glsl_simple.vert 191 B

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  1. #version 150
  2. // Uniform inputs
  3. uniform mat4 p3d_ModelViewProjectionMatrix;
  4. // Vertex inputs
  5. in vec4 p3d_Vertex;
  6. void main() {
  7. gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
  8. }