ReleaseNotes 50 KB

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  1. ------------------------ RELEASE 1.9.1 ------------------------
  2. This minor release fixes some important regressions and bugs found
  3. in 1.9.0, but also introduces a few minor features.
  4. It also reintroduces the deployment pipeline that was absent from
  5. the previous release.
  6. * Textures were not being scaled to power-of-2 in some cases
  7. * Fix various issues with shader inputs
  8. * Bullet step function accidentally defaulted to step size of 0
  9. * Use model-path for finding libRocket assets
  10. * Fix inconsistent behavior with non-power-of-2 textures in rocket
  11. * Fix regression with memoryviews
  12. * Fix symbol error when loading libp3ffmpeg on Mac OS X
  13. * Fix issues running maya2egg on Mac OS X
  14. * PStats now tracks memory residency of graphics buffers
  15. * Support wireframe and point rendering modes in OpenGL ES
  16. * Add missing keys to libRocket keymap
  17. * Fix incorrect parsing of numbers with exponents in Config.prc
  18. * Various performance optimizations
  19. * Fix for reading URLs mounted via the virtual file system
  20. * Improve GLSL error reporting
  21. * Fix issue with model disappearing in rare cases with GLSL
  22. * Fix shader generator memory leaks and runtime performance
  23. * Add M_confined mouse mode that keeps cursor in window
  24. * Expose _NET_WM_PID to window managers in X11
  25. * bam2egg supports collision sphere and plane solids
  26. * Add sample program demonstrating mouse modes
  27. * Add -L (lighting) and -P (graphics pipe) pview options
  28. ------------------------ RELEASE 1.9.0 ------------------------
  29. This is a major release with many exciting new features!
  30. Beware of bugs.
  31. The list below contains a subset of the changes introduced:
  32. * We now offer 64-bit Windows and Mac OS X builds.
  33. * Switch to MSVC 2010; no more assembly manifests.
  34. * Cocoa port for better Mac OS X support, esp. newer versions.
  35. * We now compile the Python modules into panda3d/*.pyd modules;
  36. no more imp.load_dynamic hackery needed.
  37. * Support for GPU profiling in OpenGL, see pstats-gpu-timing
  38. * sRGB framebuffers, see framebuffer-srgb
  39. * sRGB texture support, see Texture::F_srgb et al.
  40. * Integer vector support, including passing to shaders
  41. * Native .ogg vorbis and .wav loader (does not require ffmpeg)
  42. * FFmpeg support is a separate plug-in module now, libp3ffmpeg.
  43. * Sample programs are now part of the source code repository
  44. * Can be built with Python 3 (highly experimental)
  45. * Improvements to Windows installer
  46. * M_filled_wireframe rendering mode
  47. * Support specifying sampler state separate from textures
  48. * Support for bindless texture clearing
  49. * Texture LOD bias and min/max LOD settings
  50. * Framebuffer properties allows separate red/green/blue bits
  51. * Explicit float color and float depth specification in fbprops
  52. * Coverage samples settable via FrameBufferProperties
  53. * Stereo buffer implementation in OpenGL via FBOs
  54. * Support enumeration of pixel formats in WebcamVideo
  55. * Frame rate meter can be configured to show milliseconds
  56. * Changes to improve font crispness with default settings
  57. * Fix assertion error when using more than one GraphicsEngine
  58. * raw-w, raw-a, etc. keyboard events for layout-independent input
  59. * Allow querying active keyboard layout via win.get_keyboard_map()
  60. * Distinguish between lmeta and rmeta keys on Mac OS X
  61. * Floating-point image manipulation API, support float tiffs
  62. * Various new 16-bit and 32-bit and int texture formats
  63. * Man pages are now available for the majority of utilities
  64. Pipeline:
  65. * Fix bugs with <Collide> group transformations in .egg
  66. * Don't create unnecessary intermediate node when loading .egg
  67. * bam2egg supports materials, and correctly converts animations
  68. * dae2egg has some skeletal animation support
  69. * Support Maya versions up to 2015
  70. OpenGL renderer changes:
  71. * Error checking is now OFF by default for performance reasons,
  72. set gl-check-errors or gl-debug to true to enable.
  73. * GL 4.2 shader_image_load_store support (incl. multi-bind)
  74. * Layered render-to-texture (using geometry shaders)
  75. * Seamless cube maps (on by default), see gl-cube-map-seamless
  76. * Added gl-debug for improved debug output support
  77. * Added GL object labels when gl-debug is enabled
  78. * gl-dump-compiled-shaders can be used to dump program binaries
  79. * Direct3D-style NT_packed_dabc vertex arrays now directly supported
  80. * Native rendering of line strips, using primitive restart
  81. * Immutable texture storage support (disabled by default)
  82. * Bindless texture support (disabled by default)
  83. * Specular component is now computed separately in FFP
  84. Shader system:
  85. * Support for tessellation shaders
  86. * Support for compute shaders via ComputeNode
  87. * GLSL preprocessor with "#pragma include" support
  88. * Much better coverage of shader inputs in GLSL
  89. * GLSL error messages now show source filename
  90. * Fixes apiclip_of_x shader inputs
  91. * Matrices can be passed directly to setShaderInput
  92. * Support binding images to shaders
  93. * Viewport array support
  94. Optimizations and performance improvements:
  95. * Use of C++11 move semantics to reduce refcounting overhead
  96. * Build with Eigen by default for faster linear math
  97. * Dramatic overhead reduction of generated bindings
  98. * Streamline culling process
  99. * Tighter bounding volume generation
  100. * Take advantage of CPU features for bit operations
  101. * Circumvent bounding volume generation when not required
  102. * Optimizations for interned strings
  103. * Use of GCC atomics should improve 64-bit Linux performance
  104. API features:
  105. * Buffer protocol support for textures and arrays
  106. * Interrogate supports various C++11 features
  107. * Expose TextGlyph interfaces for making custom text renderers
  108. * Better handling of default arguments for many functions
  109. * Cyclic references can sometimes be tracked through tasks
  110. * ShowBase clean teardown possible
  111. * API documentation is more accurate
  112. * Improve interfaces for interop with other applications
  113. Deprecated features:
  114. * Use of pandac.PandaModules is discouraged; use panda3d.core
  115. * Deprecate DirectStart and global run() function; use ShowBase
  116. * Remove old decal system
  117. * Remove Direct3D 8 renderer
  118. * Remove M_light_vector tex gen mode and FFP-based bump mapping
  119. Bug fixes:
  120. * Various point rendering issues are fixed now
  121. * Fix pview issue with 1-frame and/or multiple animations
  122. * Fixes for multisampling in FBOs
  123. * Fix aspect ratio of frame rate meter
  124. * Support NaN and infinity values in Config.prc variables
  125. * Fixes for webcams on Linux that do not output Huffman tables
  126. * Better support for non-basic Cg shaders on non-NVIDIA cards
  127. * Many others
  128. ------------------------ RELEASE 1.8.1 ------------------------
  129. This is a bugfix release, fixing many issues in 1.8.0.
  130. However, there may still be some (minor) bugs.
  131. * Fix a host of issues related to GLSL shaders
  132. * Fix incorrect registry entry for Python in Windows installer
  133. * pdeploy generated binaries with wrong architecture on Linux
  134. * Fix runtime error in pdeploy when building for Windows
  135. * Support for Maya 2013
  136. * ARToolKit now also works on Mac OS X
  137. * WM_CLASS can be set using x-wm-class and x-wm-class-name
  138. * No longer crashes when Xrandr is not supported
  139. * Aux normals are now also normalized when no lights are applied
  140. * Fix hidden cursor when switching fullscreen on Mac OS X
  141. * PackageInstaller didn't add packages to system paths
  142. * Allow disabling custom cursor on Windows
  143. * Fix incorrect panning of 3D audio
  144. * Fix omission of textures of non-standard format in ShaderGenerator
  145. * Fix compile issue with newer gcc versions
  146. * Fix circular reference held by ActorNode
  147. * Window is now correctly centered on Windows
  148. * Fix confusion with depth range of Lens::project()
  149. * Now successfully compiles against recent SSL versions on Windows
  150. * Fix incorrect Cg TEXUNIT0 binding during the first frame
  151. * TextNode::set_text_scale now correctly scales spaces as well
  152. * Expose AudioLoadRequest to Python (for async audio loading)
  153. * Support for the libRocket debugger
  154. * Fix newline entry in libRocket
  155. ------------------------ RELEASE 1.8.0 ------------------------
  156. This is a major release, with several big new features. As such,
  157. it is likely to contain bugs.
  158. * True threading support now enabled in the default build
  159. * Pipelined rendering: app, cull, and draw can run in parallel, each
  160. in their own thread
  161. * Web plugin is more robust, and better supports Safari and Chrome
  162. * Plugin runs properly when the username contains non-ASCII characters on Windows
  163. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  164. location
  165. * Multifiles (and p3d files) now make a distinction between binary and
  166. text files
  167. * OccluderNode added for explicit occlusion culling
  168. * Ambient occlusion generation for terrain
  169. * Fixed bug where Windows installer wipes %PATH% when it's too long
  170. * Added fog support to the shader generator
  171. * Added normal_gloss texture mode
  172. * Added a custom color option to the cartoon filter
  173. * Support for texture arrays in shaders
  174. * Better shader support in pandadx9
  175. * Fix some issues with cube map buffers
  176. * Can be compiled to use double-precision floats throughout, instead
  177. of the default of single-precision floats. (Graphics drivers still
  178. use single-precision floats, of course.)
  179. * Can be compiled with the optional Eigen library to provide SSE2 support
  180. * Can be compiled with SpeedTree support
  181. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  182. provided by default.)
  183. * Support for the Bullet physics engine
  184. * Support for the libRocket GUI library
  185. * Support for stereo/multiview textures
  186. * Substantial performance improvements to movie textures
  187. * TGA files with alpha channel now load correctly
  188. * New "Ramdisk" mount type available for the VFS
  189. * The VFS is now writable for ramdisk files and true on-disk files
  190. * pdeploy -i generates a custom icon for the installed game
  191. * wx and tk work better on OSX
  192. * Panda windows can be embedded within wxPython windows on all
  193. platforms (including OSX) with the new WxPandaWindow class
  194. * Added base.pixel2d for pixel-based 2-D coordinates
  195. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  196. * Python programmers can now optionally use the original unmangled C++
  197. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  198. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  199. * DirectGui works with nonstandard coordinate-system in effect
  200. * Egg loader handles double-sided polygons a little differently by
  201. default now, for better render performance but more memory usage
  202. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  203. ------------------------ RELEASE 1.7.2 ------------------------
  204. This release fixes several bugs that were found in 1.7.1.
  205. * Fix crash on GLX implementations that have no FBConfig support
  206. * Fix trouble with buffers on Mac OS X
  207. * Un-break shadow samplers in Cg shaders
  208. * Fixes for relative mouse mode on OSX
  209. * Pdeployed apps on Windows no longer show a console window
  210. * Fix relative file paths for license files in pdeploy
  211. * Ppatcher no longer writes out faulty checksums
  212. * Fix plugin failure to read from cache
  213. * Include missing X11 extension libs in runtime distribution
  214. * Fix disappearing windows with CEGUI's OpenGL renderer
  215. * Fixes for makepanda on FreeBSD
  216. * Fix LightRampAttrib crash
  217. * Fix bug with two-parameter Lens::set_fov
  218. ------------------------ RELEASE 1.7.1 ------------------------
  219. This release introduces several significant bugfixes,
  220. but also introduces various minor new features. Although
  221. it is a minor release, it may also introduce new bugs.
  222. * Many improvements and bugfixes to pdeploy
  223. * Vectors now support swizzle/write masks (e.g vec.xz)
  224. * Fixes for depth buffer instabilities on Windows
  225. * Better webcam support on Linux using Video4Linux
  226. * Custom cursor support in X11
  227. * Static functions that return a list are now properly wrapped
  228. * ODE objects now have getId() exposed to Python
  229. * NodePath.findMaterial now works properly
  230. * Remove unnecessary dependency on GLU
  231. * Arithmetic operators to PNMImage
  232. * Various OpenGL ES-related bugfixes
  233. * Support for EGL and OpenGL ES in makepanda
  234. * Fix a crash with the Maya converters
  235. * Include missing p3d tools on Windows
  236. * Include tinyxml as part of the source
  237. * Updates to PandAI
  238. * Compile issues with latest OpenSSL fixed
  239. * Fix static-init ordering issues with OpenSSL
  240. * Several other bugfixes and features not listed here
  241. ------------------------ RELEASE 1.7.0 ------------------------
  242. This major release introduces tons of cool new features. As it
  243. is highly experimental, it is not recommended for production use.
  244. * Support for running Panda3D apps in a browser via web plugin
  245. * Fully automatic shadow mapping
  246. * Easy to use distribution and packaging framework
  247. * Integrated support for NVIDIA PhysX
  248. * Support for GLSL shaders
  249. * Geometry shaders, both in Cg and GLSL
  250. * Improved Cg support
  251. * Hardware geometry instancing support
  252. * Runtime fullscreen toggle
  253. * Unix/X11 resolution querying/switching support
  254. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  255. * New, cleaner import conventions, replacing PandaModules
  256. * Parallax mapping
  257. * Support for OpenGL ES 1 and 2
  258. * Experimental Screen Space Ambient Occlusion
  259. * New collision solid: box
  260. * Working FreeBSD support
  261. * Blur / Sharpen postprocessing filter
  262. * Many improvements to the Shader Generator
  263. * Fixes and improvements to DistributedObject network system
  264. * New AI libraries
  265. * Added MeshDrawer2D
  266. * Most Panda objects now work with the pickle/cPickle and copy modules.
  267. * Windows build now compiled for Python 2.6
  268. * Tons of new features and bugfixes
  269. ------------------------ RELEASE 1.6.2 ------------------------
  270. This is mainly a bugfix release. Also fixes some bugs that
  271. were accidentally introduced in 1.6.1.
  272. * Fixed a static-init issue in ptloader on Windows
  273. * Fixed texture scaling issue when using buffers
  274. * x2egg is no longer broken
  275. * Threading in OSX build fixed
  276. * Fixed issue with flickering colors in Shader Generator
  277. * Eggcacher now uses less RAM
  278. * Missing 'models' dirs in packpanda games fixed
  279. * Eggcacher step in Panda3D installer is now optional
  280. * Fixes broken shortcut links in Start Menu on Windows
  281. * Shader Generator now supports clip planes
  282. * Bug with combine modes in Shader Generator fixed
  283. * Fixed bug with Texture::make_copy()
  284. * Bug with Actor LOD fixed
  285. * Fixed bug with missing geometry in Collada converter
  286. * OdeUtil.collide instability fixed
  287. * OdeBody setData/getData methods exposed to Python
  288. ------------------------ RELEASE 1.6.1 ------------------------
  289. This release fixes some bugs found in 1.6.0, and adds some
  290. minor features as well.
  291. * Threading layer is now enabled by default
  292. * cTrav.showCollisions fixed
  293. * Fixed broken MovieTexture
  294. * OpenAL is now stable on Linux, too
  295. * OpenAL now supports dynamic playrate changing
  296. * MayaPandaTool now handles NURBS correctly
  297. * Fixed particle panel and directtools bugs
  298. * Fix crash with collada exporter on Windows
  299. * ARToolkit jittering fixed
  300. * Now possible to override shader vertex/fragment profiles
  301. * Maya exporter fixed on OSX
  302. * Fixed depth texture crash for padded textures
  303. * Fixed bug that made OdeUtil.collide return empty geoms
  304. * Fixed crash with render.flattenStrong() when using trackball
  305. * Several improvements to the ODE layer
  306. * Performance improvements to GeoMipTerrain
  307. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  308. * installpanda.py for installing Panda on Linux without deb/rpm
  309. * Several other minor bugfixes
  310. ------------------------ RELEASE 1.6.0 ------------------------
  311. This release introduces several major new features and
  312. significant bugfixes. It is likely to be buggy, like most
  313. x.x.0 releases.
  314. * Lightweight threading framework without runtime overhead
  315. * Makepanda now fully supports OSX
  316. * DDS textures are now supported
  317. * COLLADA->egg converter added
  318. * New C++-based Task system, which includes async threading support
  319. * Support for asynchronous on-demand loading of textures and/or animations
  320. * New software-based renderer "tinydisplay"
  321. * More pythonic features: iterable methods, implicit parameter casting
  322. * Packpanda now also supports Linux
  323. * Added libsquish support for DXT compression
  324. * New MeshDrawer class for realtime mesh manipulation
  325. * Infamous FBO bug fixed
  326. * Preliminary support for Volumetric Lighting
  327. * Shader k-parameters can now contain underscores
  328. * Fixed OpenCVTexture and ARToolKit on Linux
  329. * GeoMipTerrain now supports multi-channel heightmaps
  330. * GeoMipTerrain features new near/far LOD system
  331. * GeoMipTerrain performance improved
  332. * CallbackNode added to support low-level drawing callbacks from Python
  333. * Fixed some minor but annoying OpenAL/FFMpeg issues
  334. * Fixed bug with lcontrol and rcontrol on Linux
  335. * Fixed bug regarding icon filenames
  336. * Multisampling fixed on Linux and OSX
  337. * Left and right scrolling events now available
  338. * Several improvements to API reference
  339. * ShaderGenerator now supports several more blend modes and color scale
  340. * .x converter now supports AnimTicksPerSecond
  341. * vfs-mount-url can load models directly off the web
  342. * Smoother transitions in FadeLodNode
  343. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  344. * Texture.getRamImageAs()
  345. * base.toggleTexMem()
  346. * Text generation performance optimization
  347. * Various performance optimizations
  348. * Several more minor bugs fixed
  349. ------------------------ RELEASE 1.5.4 ------------------------
  350. This is a bugfix release, fixing the problems found in 1.5.3.
  351. * Fixes packpanda crash
  352. * Linux build accidentally got configured for OpenAL
  353. * EggTexture now writes wrap modes and types correctly.
  354. * Fixes an occasional crash in TextureAttrib
  355. * DirectEntry no longer crashes when moving cursor in a full box
  356. * Several bugs in RigidBodyCombiner fixed
  357. * Normals generated by GeoMipTerrain are now correct
  358. * Bugs fixed in DirectGrid
  359. * Linux users can now use WindowProperties.setParentWindow
  360. * Fmod now compiles on 64-bits
  361. * Fixed several bugs in the API reference generator
  362. * EggNurbsSurface is now exposed to Python
  363. * Fixes a bug in PGButton
  364. * GeoMipTerrain set_heightfield fixed
  365. * Several bugs in the Max exporter:
  366. - Now generates binormals and tangents
  367. - Pview output fixed
  368. - Overwrite confirmation fixed
  369. - Export type 'Both' now works correctly
  370. * Several other bugs not listed above.
  371. ------------------------ RELEASE 1.5.3 ------------------------
  372. This release fixes most of the remaining bugs, but it adds
  373. some new features as well.
  374. * License changed to BSD
  375. * Fixes x-file parser for real, this time.
  376. * Fixes serious bug in shader generator
  377. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  378. * Fixed a bug in GeoMipTerrain
  379. * Adds support for .egg.pz to packpanda --bam
  380. * Turns on libpandaode support
  381. * Mayapandatool fixed
  382. * Added support for 3dsmax 2009
  383. * Max exporter overhauled
  384. * Improved support for 64-bits, gcc 4.3 and OSX
  385. ------------------------ RELEASE 1.5.2 ------------------------
  386. This fixes just one serious bug: release 1.5.1 accidentally
  387. reversed the TextureStage sort order.
  388. ------------------------ RELEASE 1.5.1 ------------------------
  389. Mostly a bugfix release, but adds some minor features too.
  390. - The x-file parser now is back to being case-insensitive, as it should be.
  391. - Panda plugins now use an explicit plugin-path.
  392. - Better DLL-hell protection under windows.
  393. - Added GeoMipTerrain (but no docs yet)
  394. - Using python -E in the start menu - really, this time.
  395. - Linmath classes now initialized when using python.
  396. - ConfigVariableSearch
  397. - Implicit sort order for texture attribs.
  398. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  399. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  400. - Fixes a dozen or so assorted bugs.
  401. ------------------------ RELEASE 1.5.0 ------------------------
  402. * Shader Generator means advanced rendering without
  403. having to manually write shaders. Includes:
  404. - Per-Pixel Lighting
  405. - Normal Maps
  406. - Gloss Maps
  407. - Glow (Self-Illumination) Maps
  408. - HDR tone mapping
  409. - Cartoon shading
  410. * Class 'CommonFilters' makes it easy to do image postprocessing:
  411. - Bloom Filter
  412. - Cartoon Inking
  413. - More coming soon.
  414. * Maya exporter now supports normal maps, gloss maps, glow maps.
  415. * Now compiled for Python 2.5
  416. * Adds support for Maya 2008 export.
  417. * Lots of small tweaks, bugfixes, performance improvements, etc.
  418. ------------------------ RELEASE 1.4.2 ------------------------
  419. * Added code for mouse-trail logging.
  420. * Fixed a minor bug in the new OpenAL code.
  421. * The installer now uses less memory.
  422. * Now easier to compile with recent versions of SSL.
  423. * Minor bugfix in exposeJoint
  424. * Added config variable: basic-shaders-only
  425. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  426. * Roaming ralph sample now uses collision detection correctly.
  427. ------------------------ RELEASE 1.4.1 ------------------------
  428. This release:
  429. * fixes a couple of small bugs
  430. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  431. * renames the sample programs in a more sensible way
  432. ------------------------ RELEASE 1.4.0 ------------------------
  433. This release incorporates lots of small, incremental
  434. improvements.
  435. * Model-cache enabled by default in prepackaged release.
  436. * Now compiling with visual studio 2005.
  437. * Plugin installation now slightly harder --- see instructions in plugins dir.
  438. * Improved OSX support: mouselook, fmod fixes, icon filename.
  439. * Better memory usage tracking from pstats.
  440. * Removed dependencies on NSPR.
  441. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  442. * New arc emitter in particle system.
  443. * Multiple different Actors can be flattened into one node.
  444. * Texture compression in DX8, DX9.
  445. * New features to support low-memory platforms.
  446. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  447. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  448. * Some integrated support for ODE (not yet polished and ready)
  449. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  450. * Support for depth-stencil textures.
  451. * Better support for fullscreen mode on Linux.
  452. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  453. * Better multithreaded protection.
  454. * Interrogate correctly handles "const" vs. non-const objects.
  455. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  456. * Several low-level rendering optimizations.
  457. * Simple occlusion culling with PipeOcclusionCullTraverser.
  458. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  459. * Addition of eggcacher utility to preload model-cache.
  460. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  461. * The obsolete config variable framebuffer-mode has been removed.
  462. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  463. ------------------------ RELEASE 1.3.2 ------------------------
  464. Bugfix release. This fixes a few problems in 1.3.1
  465. * Sound system won't initialize properly under linux: Fixed.
  466. * Panda DLL names now all start with "libp3" or "libpanda"
  467. * Normals reversed in heightfield tesselator: fixed.
  468. ------------------------ RELEASE 1.3.1 ------------------------
  469. Bugfix release. This fixes a few problems in 1.3.0
  470. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  471. * Panda not compatible with SElinux: mostly fixed, except fmod.
  472. * Max exporter and importer broken: Fixed.
  473. * Minor problem involving gsg handling in showbase: Fixed.
  474. ------------------------ RELEASE 1.3.0 ------------------------
  475. This release contains several new features, and as such, it might be
  476. buggy. However, we've been testing it internally for a couple weeks,
  477. and it seems to be okay. It contains the following new features:
  478. * Stencil buffers and stencil operations now supported.
  479. * Sound API now supports DSP and better support for large MP3s.
  480. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  481. * Heightfield terrain.
  482. * Support for intra-frame animation interpolation.
  483. * Use of 'import *' now only imports correct symbols.
  484. * Various minor improvements to the particle system.
  485. * Scene editor at least partially operational (alpha level)
  486. * Removed most of the 65,536 vertex-per-mesh limits.
  487. * Various low-level optimizations.
  488. * Support for threaded model loads (only in CVS, not in distro).
  489. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  490. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  491. ------------------------ RELEASE 1.2.3 ------------------------
  492. The last release was a disaster:
  493. * I failed to fix packpanda.
  494. * I broke the tcl/tk stuff.
  495. * I added ppythonw, and it wasn't reliable.
  496. So basically, this release fixes packpanda and tcl/tk. It doesn't
  497. fix ppythonw yet (I don't know what's wrong), but it does disable
  498. it temporarily. It keeps the few things from 1.2.2 that were worth
  499. keeping.
  500. ------------------------ RELEASE 1.2.2 ------------------------
  501. This is a minor bugfix release.
  502. * Adds 'ppythonw', a version of ppython that doesn't
  503. open a console window.
  504. * If you have a bad fmod DLL in your windows folder,
  505. this version compensates.
  506. * Fixes a small bug in the VRML-to-egg converter.
  507. * Small stylistic improvements in some sample programs.
  508. ------------------------ RELEASE 1.2.1 ------------------------
  509. This release is likely to be much more stable than its predecessors.
  510. It contains many new features:
  511. * lots of performance optimizations
  512. * a preliminary OSX port
  513. * new modes for animation blending
  514. * easier partial-body animations
  515. * more powerful shader-to-engine interface
  516. * better support for rotating bodies in physics engine
  517. * support for compressed model files
  518. * multiple render targets (ie, glDrawBuffers)
  519. * support for stereo rendering
  520. * more complete API reference manual
  521. * ability to control mipmaps explicitly
  522. * better tools for debugging offscreen buffers
  523. * new sample programs
  524. * a number of packpanda repairs
  525. ------------------------ RELEASE 1.1.0 ------------------------
  526. This is a BETA release. It's pretty reliable, but there are still a
  527. few quirks here and there. Over the summer, Panda3D was overhauled
  528. top to bottom. The new code is dramatically improved, but it needs a
  529. little bit of testing. The new features are:
  530. * Much faster rendering of high-poly models.
  531. * Dramatically improved vertex and pixel shader support.
  532. * New demo programs using shaders and render-to-texture.
  533. * Play movies by using an AVI as a texture (windows only).
  534. * Python scripting uses much faster python to C++ interface.
  535. * Support for procedurally-created geometry (eg, fractals, etc).
  536. * Cleaner, simpler internal data structures.
  537. * Comes with Python 2.4 support built-in.
  538. * A lot more.
  539. The new demo programs are:
  540. * Render to Texture Demo
  541. * Cartoon Shader Demo
  542. * Motion Trails Demo
  543. * Procedural Geometry (Fractals) Demo
  544. * Normal Mapping Demo
  545. However, a caution: this is a BETA release: reasonably stable, but
  546. not quite perfect. Please send us your bug reports.
  547. ------------------------ RELEASE 1.0.5 ------------------------
  548. UPDATE: this release broke support for visual studio. Use
  549. panda3d 1.0.4 if you wish to compile panda from scratch using
  550. visual studio.
  551. This release consists mainly of compatibility improvements.
  552. * Now compiles under MS Visual Toolkit (makefile changes)
  553. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  554. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  555. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  556. * Add code for building debian 'deb' archives.
  557. * Fix scene editor and particle panel so they work on linux.
  558. * Add support for --no-python to makepanda.
  559. * Tidied up makepanda a bit.
  560. ------------------------ RELEASE 1.0.4 ------------------------
  561. * This version includes the new Max exporter and the new Maya
  562. export panel.
  563. * We have added the --genman option to makepanda (to
  564. regenerate the API reference manual). This uses the epydoc
  565. documentation-generation system.
  566. * Several bugs in the new tutorials have been repaired.
  567. * A bug in fmod positional audio has been fixed.
  568. * Makepanda now puts the maya and max plugins in a
  569. separate 'plugins' directory, for convenience.
  570. * The 'libpandaegg' library has been exported to python.
  571. ------------------------ RELEASE 1.0.3 ------------------------
  572. * The binary release contains a brand new collection of
  573. sample programs. The new sample programs are much better.
  574. * If you install the windows binary release, the
  575. sample programs can now be run from the start menu.
  576. * Lighting under DirectX was broken. This has been repaired.
  577. * The binary release has been compiled with support for pstats.
  578. (Previously, it was compiled with pstats disabled).
  579. * Various changes to make panda3d more compatible with
  580. the 'epydoc' documentation-generation system.
  581. ------------------------ RELEASE 1.0.2 ------------------------
  582. This is a bugfix release.
  583. * makepanda contained a bug: it was compiling maya2egg6
  584. against the Maya 5.0 libraries, making it largely useless.
  585. This is fixed.
  586. * Maya2egg65 has been added, for Maya 6.5 users.
  587. * The configuration combo "want-tk=false, want-directtools=true"
  588. used to confuse panda, because directtools uses Tk. Now
  589. it's smart enough to do the right thing.
  590. * When you ask controlJoint to create a control node for
  591. you, it initializes the control node to the joint's initial
  592. position.
  593. * The scene editor supposedly works now. We'll see.
  594. * The models directory was missing the animation 'panda-walk4',
  595. which is necessary for the tutorial.
  596. * A new directory 'win-extras' has been added to the
  597. thirdparty tree. This contains some miscellaneous python
  598. libraries needed at the Entertainment Technology Center.
  599. The script that builds the windows installer will include
  600. these libraries in the distribution.
  601. ------------------------ RELEASE 1.0.1 ------------------------
  602. This is a bugfix release.
  603. * In the previous binary release, Config.prc did not contain a
  604. load-display line. This confuses pview. Pview is being fixed,
  605. but until then, the load-display line has been restored.
  606. * The Max and Maya plugins were inadvertently omitted from the
  607. previous binary release. This has been corrected.
  608. * An error in the distributed object networking layer has
  609. been fixed. The error only affected those who were trying to
  610. write LAN games using the CMU LAN server and p2p messages.
  611. * An error in the physics code has been corrected.
  612. * Python Megawidgets (pmw), which is required for "directtools",
  613. was not supplied in the previous release. We are now including
  614. pmw. In the Linux RPMs, to avoid overwriting any
  615. distribution-supplied pmw package, we put this package
  616. into /usr/share/panda3d.
  617. * To be consistent, we moved all the other python code into
  618. /usr/share/panda3d as well. This requires a file 'panda.pth'
  619. in the python lib directory.
  620. * In the binary RPMs, the file permissions of the python
  621. source files have been changed to 555, so that even if root
  622. runs panda, the '.pyc' files will not be modified or regenerated.
  623. ------------------------ RELEASE 1.0.0 ------------------------
  624. Configuration, installation, and execution environments:
  625. * This is the introduction of the new Panda version numbering
  626. system. The Panda version will be represented with three
  627. dot-separated numbers. The first number, the major version, will
  628. change only very rarely. The second number, the minor version,
  629. will increment frequently, with each new feature release. The
  630. third number will increment as needed to indicate bugfix releases
  631. on the minor version.
  632. * Use PandaSystem::get_version_string() (or
  633. PandaSystem.getVersionString() in Python) to return the version
  634. number of the currently-running Panda.
  635. * New runtime config system allows for dynamic loading of prc files
  636. and supports querying of available variable names. Use
  637. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  638. the prc file(s); use the ConfigVariableManager and
  639. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  640. in Python) to make general queries.
  641. * The ppremake build system now properly detects intra-tree
  642. dependencies, but only if each tree is fully built and installed
  643. before ppremake is run within the next dependent tree. Requires
  644. using ppremake version 1.18 or higher.
  645. Miscellaneous:
  646. * New support for encrypted streams, including encrypted subfiles
  647. within a multifile, using the OpenSSL encryption library. Adds
  648. pencrypt and pdecrypt programs.
  649. * The default port for PStats is now 5185, to avoid a conflict with
  650. Instant Messenger.
  651. * New "smooth" checkbox on PStats graphs provides a better sense of
  652. overall trends when graphs are noisy.
  653. * The meaning of the three components of HPR angles has been
  654. officially changed, in particular the meaning of the R component.
  655. This change was introduced to make the three components more
  656. consistent with each other, and to make P and R work together in a
  657. more sensible way. Existing code which used hard-coded HPR angles
  658. may be invalidated by this change. To convert existing code, you
  659. should use the global function old_to_new_hpr() to determine what
  660. new HPR triple that corresponds to an old HPR triple. As a
  661. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  662. * Add support for weak reference counts using the WeakPointerTo
  663. class.
  664. * Add optional support for STL's semistandard hashing containers,
  665. e.g. hash_map and hash_set.
  666. * Panda no longer requires any registry keys or environment
  667. variables. This means it is now possible to run panda directly
  668. from a CD, install multiple copies of panda on a single machine,
  669. or install panda by copying the tree from another computer.
  670. Note that the installer does add the panda 'bin' directory to
  671. your PATH, and it does store an uninstall key in the registry,
  672. but neither of these is needed for panda to function.
  673. * The 'makepanda' build system is now capable of building
  674. prepackaged games for Windows. These prepackaged games are simply
  675. copies of panda with the game code included, some of the
  676. unnecessary stuff stripped out, and some changes to the start
  677. menu. See "Airblade - Installer" on the panda downloads page
  678. for an example.
  679. * This is the first release to include not just a binary installer
  680. for windows, but also binary RPMs for fedora 2, fedora 3, and
  681. redhat 9.
  682. * All of the sample programs have been tested. The ones that didn't
  683. work have been removed, the ones that do work have been (lightly)
  684. documented.
  685. * In the Win32 binary release, the 'config.prc' file has been moved
  686. to the 'etc' directory. This is to make it consistent with the
  687. Linux version.
  688. Rendering system:
  689. * Multitexture support is now part of Panda. This introduces the
  690. TextureStage and TexCoordName classes, as well as new interfaces
  691. like NodePath::add_texture(). As of the present release,
  692. multitexture is only supported when using the OpenGL renderer.
  693. * Support for programmable shaders is now possible using the Cg
  694. shader language. Assign a CgShaderAttrib to a node to apply a
  695. programmable shader.
  696. * New support for the Helix library allows playing of a streaming
  697. movie in a Panda texture. Presently only supported on Windows.
  698. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  699. in favor of "win-origin", which takes two numbers separated by a
  700. space. Similarly with "win-width" and "win-height", in favor of
  701. "win-size".
  702. * Deprecated the old Camera::set_scene() interface; now a Camera
  703. implicitly renders whatever scene graph it is parented to.
  704. * Removed the old GraphicsLayer and GraphicsChannel classes.
  705. Instead of using these interfaces, you can now create any number
  706. of DisplayRegions directly on the window.
  707. * Offscreen render-to-a-texture will now be properly oriented under
  708. DirectX (previously, it would render the texture image upside-down
  709. and backward).
  710. * Support for automatic keystone correction caused by an off-axis
  711. physical projector using Lens::set_keystone().
  712. * New framebuffer-mode prc variable allows explicit control over the
  713. default framebuffer properties requested by Panda, including
  714. whether software or hardware rendering is required.
  715. * Added "multisample" transparency mode (alpha keyword "ms" in an
  716. egg file), which allows good-quality transparency (especially for
  717. alpha cutouts) without requiring back-to-front sorting, and
  718. without artifacts from improper sorting. This does require
  719. special multisample hardware capabilities, however. Presently
  720. supported in OpenGL mode only. Automatic fallback to "binary"
  721. transparency mode if multisample is not supported on a given
  722. platform.
  723. * New cursor-filename and icon-filename config variables replace the
  724. old win32-mono-cursor and win32-window-icon variables. Also,
  725. runtime control over these properties is now provided by the
  726. WindowProperties class.
  727. * Better management of potential memory leaks due to cyclic
  728. reference counts in the RenderState and TransformState caches.
  729. Now cycles are automatically detected and broken.
  730. Scene graph:
  731. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  732. deprecates the old set_collide_geom() interface to detect
  733. collisions with visible geometry. There is a new NodePath
  734. interface for querying and setting the collide masks for single
  735. nodes or for entire subgraphs.
  736. * New NodePath interfaces to control lighting eliminate the need to
  737. create an explicit LightAttrib. The new lighting interfaces are
  738. designed to be similar to the new multitexture interfaces.
  739. * New NodePath interfaces to control the texture matrix, including a
  740. new project_texture() method to enable hardware-assisted
  741. projective texturing.
  742. * New NodePath::flatten_multitex() interface to bake in certain
  743. kinds of multitexture effects into a single texture, generated
  744. on-the-fly.
  745. * New options for ColorBlendAttrib and RenderModeAttrib.
  746. * NodePath::set_transparancy() now accepts a
  747. TransparencyAttrib::Mode parameter to specify exactly what kind of
  748. transparency you'd like.
  749. * New NodePath::set_render_mode() interface accepts a
  750. RenderModeAttrib::Mode parameter, deprecating
  751. set_render_mode_filled() and set_render_mode_wireframe().
  752. * LerpQuatInterval can be used as a drop-in replacement for
  753. LerpHprInterval; it performs spherical lerps in quaternion space,
  754. rather than lerping each component of a HPR individually.
  755. LerpHprInterval is not deprecated; it remains useful within its
  756. limitations.
  757. * New DirectSliderBar gui object implements a standard slider bar
  758. with a thumb (like a window scroll bar).
  759. * Lighting normals are now automatically counterscaled properly when
  760. lighting is enabled in the presence of a scale, uniform or
  761. nonuniform, in the scene graph. You can also use
  762. RescaleNormalAttrib for explicit control over this behavior.
  763. * Improvements to RopeNode for rendering splines in various
  764. representations.
  765. Collisions and physics systems:
  766. * New CollisionSegment and CollisionInvSphere collision solids.
  767. * The collision system now reports normals for intersections
  768. detected from collision rays, segments, and lines.
  769. * Several improvements to the physics system.
  770. Model converters:
  771. * x2egg and egg2x added to converters, as well as to inline
  772. conversion supported via ptloader. This adds support for
  773. DirectX's native so-called "retained-mode" file format. This file
  774. format supports animation and joint hierarchies as well as basic
  775. polygonal models.
  776. * vrml2egg added to converters, as well as to inline conversion
  777. supported via ptloader. This adds support for VRML 2.0 model
  778. files only.
  779. * Added -noabs option to many model converters, to help detect
  780. problems with unintended absolute path references.
  781. * Added egg2bam -flatten and -combine-geoms.
  782. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  783. (Update: these were accidentally omitted from the binary release)
  784. * The Max exporter is dramatically improved: it now includes support
  785. for character studio, and the polygon winding bug has been fixed.
  786. ------------------------ RELEASE 2004-07-27 ------------------------
  787. Configuration, installation, and execution environments:
  788. * We have moved to a new, more explicit naming convention for our
  789. import statements. Rather than installing all Python files into
  790. one big flat namespace, we now import them from their appropriate
  791. directories, e.g. "from direct.actor import Actor".
  792. * "from ShowBaseGlobal import *" is replaced with "import
  793. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  794. import *".
  795. * The old "generatePythonCode" script has been replaced with a new
  796. "genPyCode" script that automates the Python wrapper generation
  797. process without requiring any special parameters.
  798. * The old dependencies on environment variables have been removed.
  799. There are no longer requirements for any environment variables to
  800. be set in either the build process or the runtime environment
  801. (although a few optional environment variables remain to allow
  802. custom configuration).
  803. * INSTALL document greatly enhanced for clarity.
  804. * An automatic build script is now provided to further simplify
  805. building Panda3D for Unix and Cygwin users.
  806. * The old "Configrc" filename to identify runtime configuration
  807. files is deprecated; configuration files should now be named
  808. Config.prc, or in general, *.prc. The system-default
  809. configuration files are auto-generated as 20_panda.prc,
  810. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  811. the order in which these are loaded at runtime).
  812. Rendering system:
  813. * Some deprecated methods of CollisionEntry have been flagged to
  814. raise an exception now; these are replaced with the newer
  815. interfaces that can return a collision point in an arbitrary
  816. coordinate system.
  817. * Camera::set_cull_center() can be used for debugging culling by
  818. setting the effective point of visibility culling different from
  819. the actual point. From Python, use base.oobeCull() to examine
  820. this effect.
  821. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  822. * Added experimental support for GL display lists.
  823. Scene graph:
  824. * Exposed methods to directly retrieve and set the individual
  825. vertices of a GeomNode from Python code.
  826. * The new PortalNode defines the interface for Panda's new
  827. cell-portal visibility system; each PortalNode is a window into
  828. another zone, or a separate subgraph; the PortalNode can hide or
  829. show the subset of its zone's geometry visible through its
  830. "portal".
  831. * The new PolylightNode applies a simple lighting-like effect
  832. without actually using lighting; objects will brighten or darken
  833. as a whole according to their proximity to the light. Use
  834. PolylightEffect to enable this effect.
  835. * The new FadeLODNode works like ordinary LODNode, but the switches
  836. are alpha-blended in over a short period of time rather than
  837. popping immediately.
  838. Text display:
  839. * Text now supports embedded mode changes--special characters to
  840. switch fonts, colors, scale, etc. within a line or within a
  841. paragraph.
  842. * Windows IME is better supported by Panda/Direct widgets
  843. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  844. windowed mode.
  845. Model converters:
  846. * dxf2egg and egg2dxf added to converters, as well as to inline
  847. conversion supported via ptloader.
  848. ------------------------ RELEASE 2004-03-29 ------------------------
  849. Miscellaneous:
  850. * We once again support the Microsoft VC6 compiler.
  851. * The "pstats" program is now provided in the Windows environment as
  852. part of pandatool. It is similar to "gtk-stats" on a Unix
  853. environment, and can be used to view a real-time graph of
  854. performance timing in a running Panda process. See
  855. panda/src/doc/howto.use_pstats.
  856. * New session recording and playback support allows capturing user
  857. and network input to a disk file, for replaying later, offline.
  858. Use "record-session filename.boo" and "playback-session
  859. filename.boo" in your Configrc file.
  860. * The genPyCode script now uses PythonWare's SqueezeTool to
  861. "squeeze" the large number of generated .py files into a single
  862. shared library, for substantially improved startup times on
  863. Windows.
  864. * The Task system now has substantially reduced overhead when many
  865. doLater's are waiting in the system.
  866. * The png image file type is now supported.
  867. Rendering system:
  868. * Introducing native DirectX9 graphics support, although we do not
  869. yet support any features specific to DirectX9, such as
  870. programmable shaders.
  871. * DirectX7 and DirectX8 modules are now somewhat more robust.
  872. * New support for offscreen rendering and render-to-a-texture, which
  873. will become part of a general multipass-rendering interface.
  874. Presently supported in OpenGL, with limited DirectX support. Use
  875. GraphicsWindow::make_texture_buffer() to make a buffer you can
  876. render into and apply the result as a texture map to objects in
  877. your scene. The NonlinearImager in the distort directory is a
  878. complex example of using this interface.
  879. * Explicit support for the Mesa 3D library's software-based
  880. offscreen rendering, allowing a Panda program to generate
  881. offscreen images as a background process, independently of any
  882. graphics card or desktop environment.
  883. * GraphicsLayer and GraphicsWindow render order can now be easily
  884. adjusted dynamically with set_sort() methods.
  885. * Built-in frame rate meter can be activated by setting
  886. "show-frame-rate-meter 1" in your Configrc file.
  887. Scene graph:
  888. * New tag system on PandaNodes allows storing of arbitrary string
  889. data on nodes, keyed by a string dictionary. The
  890. NodePath::get_net_tag() interface retrieves the data value for a
  891. particular tag on a node or the nearest ancestor of the node.
  892. NodePath::find() can search for a node in the scene graph with a
  893. given tag or tag/value pair.
  894. * Explicit shear transforms are now supported on nodes, as well as
  895. in character animation tables.
  896. * Characters now have an interface to control joint and slider
  897. values dynamically, instead of strictly from an animation file.
  898. Use Actor.exposeJoint() and/or Actor.controlJoint().
  899. * Nurbs surfaces and curves can now be rendered directly by Panda,
  900. which will tesselate them on the fly at some CPU cost. This is a
  901. modeling convenience only; it is not intended to be used for
  902. production code. Triangle strips are still the fastest way to
  903. render complex surfaces.
  904. * However, Rope.py is now provided as a high-level wrapper around
  905. Panda's runtime NURBS curve evaluator; it can render dynamic
  906. curves in a variety of ways.
  907. * The egg library is now published to Python, allowing construction
  908. of geometry on-the-fly by show code for convenience. This is also
  909. intended as a developer's convenience more than a production
  910. feature.
  911. Text display:
  912. * The special character \3 (ASCII 0x03) embedded in a text string
  913. indicates the position of a soft hyphen when wordwrap mode is in
  914. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  915. invisible break point.
  916. * A default font is compiled in even if the FreeType library is not
  917. available.
  918. * pnmtext library added for rendering text directly into an image.
  919. * New egg-mkfont utility uses FreeType to generate static font
  920. models that Panda clients without FreeType can use to render text.
  921. Collision and physics system:
  922. * More robust collision interface, supporting NodePaths properly so
  923. that collisions detected into (and from) particular instances of
  924. nodes can be differentiated. CollisionEntry has a much simpler
  925. mechanism for getting the intersection point and normal in an
  926. arbitrary coordinate space defined by a NodePath, instead of the
  927. user having to convert the coordinate space by hand.
  928. * New CollisionVisualizer object to visually show collisions as they
  929. are tested and detected, useful for optimizing collision
  930. performance. Activate this with
  931. base.cTrav.showCollisions(render).
  932. * Implicit velocity system is now integrated with scene graph; the
  933. relative velocity of moving nodes is automatically considered when
  934. testing for most kinds of collisions. Use
  935. NodePath::set_fluid_pos() to indicate that a node is moving
  936. fluidly to its new position and should test for collisions along
  937. the way (as opposed to the more traditional NodePath::set_pos(),
  938. which unconditionally sets the node to its new position).
  939. * Introduction of "tube" collision shapes, sometimes called
  940. "capsules" in other libraries. It is a cylinder capped with
  941. hemispheres.
  942. * CollisionSolid::set_effective_normal() provides a way to define a
  943. sloping surface with an apparently vertical normal, to prevent
  944. characters standing on the surface from sliding down.
  945. * Collision polygons now respect clipping planes.
  946. * Many changes to physics system.
  947. HTTPClient and net systems:
  948. * More verbose error reporting.
  949. * Better support for proxy servers, including SOCKS5 proxies.
  950. Model converters:
  951. * maya2egg converter now supports skeleton/morph animation files
  952. fully, including soft-skinning, hard-skinning, and morphs (blend
  953. shapes). NURBS and polygon meshes are both supported.
  954. * A new Maya plugin called libmayapview allows opening a Panda
  955. window from within Maya to view how the scene will look once it
  956. has been converted to Panda.
  957. * New soft2egg converter supports models and animation stored in
  958. SoftImage 4.3 files. (Newer versions of SoftImage are not
  959. supported.)
  960. * New egg2flt program more or less reverses flt2egg.
  961. * The ptloader Panda loader allows direct loading into Panda of most
  962. model file types defined within pandatool: Maya, flt, and lwo.
  963. Specify load-file-type ptloader in your Configrc file.
  964. * New egg-optchar preprocessor improves character animation runtime
  965. performance by eliminating unneeded joints. It can also
  966. reorganize a skeleton and/or expose joints for the show code's
  967. convenience.
  968. * New egg-qtess utility converts NURBS egg files to polygon egg
  969. files with either a trivial interface for quick conversions or a
  970. sophisticated parameter file for more precise control. It
  971. preserves soft-skinning and animation information.
  972. * New visibility flag in egg format allows model files to define
  973. invisible subtrees which will be initially stashed when loaded.
  974. * The egg library now allows implicit forward references to vertex
  975. pools, making it much easier to generate a valid egg file from a
  976. third-party model format.