ReleaseNotes 44 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094
  1. ------------------------ RELEASE 1.8.1 ------------------------
  2. This is a bugfix release, fixing many issues in 1.8.0.
  3. However, there may still be some (minor) bugs.
  4. * Fix a host of issues related to GLSL shaders
  5. * Fix incorrect registry entry for Python in Windows installer
  6. * pdeploy generated binaries with wrong architecture on Linux
  7. * Fix runtime error in pdeploy when building for Windows
  8. * Support for Maya 2013
  9. * ARToolKit now also works on Mac OS X
  10. * WM_CLASS can be set using x-wm-class and x-wm-class-name
  11. * No longer crashes when Xrandr is not supported
  12. * Aux normals are now also normalized when no lights are applied
  13. * Fix hidden cursor when switching fullscreen on Mac OS X
  14. * PackageInstaller didn't add packages to system paths
  15. * Allow disabling custom cursor on Windows
  16. * Fix incorrect panning of 3D audio
  17. * Fix omission of textures of non-standard format in ShaderGenerator
  18. * Fix compile issue with newer gcc versions
  19. * Fix circular reference held by ActorNode
  20. * Window is now correctly centered on Windows
  21. * Fix confusion with depth range of Lens::project()
  22. * Now successfully compiles against recent SSL versions on Windows
  23. * Fix incorrect Cg TEXUNIT0 binding during the first frame
  24. * TextNode::set_text_scale now correctly scales spaces as well
  25. * Expose AudioLoadRequest to Python (for async audio loading)
  26. * Support for the libRocket debugger
  27. * Fix newline entry in libRocket
  28. ------------------------ RELEASE 1.8.0 ------------------------
  29. This is a major release, with several big new features. As such,
  30. it is likely to contain bugs.
  31. * True threading support now enabled in the default build
  32. * Pipelined rendering: app, cull, and draw can run in parallel, each
  33. in their own thread
  34. * Web plugin is more robust, and better supports Safari and Chrome
  35. * Plugin runs properly when the username contains non-ASCII characters on Windows
  36. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  37. location
  38. * Multifiles (and p3d files) now make a distinction between binary and
  39. text files
  40. * OccluderNode added for explicit occlusion culling
  41. * Ambient occlusion generation for terrain
  42. * Fixed bug where Windows installer wipes %PATH% when it's too long
  43. * Added fog support to the shader generator
  44. * Added normal_gloss texture mode
  45. * Added a custom color option to the cartoon filter
  46. * Support for texture arrays in shaders
  47. * Better shader support in pandadx9
  48. * Fix some issues with cube map buffers
  49. * Can be compiled to use double-precision floats throughout, instead
  50. of the default of single-precision floats. (Graphics drivers still
  51. use single-precision floats, of course.)
  52. * Can be compiled with the optional Eigen library to provide SSE2 support
  53. * Can be compiled with SpeedTree support
  54. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  55. provided by default.)
  56. * Support for the Bullet physics engine
  57. * Support for the libRocket GUI library
  58. * Support for stereo/multiview textures
  59. * Substantial performance improvements to movie textures
  60. * TGA files with alpha channel now load correctly
  61. * New "Ramdisk" mount type available for the VFS
  62. * The VFS is now writable for ramdisk files and true on-disk files
  63. * pdeploy -i generates a custom icon for the installed game
  64. * wx and tk work better on OSX
  65. * Panda windows can be embedded within wxPython windows on all
  66. platforms (including OSX) with the new WxPandaWindow class
  67. * Added base.pixel2d for pixel-based 2-D coordinates
  68. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  69. * Python programmers can now optionally use the original unmangled C++
  70. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  71. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  72. * DirectGui works with nonstandard coordinate-system in effect
  73. * Egg loader handles double-sided polygons a little differently by
  74. default now, for better render performance but more memory usage
  75. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  76. ------------------------ RELEASE 1.7.2 ------------------------
  77. This release fixes several bugs that were found in 1.7.1.
  78. * Fix crash on GLX implementations that have no FBConfig support
  79. * Fix trouble with buffers on Mac OS X
  80. * Un-break shadow samplers in Cg shaders
  81. * Fixes for relative mouse mode on OSX
  82. * Pdeployed apps on Windows no longer show a console window
  83. * Fix relative file paths for license files in pdeploy
  84. * Ppatcher no longer writes out faulty checksums
  85. * Fix plugin failure to read from cache
  86. * Include missing X11 extension libs in runtime distribution
  87. * Fix disappearing windows with CEGUI's OpenGL renderer
  88. * Fixes for makepanda on FreeBSD
  89. * Fix LightRampAttrib crash
  90. * Fix bug with two-parameter Lens::set_fov
  91. ------------------------ RELEASE 1.7.1 ------------------------
  92. This release introduces several significant bugfixes,
  93. but also introduces various minor new features. Although
  94. it is a minor release, it may also introduce new bugs.
  95. * Many improvements and bugfixes to pdeploy
  96. * Vectors now support swizzle/write masks (e.g vec.xz)
  97. * Fixes for depth buffer instabilities on Windows
  98. * Better webcam support on Linux using Video4Linux
  99. * Custom cursor support in X11
  100. * Static functions that return a list are now properly wrapped
  101. * ODE objects now have getId() exposed to Python
  102. * NodePath.findMaterial now works properly
  103. * Remove unnecessary dependency on GLU
  104. * Arithmetic operators to PNMImage
  105. * Various OpenGL ES-related bugfixes
  106. * Support for EGL and OpenGL ES in makepanda
  107. * Fix a crash with the Maya converters
  108. * Include missing p3d tools on Windows
  109. * Include tinyxml as part of the source
  110. * Updates to PandAI
  111. * Compile issues with latest OpenSSL fixed
  112. * Fix static-init ordering issues with OpenSSL
  113. * Several other bugfixes and features not listed here
  114. ------------------------ RELEASE 1.7.0 ------------------------
  115. This major release introduces tons of cool new features. As it
  116. is highly experimental, it is not recommended for production use.
  117. * Support for running Panda3D apps in a browser via web plugin
  118. * Fully automatic shadow mapping
  119. * Easy to use distribution and packaging framework
  120. * Integrated support for NVIDIA PhysX
  121. * Support for GLSL shaders
  122. * Geometry shaders, both in Cg and GLSL
  123. * Improved Cg support
  124. * Hardware geometry instancing support
  125. * Runtime fullscreen toggle
  126. * Unix/X11 resolution querying/switching support
  127. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  128. * New, cleaner import conventions, replacing PandaModules
  129. * Parallax mapping
  130. * Support for OpenGL ES 1 and 2
  131. * Experimental Screen Space Ambient Occlusion
  132. * New collision solid: box
  133. * Working FreeBSD support
  134. * Blur / Sharpen postprocessing filter
  135. * Many improvements to the Shader Generator
  136. * Fixes and improvements to DistributedObject network system
  137. * New AI libraries
  138. * Added MeshDrawer2D
  139. * Most Panda objects now work with the pickle/cPickle and copy modules.
  140. * Windows build now compiled for Python 2.6
  141. * Tons of new features and bugfixes
  142. ------------------------ RELEASE 1.6.2 ------------------------
  143. This is mainly a bugfix release. Also fixes some bugs that
  144. were accidentally introduced in 1.6.1.
  145. * Fixed a static-init issue in ptloader on Windows
  146. * Fixed texture scaling issue when using buffers
  147. * x2egg is no longer broken
  148. * Threading in OSX build fixed
  149. * Fixed issue with flickering colors in Shader Generator
  150. * Eggcacher now uses less RAM
  151. * Missing 'models' dirs in packpanda games fixed
  152. * Eggcacher step in Panda3D installer is now optional
  153. * Fixes broken shortcut links in Start Menu on Windows
  154. * Shader Generator now supports clip planes
  155. * Bug with combine modes in Shader Generator fixed
  156. * Fixed bug with Texture::make_copy()
  157. * Bug with Actor LOD fixed
  158. * Fixed bug with missing geometry in Collada converter
  159. * OdeUtil.collide instability fixed
  160. * OdeBody setData/getData methods exposed to Python
  161. ------------------------ RELEASE 1.6.1 ------------------------
  162. This release fixes some bugs found in 1.6.0, and adds some
  163. minor features as well.
  164. * Threading layer is now enabled by default
  165. * cTrav.showCollisions fixed
  166. * Fixed broken MovieTexture
  167. * OpenAL is now stable on Linux, too
  168. * OpenAL now supports dynamic playrate changing
  169. * MayaPandaTool now handles NURBS correctly
  170. * Fixed particle panel and directtools bugs
  171. * Fix crash with collada exporter on Windows
  172. * ARToolkit jittering fixed
  173. * Now possible to override shader vertex/fragment profiles
  174. * Maya exporter fixed on OSX
  175. * Fixed depth texture crash for padded textures
  176. * Fixed bug that made OdeUtil.collide return empty geoms
  177. * Fixed crash with render.flattenStrong() when using trackball
  178. * Several improvements to the ODE layer
  179. * Performance improvements to GeoMipTerrain
  180. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  181. * installpanda.py for installing Panda on Linux without deb/rpm
  182. * Several other minor bugfixes
  183. ------------------------ RELEASE 1.6.0 ------------------------
  184. This release introduces several major new features and
  185. significant bugfixes. It is likely to be buggy, like most
  186. x.x.0 releases.
  187. * Lightweight threading framework without runtime overhead
  188. * Makepanda now fully supports OSX
  189. * DDS textures are now supported
  190. * COLLADA->egg converter added
  191. * New C++-based Task system, which includes async threading support
  192. * Support for asynchronous on-demand loading of textures and/or animations
  193. * New software-based renderer "tinydisplay"
  194. * More pythonic features: iterable methods, implicit parameter casting
  195. * Packpanda now also supports Linux
  196. * Added libsquish support for DXT compression
  197. * New MeshDrawer class for realtime mesh manipulation
  198. * Infamous FBO bug fixed
  199. * Preliminary support for Volumetric Lighting
  200. * Shader k-parameters can now contain underscores
  201. * Fixed OpenCVTexture and ARToolKit on Linux
  202. * GeoMipTerrain now supports multi-channel heightmaps
  203. * GeoMipTerrain features new near/far LOD system
  204. * GeoMipTerrain performance improved
  205. * CallbackNode added to support low-level drawing callbacks from Python
  206. * Fixed some minor but annoying OpenAL/FFMpeg issues
  207. * Fixed bug with lcontrol and rcontrol on Linux
  208. * Fixed bug regarding icon filenames
  209. * Multisampling fixed on Linux and OSX
  210. * Left and right scrolling events now available
  211. * Several improvements to API reference
  212. * ShaderGenerator now supports several more blend modes and color scale
  213. * .x converter now supports AnimTicksPerSecond
  214. * vfs-mount-url can load models directly off the web
  215. * Smoother transitions in FadeLodNode
  216. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  217. * Texture.getRamImageAs()
  218. * base.toggleTexMem()
  219. * Text generation performance optimization
  220. * Various performance optimizations
  221. * Several more minor bugs fixed
  222. ------------------------ RELEASE 1.5.4 ------------------------
  223. This is a bugfix release, fixing the problems found in 1.5.3.
  224. * Fixes packpanda crash
  225. * Linux build accidentally got configured for OpenAL
  226. * EggTexture now writes wrap modes and types correctly.
  227. * Fixes an occasional crash in TextureAttrib
  228. * DirectEntry no longer crashes when moving cursor in a full box
  229. * Several bugs in RigidBodyCombiner fixed
  230. * Normals generated by GeoMipTerrain are now correct
  231. * Bugs fixed in DirectGrid
  232. * Linux users can now use WindowProperties.setParentWindow
  233. * Fmod now compiles on 64-bits
  234. * Fixed several bugs in the API reference generator
  235. * EggNurbsSurface is now exposed to Python
  236. * Fixes a bug in PGButton
  237. * GeoMipTerrain set_heightfield fixed
  238. * Several bugs in the Max exporter:
  239. - Now generates binormals and tangents
  240. - Pview output fixed
  241. - Overwrite confirmation fixed
  242. - Export type 'Both' now works correctly
  243. * Several other bugs not listed above.
  244. ------------------------ RELEASE 1.5.3 ------------------------
  245. This release fixes most of the remaining bugs, but it adds
  246. some new features as well.
  247. * License changed to BSD
  248. * Fixes x-file parser for real, this time.
  249. * Fixes serious bug in shader generator
  250. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  251. * Fixed a bug in GeoMipTerrain
  252. * Adds support for .egg.pz to packpanda --bam
  253. * Turns on libpandaode support
  254. * Mayapandatool fixed
  255. * Added support for 3dsmax 2009
  256. * Max exporter overhauled
  257. * Improved support for 64-bits, gcc 4.3 and OSX
  258. ------------------------ RELEASE 1.5.2 ------------------------
  259. This fixes just one serious bug: release 1.5.1 accidentally
  260. reversed the TextureStage sort order.
  261. ------------------------ RELEASE 1.5.1 ------------------------
  262. Mostly a bugfix release, but adds some minor features too.
  263. - The x-file parser now is back to being case-insensitive, as it should be.
  264. - Panda plugins now use an explicit plugin-path.
  265. - Better DLL-hell protection under windows.
  266. - Added GeoMipTerrain (but no docs yet)
  267. - Using python -E in the start menu - really, this time.
  268. - Linmath classes now initialized when using python.
  269. - ConfigVariableSearch
  270. - Implicit sort order for texture attribs.
  271. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  272. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  273. - Fixes a dozen or so assorted bugs.
  274. ------------------------ RELEASE 1.5.0 ------------------------
  275. * Shader Generator means advanced rendering without
  276. having to manually write shaders. Includes:
  277. - Per-Pixel Lighting
  278. - Normal Maps
  279. - Gloss Maps
  280. - Glow (Self-Illumination) Maps
  281. - HDR tone mapping
  282. - Cartoon shading
  283. * Class 'CommonFilters' makes it easy to do image postprocessing:
  284. - Bloom Filter
  285. - Cartoon Inking
  286. - More coming soon.
  287. * Maya exporter now supports normal maps, gloss maps, glow maps.
  288. * Now compiled for Python 2.5
  289. * Adds support for Maya 2008 export.
  290. * Lots of small tweaks, bugfixes, performance improvements, etc.
  291. ------------------------ RELEASE 1.4.2 ------------------------
  292. * Added code for mouse-trail logging.
  293. * Fixed a minor bug in the new OpenAL code.
  294. * The installer now uses less memory.
  295. * Now easier to compile with recent versions of SSL.
  296. * Minor bugfix in exposeJoint
  297. * Added config variable: basic-shaders-only
  298. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  299. * Roaming ralph sample now uses collision detection correctly.
  300. ------------------------ RELEASE 1.4.1 ------------------------
  301. This release:
  302. * fixes a couple of small bugs
  303. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  304. * renames the sample programs in a more sensible way
  305. ------------------------ RELEASE 1.4.0 ------------------------
  306. This release incorporates lots of small, incremental
  307. improvements.
  308. * Model-cache enabled by default in prepackaged release.
  309. * Now compiling with visual studio 2005.
  310. * Plugin installation now slightly harder --- see instructions in plugins dir.
  311. * Improved OSX support: mouselook, fmod fixes, icon filename.
  312. * Better memory usage tracking from pstats.
  313. * Removed dependencies on NSPR.
  314. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  315. * New arc emitter in particle system.
  316. * Multiple different Actors can be flattened into one node.
  317. * Texture compression in DX8, DX9.
  318. * New features to support low-memory platforms.
  319. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  320. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  321. * Some integrated support for ODE (not yet polished and ready)
  322. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  323. * Support for depth-stencil textures.
  324. * Better support for fullscreen mode on Linux.
  325. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  326. * Better multithreaded protection.
  327. * Interrogate correctly handles "const" vs. non-const objects.
  328. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  329. * Several low-level rendering optimizations.
  330. * Simple occlusion culling with PipeOcclusionCullTraverser.
  331. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  332. * Addition of eggcacher utility to preload model-cache.
  333. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  334. * The obsolete config variable framebuffer-mode has been removed.
  335. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  336. ------------------------ RELEASE 1.3.2 ------------------------
  337. Bugfix release. This fixes a few problems in 1.3.1
  338. * Sound system won't initialize properly under linux: Fixed.
  339. * Panda DLL names now all start with "libp3" or "libpanda"
  340. * Normals reversed in heightfield tesselator: fixed.
  341. ------------------------ RELEASE 1.3.1 ------------------------
  342. Bugfix release. This fixes a few problems in 1.3.0
  343. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  344. * Panda not compatible with SElinux: mostly fixed, except fmod.
  345. * Max exporter and importer broken: Fixed.
  346. * Minor problem involving gsg handling in showbase: Fixed.
  347. ------------------------ RELEASE 1.3.0 ------------------------
  348. This release contains several new features, and as such, it might be
  349. buggy. However, we've been testing it internally for a couple weeks,
  350. and it seems to be okay. It contains the following new features:
  351. * Stencil buffers and stencil operations now supported.
  352. * Sound API now supports DSP and better support for large MP3s.
  353. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  354. * Heightfield terrain.
  355. * Support for intra-frame animation interpolation.
  356. * Use of 'import *' now only imports correct symbols.
  357. * Various minor improvements to the particle system.
  358. * Scene editor at least partially operational (alpha level)
  359. * Removed most of the 65,536 vertex-per-mesh limits.
  360. * Various low-level optimizations.
  361. * Support for threaded model loads (only in CVS, not in distro).
  362. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  363. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  364. ------------------------ RELEASE 1.2.3 ------------------------
  365. The last release was a disaster:
  366. * I failed to fix packpanda.
  367. * I broke the tcl/tk stuff.
  368. * I added ppythonw, and it wasn't reliable.
  369. So basically, this release fixes packpanda and tcl/tk. It doesn't
  370. fix ppythonw yet (I don't know what's wrong), but it does disable
  371. it temporarily. It keeps the few things from 1.2.2 that were worth
  372. keeping.
  373. ------------------------ RELEASE 1.2.2 ------------------------
  374. This is a minor bugfix release.
  375. * Adds 'ppythonw', a version of ppython that doesn't
  376. open a console window.
  377. * If you have a bad fmod DLL in your windows folder,
  378. this version compensates.
  379. * Fixes a small bug in the VRML-to-egg converter.
  380. * Small stylistic improvements in some sample programs.
  381. ------------------------ RELEASE 1.2.1 ------------------------
  382. This release is likely to be much more stable than its predecessors.
  383. It contains many new features:
  384. * lots of performance optimizations
  385. * a preliminary OSX port
  386. * new modes for animation blending
  387. * easier partial-body animations
  388. * more powerful shader-to-engine interface
  389. * better support for rotating bodies in physics engine
  390. * support for compressed model files
  391. * multiple render targets (ie, glDrawBuffers)
  392. * support for stereo rendering
  393. * more complete API reference manual
  394. * ability to control mipmaps explicitly
  395. * better tools for debugging offscreen buffers
  396. * new sample programs
  397. * a number of packpanda repairs
  398. ------------------------ RELEASE 1.1.0 ------------------------
  399. This is a BETA release. It's pretty reliable, but there are still a
  400. few quirks here and there. Over the summer, Panda3D was overhauled
  401. top to bottom. The new code is dramatically improved, but it needs a
  402. little bit of testing. The new features are:
  403. * Much faster rendering of high-poly models.
  404. * Dramatically improved vertex and pixel shader support.
  405. * New demo programs using shaders and render-to-texture.
  406. * Play movies by using an AVI as a texture (windows only).
  407. * Python scripting uses much faster python to C++ interface.
  408. * Support for procedurally-created geometry (eg, fractals, etc).
  409. * Cleaner, simpler internal data structures.
  410. * Comes with Python 2.4 support built-in.
  411. * A lot more.
  412. The new demo programs are:
  413. * Render to Texture Demo
  414. * Cartoon Shader Demo
  415. * Motion Trails Demo
  416. * Procedural Geometry (Fractals) Demo
  417. * Normal Mapping Demo
  418. However, a caution: this is a BETA release: reasonably stable, but
  419. not quite perfect. Please send us your bug reports.
  420. ------------------------ RELEASE 1.0.5 ------------------------
  421. UPDATE: this release broke support for visual studio. Use
  422. panda3d 1.0.4 if you wish to compile panda from scratch using
  423. visual studio.
  424. This release consists mainly of compatibility improvements.
  425. * Now compiles under MS Visual Toolkit (makefile changes)
  426. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  427. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  428. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  429. * Add code for building debian 'deb' archives.
  430. * Fix scene editor and particle panel so they work on linux.
  431. * Add support for --no-python to makepanda.
  432. * Tidied up makepanda a bit.
  433. ------------------------ RELEASE 1.0.4 ------------------------
  434. * This version includes the new Max exporter and the new Maya
  435. export panel.
  436. * We have added the --genman option to makepanda (to
  437. regenerate the API reference manual). This uses the epydoc
  438. documentation-generation system.
  439. * Several bugs in the new tutorials have been repaired.
  440. * A bug in fmod positional audio has been fixed.
  441. * Makepanda now puts the maya and max plugins in a
  442. separate 'plugins' directory, for convenience.
  443. * The 'libpandaegg' library has been exported to python.
  444. ------------------------ RELEASE 1.0.3 ------------------------
  445. * The binary release contains a brand new collection of
  446. sample programs. The new sample programs are much better.
  447. * If you install the windows binary release, the
  448. sample programs can now be run from the start menu.
  449. * Lighting under DirectX was broken. This has been repaired.
  450. * The binary release has been compiled with support for pstats.
  451. (Previously, it was compiled with pstats disabled).
  452. * Various changes to make panda3d more compatible with
  453. the 'epydoc' documentation-generation system.
  454. ------------------------ RELEASE 1.0.2 ------------------------
  455. This is a bugfix release.
  456. * makepanda contained a bug: it was compiling maya2egg6
  457. against the Maya 5.0 libraries, making it largely useless.
  458. This is fixed.
  459. * Maya2egg65 has been added, for Maya 6.5 users.
  460. * The configuration combo "want-tk=false, want-directtools=true"
  461. used to confuse panda, because directtools uses Tk. Now
  462. it's smart enough to do the right thing.
  463. * When you ask controlJoint to create a control node for
  464. you, it initializes the control node to the joint's initial
  465. position.
  466. * The scene editor supposedly works now. We'll see.
  467. * The models directory was missing the animation 'panda-walk4',
  468. which is necessary for the tutorial.
  469. * A new directory 'win-extras' has been added to the
  470. thirdparty tree. This contains some miscellaneous python
  471. libraries needed at the Entertainment Technology Center.
  472. The script that builds the windows installer will include
  473. these libraries in the distribution.
  474. ------------------------ RELEASE 1.0.1 ------------------------
  475. This is a bugfix release.
  476. * In the previous binary release, Config.prc did not contain a
  477. load-display line. This confuses pview. Pview is being fixed,
  478. but until then, the load-display line has been restored.
  479. * The Max and Maya plugins were inadvertently omitted from the
  480. previous binary release. This has been corrected.
  481. * An error in the distributed object networking layer has
  482. been fixed. The error only affected those who were trying to
  483. write LAN games using the CMU LAN server and p2p messages.
  484. * An error in the physics code has been corrected.
  485. * Python Megawidgets (pmw), which is required for "directtools",
  486. was not supplied in the previous release. We are now including
  487. pmw. In the Linux RPMs, to avoid overwriting any
  488. distribution-supplied pmw package, we put this package
  489. into /usr/share/panda3d.
  490. * To be consistent, we moved all the other python code into
  491. /usr/share/panda3d as well. This requires a file 'panda.pth'
  492. in the python lib directory.
  493. * In the binary RPMs, the file permissions of the python
  494. source files have been changed to 555, so that even if root
  495. runs panda, the '.pyc' files will not be modified or regenerated.
  496. ------------------------ RELEASE 1.0.0 ------------------------
  497. Configuration, installation, and execution environments:
  498. * This is the introduction of the new Panda version numbering
  499. system. The Panda version will be represented with three
  500. dot-separated numbers. The first number, the major version, will
  501. change only very rarely. The second number, the minor version,
  502. will increment frequently, with each new feature release. The
  503. third number will increment as needed to indicate bugfix releases
  504. on the minor version.
  505. * Use PandaSystem::get_version_string() (or
  506. PandaSystem.getVersionString() in Python) to return the version
  507. number of the currently-running Panda.
  508. * New runtime config system allows for dynamic loading of prc files
  509. and supports querying of available variable names. Use
  510. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  511. the prc file(s); use the ConfigVariableManager and
  512. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  513. in Python) to make general queries.
  514. * The ppremake build system now properly detects intra-tree
  515. dependencies, but only if each tree is fully built and installed
  516. before ppremake is run within the next dependent tree. Requires
  517. using ppremake version 1.18 or higher.
  518. Miscellaneous:
  519. * New support for encrypted streams, including encrypted subfiles
  520. within a multifile, using the OpenSSL encryption library. Adds
  521. pencrypt and pdecrypt programs.
  522. * The default port for PStats is now 5185, to avoid a conflict with
  523. Instant Messenger.
  524. * New "smooth" checkbox on PStats graphs provides a better sense of
  525. overall trends when graphs are noisy.
  526. * The meaning of the three components of HPR angles has been
  527. officially changed, in particular the meaning of the R component.
  528. This change was introduced to make the three components more
  529. consistent with each other, and to make P and R work together in a
  530. more sensible way. Existing code which used hard-coded HPR angles
  531. may be invalidated by this change. To convert existing code, you
  532. should use the global function old_to_new_hpr() to determine what
  533. new HPR triple that corresponds to an old HPR triple. As a
  534. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  535. * Add support for weak reference counts using the WeakPointerTo
  536. class.
  537. * Add optional support for STL's semistandard hashing containers,
  538. e.g. hash_map and hash_set.
  539. * Panda no longer requires any registry keys or environment
  540. variables. This means it is now possible to run panda directly
  541. from a CD, install multiple copies of panda on a single machine,
  542. or install panda by copying the tree from another computer.
  543. Note that the installer does add the panda 'bin' directory to
  544. your PATH, and it does store an uninstall key in the registry,
  545. but neither of these is needed for panda to function.
  546. * The 'makepanda' build system is now capable of building
  547. prepackaged games for Windows. These prepackaged games are simply
  548. copies of panda with the game code included, some of the
  549. unnecessary stuff stripped out, and some changes to the start
  550. menu. See "Airblade - Installer" on the panda downloads page
  551. for an example.
  552. * This is the first release to include not just a binary installer
  553. for windows, but also binary RPMs for fedora 2, fedora 3, and
  554. redhat 9.
  555. * All of the sample programs have been tested. The ones that didn't
  556. work have been removed, the ones that do work have been (lightly)
  557. documented.
  558. * In the Win32 binary release, the 'config.prc' file has been moved
  559. to the 'etc' directory. This is to make it consistent with the
  560. Linux version.
  561. Rendering system:
  562. * Multitexture support is now part of Panda. This introduces the
  563. TextureStage and TexCoordName classes, as well as new interfaces
  564. like NodePath::add_texture(). As of the present release,
  565. multitexture is only supported when using the OpenGL renderer.
  566. * Support for programmable shaders is now possible using the Cg
  567. shader language. Assign a CgShaderAttrib to a node to apply a
  568. programmable shader.
  569. * New support for the Helix library allows playing of a streaming
  570. movie in a Panda texture. Presently only supported on Windows.
  571. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  572. in favor of "win-origin", which takes two numbers separated by a
  573. space. Similarly with "win-width" and "win-height", in favor of
  574. "win-size".
  575. * Deprecated the old Camera::set_scene() interface; now a Camera
  576. implicitly renders whatever scene graph it is parented to.
  577. * Removed the old GraphicsLayer and GraphicsChannel classes.
  578. Instead of using these interfaces, you can now create any number
  579. of DisplayRegions directly on the window.
  580. * Offscreen render-to-a-texture will now be properly oriented under
  581. DirectX (previously, it would render the texture image upside-down
  582. and backward).
  583. * Support for automatic keystone correction caused by an off-axis
  584. physical projector using Lens::set_keystone().
  585. * New framebuffer-mode prc variable allows explicit control over the
  586. default framebuffer properties requested by Panda, including
  587. whether software or hardware rendering is required.
  588. * Added "multisample" transparency mode (alpha keyword "ms" in an
  589. egg file), which allows good-quality transparency (especially for
  590. alpha cutouts) without requiring back-to-front sorting, and
  591. without artifacts from improper sorting. This does require
  592. special multisample hardware capabilities, however. Presently
  593. supported in OpenGL mode only. Automatic fallback to "binary"
  594. transparency mode if multisample is not supported on a given
  595. platform.
  596. * New cursor-filename and icon-filename config variables replace the
  597. old win32-mono-cursor and win32-window-icon variables. Also,
  598. runtime control over these properties is now provided by the
  599. WindowProperties class.
  600. * Better management of potential memory leaks due to cyclic
  601. reference counts in the RenderState and TransformState caches.
  602. Now cycles are automatically detected and broken.
  603. Scene graph:
  604. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  605. deprecates the old set_collide_geom() interface to detect
  606. collisions with visible geometry. There is a new NodePath
  607. interface for querying and setting the collide masks for single
  608. nodes or for entire subgraphs.
  609. * New NodePath interfaces to control lighting eliminate the need to
  610. create an explicit LightAttrib. The new lighting interfaces are
  611. designed to be similar to the new multitexture interfaces.
  612. * New NodePath interfaces to control the texture matrix, including a
  613. new project_texture() method to enable hardware-assisted
  614. projective texturing.
  615. * New NodePath::flatten_multitex() interface to bake in certain
  616. kinds of multitexture effects into a single texture, generated
  617. on-the-fly.
  618. * New options for ColorBlendAttrib and RenderModeAttrib.
  619. * NodePath::set_transparancy() now accepts a
  620. TransparencyAttrib::Mode parameter to specify exactly what kind of
  621. transparency you'd like.
  622. * New NodePath::set_render_mode() interface accepts a
  623. RenderModeAttrib::Mode parameter, deprecating
  624. set_render_mode_filled() and set_render_mode_wireframe().
  625. * LerpQuatInterval can be used as a drop-in replacement for
  626. LerpHprInterval; it performs spherical lerps in quaternion space,
  627. rather than lerping each component of a HPR individually.
  628. LerpHprInterval is not deprecated; it remains useful within its
  629. limitations.
  630. * New DirectSliderBar gui object implements a standard slider bar
  631. with a thumb (like a window scroll bar).
  632. * Lighting normals are now automatically counterscaled properly when
  633. lighting is enabled in the presence of a scale, uniform or
  634. nonuniform, in the scene graph. You can also use
  635. RescaleNormalAttrib for explicit control over this behavior.
  636. * Improvements to RopeNode for rendering splines in various
  637. representations.
  638. Collisions and physics systems:
  639. * New CollisionSegment and CollisionInvSphere collision solids.
  640. * The collision system now reports normals for intersections
  641. detected from collision rays, segments, and lines.
  642. * Several improvements to the physics system.
  643. Model converters:
  644. * x2egg and egg2x added to converters, as well as to inline
  645. conversion supported via ptloader. This adds support for
  646. DirectX's native so-called "retained-mode" file format. This file
  647. format supports animation and joint hierarchies as well as basic
  648. polygonal models.
  649. * vrml2egg added to converters, as well as to inline conversion
  650. supported via ptloader. This adds support for VRML 2.0 model
  651. files only.
  652. * Added -noabs option to many model converters, to help detect
  653. problems with unintended absolute path references.
  654. * Added egg2bam -flatten and -combine-geoms.
  655. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  656. (Update: these were accidentally omitted from the binary release)
  657. * The Max exporter is dramatically improved: it now includes support
  658. for character studio, and the polygon winding bug has been fixed.
  659. ------------------------ RELEASE 2004-07-27 ------------------------
  660. Configuration, installation, and execution environments:
  661. * We have moved to a new, more explicit naming convention for our
  662. import statements. Rather than installing all Python files into
  663. one big flat namespace, we now import them from their appropriate
  664. directories, e.g. "from direct.actor import Actor".
  665. * "from ShowBaseGlobal import *" is replaced with "import
  666. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  667. import *".
  668. * The old "generatePythonCode" script has been replaced with a new
  669. "genPyCode" script that automates the Python wrapper generation
  670. process without requiring any special parameters.
  671. * The old dependencies on environment variables have been removed.
  672. There are no longer requirements for any environment variables to
  673. be set in either the build process or the runtime environment
  674. (although a few optional environment variables remain to allow
  675. custom configuration).
  676. * INSTALL document greatly enhanced for clarity.
  677. * An automatic build script is now provided to further simplify
  678. building Panda3D for Unix and Cygwin users.
  679. * The old "Configrc" filename to identify runtime configuration
  680. files is deprecated; configuration files should now be named
  681. Config.prc, or in general, *.prc. The system-default
  682. configuration files are auto-generated as 20_panda.prc,
  683. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  684. the order in which these are loaded at runtime).
  685. Rendering system:
  686. * Some deprecated methods of CollisionEntry have been flagged to
  687. raise an exception now; these are replaced with the newer
  688. interfaces that can return a collision point in an arbitrary
  689. coordinate system.
  690. * Camera::set_cull_center() can be used for debugging culling by
  691. setting the effective point of visibility culling different from
  692. the actual point. From Python, use base.oobeCull() to examine
  693. this effect.
  694. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  695. * Added experimental support for GL display lists.
  696. Scene graph:
  697. * Exposed methods to directly retrieve and set the individual
  698. vertices of a GeomNode from Python code.
  699. * The new PortalNode defines the interface for Panda's new
  700. cell-portal visibility system; each PortalNode is a window into
  701. another zone, or a separate subgraph; the PortalNode can hide or
  702. show the subset of its zone's geometry visible through its
  703. "portal".
  704. * The new PolylightNode applies a simple lighting-like effect
  705. without actually using lighting; objects will brighten or darken
  706. as a whole according to their proximity to the light. Use
  707. PolylightEffect to enable this effect.
  708. * The new FadeLODNode works like ordinary LODNode, but the switches
  709. are alpha-blended in over a short period of time rather than
  710. popping immediately.
  711. Text display:
  712. * Text now supports embedded mode changes--special characters to
  713. switch fonts, colors, scale, etc. within a line or within a
  714. paragraph.
  715. * Windows IME is better supported by Panda/Direct widgets
  716. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  717. windowed mode.
  718. Model converters:
  719. * dxf2egg and egg2dxf added to converters, as well as to inline
  720. conversion supported via ptloader.
  721. ------------------------ RELEASE 2004-03-29 ------------------------
  722. Miscellaneous:
  723. * We once again support the Microsoft VC6 compiler.
  724. * The "pstats" program is now provided in the Windows environment as
  725. part of pandatool. It is similar to "gtk-stats" on a Unix
  726. environment, and can be used to view a real-time graph of
  727. performance timing in a running Panda process. See
  728. panda/src/doc/howto.use_pstats.
  729. * New session recording and playback support allows capturing user
  730. and network input to a disk file, for replaying later, offline.
  731. Use "record-session filename.boo" and "playback-session
  732. filename.boo" in your Configrc file.
  733. * The genPyCode script now uses PythonWare's SqueezeTool to
  734. "squeeze" the large number of generated .py files into a single
  735. shared library, for substantially improved startup times on
  736. Windows.
  737. * The Task system now has substantially reduced overhead when many
  738. doLater's are waiting in the system.
  739. * The png image file type is now supported.
  740. Rendering system:
  741. * Introducing native DirectX9 graphics support, although we do not
  742. yet support any features specific to DirectX9, such as
  743. programmable shaders.
  744. * DirectX7 and DirectX8 modules are now somewhat more robust.
  745. * New support for offscreen rendering and render-to-a-texture, which
  746. will become part of a general multipass-rendering interface.
  747. Presently supported in OpenGL, with limited DirectX support. Use
  748. GraphicsWindow::make_texture_buffer() to make a buffer you can
  749. render into and apply the result as a texture map to objects in
  750. your scene. The NonlinearImager in the distort directory is a
  751. complex example of using this interface.
  752. * Explicit support for the Mesa 3D library's software-based
  753. offscreen rendering, allowing a Panda program to generate
  754. offscreen images as a background process, independently of any
  755. graphics card or desktop environment.
  756. * GraphicsLayer and GraphicsWindow render order can now be easily
  757. adjusted dynamically with set_sort() methods.
  758. * Built-in frame rate meter can be activated by setting
  759. "show-frame-rate-meter 1" in your Configrc file.
  760. Scene graph:
  761. * New tag system on PandaNodes allows storing of arbitrary string
  762. data on nodes, keyed by a string dictionary. The
  763. NodePath::get_net_tag() interface retrieves the data value for a
  764. particular tag on a node or the nearest ancestor of the node.
  765. NodePath::find() can search for a node in the scene graph with a
  766. given tag or tag/value pair.
  767. * Explicit shear transforms are now supported on nodes, as well as
  768. in character animation tables.
  769. * Characters now have an interface to control joint and slider
  770. values dynamically, instead of strictly from an animation file.
  771. Use Actor.exposeJoint() and/or Actor.controlJoint().
  772. * Nurbs surfaces and curves can now be rendered directly by Panda,
  773. which will tesselate them on the fly at some CPU cost. This is a
  774. modeling convenience only; it is not intended to be used for
  775. production code. Triangle strips are still the fastest way to
  776. render complex surfaces.
  777. * However, Rope.py is now provided as a high-level wrapper around
  778. Panda's runtime NURBS curve evaluator; it can render dynamic
  779. curves in a variety of ways.
  780. * The egg library is now published to Python, allowing construction
  781. of geometry on-the-fly by show code for convenience. This is also
  782. intended as a developer's convenience more than a production
  783. feature.
  784. Text display:
  785. * The special character \3 (ASCII 0x03) embedded in a text string
  786. indicates the position of a soft hyphen when wordwrap mode is in
  787. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  788. invisible break point.
  789. * A default font is compiled in even if the FreeType library is not
  790. available.
  791. * pnmtext library added for rendering text directly into an image.
  792. * New egg-mkfont utility uses FreeType to generate static font
  793. models that Panda clients without FreeType can use to render text.
  794. Collision and physics system:
  795. * More robust collision interface, supporting NodePaths properly so
  796. that collisions detected into (and from) particular instances of
  797. nodes can be differentiated. CollisionEntry has a much simpler
  798. mechanism for getting the intersection point and normal in an
  799. arbitrary coordinate space defined by a NodePath, instead of the
  800. user having to convert the coordinate space by hand.
  801. * New CollisionVisualizer object to visually show collisions as they
  802. are tested and detected, useful for optimizing collision
  803. performance. Activate this with
  804. base.cTrav.showCollisions(render).
  805. * Implicit velocity system is now integrated with scene graph; the
  806. relative velocity of moving nodes is automatically considered when
  807. testing for most kinds of collisions. Use
  808. NodePath::set_fluid_pos() to indicate that a node is moving
  809. fluidly to its new position and should test for collisions along
  810. the way (as opposed to the more traditional NodePath::set_pos(),
  811. which unconditionally sets the node to its new position).
  812. * Introduction of "tube" collision shapes, sometimes called
  813. "capsules" in other libraries. It is a cylinder capped with
  814. hemispheres.
  815. * CollisionSolid::set_effective_normal() provides a way to define a
  816. sloping surface with an apparently vertical normal, to prevent
  817. characters standing on the surface from sliding down.
  818. * Collision polygons now respect clipping planes.
  819. * Many changes to physics system.
  820. HTTPClient and net systems:
  821. * More verbose error reporting.
  822. * Better support for proxy servers, including SOCKS5 proxies.
  823. Model converters:
  824. * maya2egg converter now supports skeleton/morph animation files
  825. fully, including soft-skinning, hard-skinning, and morphs (blend
  826. shapes). NURBS and polygon meshes are both supported.
  827. * A new Maya plugin called libmayapview allows opening a Panda
  828. window from within Maya to view how the scene will look once it
  829. has been converted to Panda.
  830. * New soft2egg converter supports models and animation stored in
  831. SoftImage 4.3 files. (Newer versions of SoftImage are not
  832. supported.)
  833. * New egg2flt program more or less reverses flt2egg.
  834. * The ptloader Panda loader allows direct loading into Panda of most
  835. model file types defined within pandatool: Maya, flt, and lwo.
  836. Specify load-file-type ptloader in your Configrc file.
  837. * New egg-optchar preprocessor improves character animation runtime
  838. performance by eliminating unneeded joints. It can also
  839. reorganize a skeleton and/or expose joints for the show code's
  840. convenience.
  841. * New egg-qtess utility converts NURBS egg files to polygon egg
  842. files with either a trivial interface for quick conversions or a
  843. sophisticated parameter file for more precise control. It
  844. preserves soft-skinning and animation information.
  845. * New visibility flag in egg format allows model files to define
  846. invisible subtrees which will be initially stashed when loaded.
  847. * The egg library now allows implicit forward references to vertex
  848. pools, making it much easier to generate a valid egg file from a
  849. third-party model format.