ReleaseNotes 68 KB

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  1. ------------------------ RELEASE 1.10.2 -----------------------
  2. This release fixes several more bugs, including a few regressions
  3. in 1.10.1. Upgrading is highly recommended.
  4. * Fix regression on Windows causing freezes and instability
  5. * Fix a memory leak issue in Python applications
  6. * Fix crash reading unaligned float4 column in GeomVertexReader
  7. * Fixes for switching to fullscreen at runtime on Windows and Linux
  8. * Fix incorrect display mode listing in some Linux distributions
  9. * Fix threading crash on Linux when using get_keyboard_map()
  10. * Support "from __future__ import division" for Panda types
  11. * Support building with Visual Studio 2019 in makepanda
  12. * Work around Assimp crash when loading multiple .ply models
  13. * On Windows, a Python 3-compatible version of Pmw is included
  14. * Fix ParticlePanel spam when hovering over File menu items
  15. * TexMemWatcher has been fixed for Python 3
  16. * Prevent macOS window getting stuck after base.destroy()
  17. * Fix assertion setting mass before shape with Bullet debug build
  18. * Don't error if DirectScrolledFrame is destroyed twice
  19. * Fix reference count corruption accessing task.__dict__
  20. * Fix writing to SequenceNode frame_rate property
  21. * Fix collider sort not copied when copying CollisionNode
  22. * Add OpenCollective backer file
  23. ------------------------ RELEASE 1.10.1 -----------------------
  24. This is a bugfix release intended to fix several issues in 1.10.0.
  25. * Fix crashes when gamepad is plugged in on 32-bit Windows
  26. * Fix deploy-ng error regarding 'exist_ok' on Python 2
  27. * Fix Linux install from pip not working with some mesa drivers
  28. * Fix compatibility issues with upcoming Python 3.8
  29. * Fix regression with Audio3DManager.setSoundVelocityAuto()
  30. * Fix issues when awaiting loader.loadModel in Python 3.7
  31. * Audio3DManager accepts tuple in setSoundVelocity/setListenerVelocity
  32. * Fix lighting being disabled when only an AmbientLight is active
  33. * Fix an error saving from Particle Panel in Python 3
  34. * Depth buffer now defaults to 24-bit on macOS (fixes flickering)
  35. * Fix no devices being detected on Windows with threading-model
  36. * Implement collision tests from Capsule and Box into InvSphere
  37. * Fix odd behavior and occasional crash in QuatInterval
  38. * Fix SpriteAnim error in particle system
  39. * Fix ShaderGenerator error when using too many shadowing lights
  40. * Fix interrogate crash in Python 3 with optional wstring args
  41. * Fix compilation errors for x86 Android platform
  42. * Fix permissions of directories created by installpanda
  43. * Improvements to API reference documentation
  44. * Fix incorrect features printed out when printing an InputDevice
  45. * Support cross-compiling for Android platforms in makepanda
  46. * Work around various bugs when compiling with OS X 10.7's libc++
  47. * Fix wrong error sometimes being reported when loading plug-in
  48. * Allow getting NodePath from CullTraverserData object
  49. * Add config options to Assimp loader for generating normals
  50. * Fix multisampling in floating-point framebuffers on OpenGL
  51. * Parse egg files with 4-component tangents (must be 1 or -1)
  52. * StencilAttrib.make() write_mask argument is now optional
  53. ------------------------ RELEASE 1.10.0 -----------------------
  54. This is a major release with significant changes. Please review the
  55. changes when upgrading. The list below is by no means exhaustive, but
  56. should contain the most important changes.
  57. General
  58. * Experimental ability to build for Android
  59. * New input framework to natively support gamepads, joysticks, etc.
  60. * Multi-threaded render pipeline is a lot more stable now
  61. * New setuptools-based deployment pipeline
  62. * Improvements to mouselook smoothness
  63. * Cache is now at $XDG_CACHE_HOME/panda3d (~/.cache/panda3d), not ~/.panda3d
  64. * Addition of unit test suite
  65. * Many improvements to thread safety
  66. * Many performance improvements
  67. * Tons of bugfixes
  68. * Big style cleanup of C++ source code
  69. Python API
  70. * Complete support for Python 3
  71. * Support for coroutines and async/await
  72. * Property interfaces have been added for many settings
  73. * More flexible handling for keyboard arguments in C++ APIs
  74. * Python bindings are completely separated out of the C++ libraries.
  75. * Interrogate binding generator has many improvements.
  76. * Use of pandac.PandaModules is discouraged, use panda3d.core et al
  77. * Use of libRocket is discouraged due to lack of Python 3 support
  78. * Tasks are now sorted in addition order when lacking a sort value
  79. * Fixes iris/fade transitions for extreme aspect ratios
  80. * WeakNodePath is now exposed to Python
  81. * WindowProperties.size(x, y) deprecated; use WindowProperties(size=(x, y))
  82. * Calling bare run() is deprecated, use base.run() instead
  83. * downcastTo*() methods have been removed, they were already no-ops
  84. Rendering
  85. * Add new shader-based terrain rendering method (ShaderTerrainMesh)
  86. * The default ColorAttrib mode is now T_vertex
  87. * The ColorAttrib T_off mode now properly disables vertex colors entirely
  88. * Make handling of color attributes more consistent between renderers
  89. * Ability to create an OpenGL core profile context; set "gl-version 3 2"
  90. * Experimental support for reverse-Z rendering for best depth precision
  91. * sRGB framebuffers supported more widely
  92. * Support for infinite near/far clip in lens
  93. * Add some PBR material parameters to material class
  94. * Addition of more built-in GLSL shader inputs; see manual.
  95. * Add p3d_FragData[] GLSL output for MRT in GLSL 1.30
  96. * Add flag enabling vertex shader control over point size
  97. * Support signed ints and double-precision floats in vertex data with GLSL
  98. * Support unsigned 11/10/10-bit floating-point textures and vertex data
  99. * Support for SSBOs via ShaderBuffer class
  100. * Support OpenGL FBO buffers without any attachments
  101. * Support passing uint variables to GLSL shader
  102. * Allow rendering objects with empty vertex data (for vertex pulling)
  103. * Add LogicOpAttrib, for supporting logical operator blending
  104. * Improvements to OpenGL ES support
  105. * Support for geometry with adjacency information
  106. * Change default alpha blending to improve blending rendered result
  107. * New method for obtaining native OpenGL texture object
  108. * Support windowless offscreen rendering on macOS
  109. * Panda resets OpenGL state better before and after draw callbacks
  110. * OpenGL renderer better supports debugging tools like apitrace
  111. * Support fixed-depth billboards, useful for 2D tags that don't change size
  112. Shader generator
  113. * Significant performance improvements
  114. * Support for point light shadows
  115. * Hardware skinning support
  116. * Changes to match fixed-function pipeline better
  117. * Fixes for normal vector normalization
  118. * Support multiple normal maps (uses Reoriented Normal Mapping)
  119. * Tracks modifications to materials and texture stages automatically
  120. Lighting
  121. * Allow specifying light color based on color temperature
  122. * Setting specular color of a light separately is deprecated
  123. * New GLSL inputs to make implementing lighting in shaders much easier
  124. * Add representation for sphere light and rectangle light
  125. * Efficiency improvements for passing light information to shader
  126. * Interocular distance for shadow cameras now always defaults to 0
  127. * Add low-level lighting module from RenderPipeline
  128. Textures
  129. * Support cube map arrays
  130. * Support buffer textures
  131. * Many more texture formats supported
  132. * BC4 and BC5 compression modes supported
  133. * Proper depth textures supported in DirectX 9 renderer
  134. * set_ram_image(_as) directly supports buffer protocol
  135. * TexturePeeker supports more formats and component types
  136. Text
  137. * Dramatic improvements to text rendering performance
  138. * Support for HarfBuzz for higher-quality text shaping and kerning
  139. * Support for right-to-left text
  140. * Support for signed-distance-field rendering in egg-mkfont
  141. Audio/video
  142. * The default unit for audio is now 1 meter for each Panda unit.
  143. * Native .flac loader
  144. * Support videos with alpha channel in ffmpeg
  145. * OpenAL stability improvements, especially on macOS
  146. * Support loading .opus files with libopusfile
  147. * Fix various memory leaks
  148. Physics / collisions
  149. * CollisionTube is renamed to CollisionCapsule.
  150. * Box-box collision test is improved to work well with the Pusher
  151. * More box tests for collision system: box-into-plane, box-into-poly
  152. * Capsule (tube) can be used as "from" shape into plane, sphere, capsule, box
  153. * Bullet objects are serializable to .bam files.
  154. * Bullet bindings are now thread safe.
  155. * Bullet debug drawer is more efficient; no longer inherits GeomNode.
  156. * Various fixes to bullet vehicle wheel synchronization
  157. * PhysX bindings are deprecated.
  158. Pipeline / loading
  159. * Support for Assimp library to load a broad variety of model formats
  160. * Ability to specify min-lod, max-lod, lod-bias in .egg file
  161. * Egg file materials support PBR-style material parameterization
  162. * Support loading more DDS files, including DX10-style ones
  163. * Add support for OpenEXR and HDR textures
  164. * Support line/point thickness in bam2egg
  165. * bam2egg no longer inserts a vestigial ModelNode at the top
  166. * bam2egg supports depth test, offset, cull bin attributes
  167. * Accept a .gz file wherever a .pz file is accepted
  168. * egg-palettize supports mirror and border-color wrap modes
  169. * More robust checks against memory corruptions when loading bad .bam files
  170. * Support for Maya 2017 and 2018
  171. * Support preprocessing GLSL shaders created with Shader.make
  172. Build
  173. * We now require using MSVC 2015 or 2017 to compile on Windows.
  174. * At least GCC 4.8 is now required.
  175. * With GCC/clang, enabling C++11 is now required.
  176. * Allow building with more recent ffmpeg versions
  177. * Support for old FFMpeg versions (before 1.1) dropped.
  178. * The ppremake build system has been removed.
  179. * Support for OpenSSL versions before 0.9.7 has been dropped.
  180. C++
  181. * Use of NULL is replaced with nullptr
  182. * WeakPointerTo now requires use of lock() method for thread safety
  183. * Mutex et al now satisfy C++11 Lockable constraints
  184. * Panda headers no longer contain `using namespace std;`
  185. * PN_int32 et al have been removed, use stdint.h types instead
  186. * The need to link with pystub and add Python include dirs is removed.
  187. ------------------------ RELEASE 1.9.4 ------------------------
  188. One of the bugfixes in the last 1.9.3 release introduced a regression,
  189. therefore it was decided to make another 1.9.x release.
  190. * Fix 1.9.3 regression with generating geometry in threaded pipeline
  191. * Various compile warning fixes
  192. * Fix occasional crash in PNMImage::quick_filter_from()
  193. * Fix issue taking screenshots from an OpenGL FBO buffer
  194. * Fix various issues with MeshDrawer
  195. * Fix issue with collision sphere generation in bam2egg
  196. * Fix compile errors with more obscure Python configurations
  197. * Fix assert when using Texture.load_sub_image to load whole image
  198. * Fix fsm FourState
  199. ------------------------ RELEASE 1.9.3 ------------------------
  200. This issue fixes several bugs that were still found in 1.9.2.
  201. * Fix crash when using homebrew Python on Mac OS X
  202. * Fix crash when running in Steam on Linux when using OpenAL
  203. * Fix crash using wx/tkinter on Mac as long as want-wx/tk is set
  204. * Fix loading models from 'models' package with models/ prefix
  205. * Fix random crashes in task system
  206. * Fix various race conditions causing threading issues
  207. * Fix memory leaks in BulletTriangleMesh
  208. * Fix loading old models with MovingPart<LMatrix4f>
  209. * Improve performance of CPU vertex animation somewhat
  210. * Show framebuffer properties when fbprop request fails
  211. * Show error instead of crash on use of object before __init__
  212. * Fix hang on exit when using Python task on threaded task chain
  213. * Fix inability to get RGBA renderbuffer in certain cases
  214. * Work around GLSL issue with #pragma and certain Intel drivers
  215. * Improve performance of texture load and store operations
  216. * Fix crashes with pbuffers on Intel cards on Windows
  217. * Support for Autodesk Maya 2016.5
  218. * Add shadow-depth-bits config var to control shadow map depth
  219. * Fix cull issue when rendering cube map (or any multi-lens setup)
  220. * Fix crash rendering with the same camera to different contexts
  221. * Fix compile error when making static build with DX9 renderer
  222. * Fix assertion when using aux render targets in DX9
  223. * Work around Cg bug generating invalid ASM for saturated tex loads
  224. * Fix issues with certain Cg shader inputs in DX9
  225. * Support uint8 index buffers in DX9
  226. * Fix occasional frame lag when loading a big model asynchronously
  227. * Fix interrogate parsing issue with "const static"
  228. * Add back missing libp3pystub.a to Mac OS X SDK
  229. * Fix RAM caching of 2D texture arrays
  230. * Fix Ctrl+C interrupt propagation to runtime applications
  231. * Support for InvSphere, Box and Tube solids in bam2egg
  232. * Preserve "intangible" and "level" collide flags in bam2egg
  233. * Add normalized() method to vectors
  234. * asyncFlattenStrong with inPlace=True caused node to disappear
  235. * Fix asyncFlattenStrong called on nodes without parent
  236. * Fix is_playing() check when playing an animation backwards
  237. * Windows installer no longer clears %PATH% if longer than 1024 chars
  238. * Fix inoperative -tbn/-tbnall/-tbnauto options in egg-optchar
  239. * Fix tinydisplay texture errors on shutdown
  240. * Fix mipmap filtering issues in tinydisplay renderer
  241. * Fix exception when creating intervals before ShowBase is started
  242. * Fix rare X11 .ico cursor bug; also now supports PNG-compressed icons
  243. * Add keyword argument support to make() methods such as Shader.make()
  244. * Fix compilation errors with Bullet 2.84
  245. * Fix exception when trying to pickle NodePathCollection objects
  246. * Fix error when trying to raise vectors to a power
  247. * GLSL: fix error when legacy matrix generator inputs are mat3
  248. * Now tries to preserve refresh rate when switching fullscreen on Windows
  249. * Fix back-to-front sorting when gl-coordinate-system is changed
  250. * Now also compiles on older Linux distros (eg. CentOS 5 / manylinux1)
  251. * get_keyboard_map now includes keys on layouts with special characters
  252. * Fix crash due to incorrect alignment when compiling Eigen with AVX
  253. * Fix crash when writing 16-bit .tif file (now silently downsamples)
  254. ------------------------ RELEASE 1.9.2 ------------------------
  255. This is a minor bugfix release, fixing a few minor issues that
  256. remained in the 1.9.1 release, including:
  257. * Fix compile errors with more recent versions of ffmpeg
  258. * Include .lib files for pyd modules in Windows SDK
  259. * packp3d now recognizes default egg-object-type definitions
  260. * Fix issues with sphere-into-box and box-into-sphere collisions
  261. * Texture VRAM usage is now correctly reported by pstats
  262. * Support for reading BMP files with alpha channel
  263. * Fix OpenGL crashes in very ancient OpenGL versions
  264. * Fix rare compile issues and crashes with esoteric Python set-ups
  265. * Fix crash when extracting texture that's not a multiple of 4 bytes
  266. * Work around buggy NVIDIA driver that reports _main_* shader inputs
  267. * Add version of transform_vertices that accepts a SparseArray
  268. * Clamp shininess to 0 to avoid GL error when shininess < 0
  269. * Fix various bugs in RopeNode and NurbsCurveEvaluator
  270. * Fix clock-mode Config.prc settings
  271. * NodePath render_mode setters no longer reset wireframe color
  272. * Fix constant reloading of texture when gl-ignore-mipmaps is set
  273. * BamReader now releases the GIL (so it can be used threaded)
  274. * Fix AttributeError in direct.stdpy.threading module
  275. ------------------------ RELEASE 1.9.1 ------------------------
  276. This minor release fixes some important regressions and bugs found
  277. in 1.9.0, but also introduces a few minor features.
  278. It also reintroduces the deployment tools that were absent from
  279. the previous release.
  280. The following issues were fixed:
  281. * SDK now properly installs in Mac OS X 10.11 "El Capitan"
  282. * Windows 8.1+ no longer applies DPI virtualization to Panda window
  283. * Fix ffmpeg library load issue on Mac OS X
  284. * Fix issues running maya2egg on Mac OS X
  285. * Fix compiler errors on different platforms
  286. * Fix various rare crashes
  287. * Fix crashes on shutdown in threaded pipeline
  288. * Fix low-level threading crash on ARM machines
  289. * More reliably and robustly handle failures opening OpenAL device
  290. * Textures were not being scaled to power-of-2 in some cases
  291. * Correct scaling of normal vectors with flatten operation
  292. * Correct positioning of viewing axis when showing lens frustum
  293. * Add dpi-window-resize option to auto-resize window on DPI change
  294. * Fix assertions when alpha-file-channel references unknown channel
  295. * Use OpenGL-style vertex colors by default on non-Windows systems
  296. * Default vertex column alignment is now 4 bytes
  297. * Add PNMImage premultiply/unpremultiply methods.
  298. * Fix incorrect parsing of numbers with exponents in Config.prc
  299. * Fix for reading URLs mounted via the virtual file system
  300. * Fix shader generator memory leaks and runtime performance
  301. * Fix shader generator scaling of binormals and tangents
  302. * Expose _NET_WM_PID to window managers in X11
  303. * Fix a range of bugs in tinydisplay renderer.
  304. * Don't error when setting lens far distance to infinity
  305. * Allow passing custom lens to saveCubeMap/saveSphereMap
  306. * Fix errors in saveCubeMap/saveSphereMap in threaded pipeline
  307. * Fix DynamicTextFont.makeCopy()
  308. * Make Texture memory size estimation more accurate
  309. * Fix various window resizing issues
  310. * Fix PandaSystem.getCompiler() value for clang (it reported gcc)
  311. * x2egg no longer replaces face normals with vertex normals
  312. * Include Eigen headers in Mac and Windows SDK
  313. * Added geomipterrain-incorrect-normals setting, default=true
  314. * DisplayInformation resolution list was missing on Windows
  315. * Upgrade FMOD and Bullet versions on Windows and Mac OS X
  316. * Various performance optimizations
  317. * Fixed various other bugs not listed here.
  318. Fixes and improvements for the runtime:
  319. * Fix splash screen freezing in the X11 web plug-in
  320. * pdeploy will now handle extracted files (eg. .ico and .cur)
  321. * Added more options for customizing splash screen
  322. * Fix missing xml and ast modules from morepy package
  323. * Certificate dialog is now localized to various languages
  324. * Fix packp3d error when Python file is not in a package
  325. * Pass on failing exit status from packaged application
  326. * Remove annoying ":Packager(warning): No such file" warning
  327. * Fix issue installing pdeploy-generated .pkg on OS X 10.11
  328. Fixes for the Python API:
  329. * Fix mysterious and rare crash in tp_traverse
  330. * Bullet step function accidentally defaulted to step size of 0
  331. * Fix overflow of file offsets (eg. when seeking in huge files)
  332. * Fix regression with memoryviews
  333. * Fix hasattr/getattr of vector classes for invalid attributes
  334. * Allow passing a long to methods accepting an int
  335. * Fix crash when passing None to Filename constructor
  336. * MouseWatcherGroup was erroneously not exposed in 1.9.0
  337. * ShowBase no longer unmounts VFS when shutting down
  338. * No longer requires setting PATH to import panda3d.*
  339. * DirectDialog default geom is once again respected
  340. * DirectDialog no longer overrides custom frameSize
  341. * Fix WebcamVideo/MicrophoneAudio.getOptions() methods
  342. Changes relating to the OpenGL renderer:
  343. * Various performance improvements
  344. * Fix point/line thickness setting
  345. * Improve GLSL error reporting
  346. * Fix Intel driver issues, particularly with geometry shaders
  347. * Add more error checking for parameter types
  348. * Integer shader inputs were not being converted to float properly
  349. * Fix crash passing an undersized array to a GLSL shader input
  350. * p3d_ColorScale et al may now be declared as vec3
  351. * Fix flickering when using trans_model_to_apiview in Cg
  352. * Support wireframe and point rendering modes in OpenGL ES
  353. * Fix issue with model disappearing in rare cases with GLSL
  354. * Fix ColorWriteAttrib not working as it should
  355. * Allow deactivating PStats collectors for GPU timers
  356. * Memory residency of graphics buffers now tracked by PStats
  357. * Allow changing OpenGL coordinate system with gl-coordinate-system
  358. Fixes for libRocket integration:
  359. * libRocket did not work on Mac OS X in 1.9.0
  360. * Fix inconsistent behavior with non-power-of-2 textures in rocket
  361. * Use model-path for finding libRocket assets
  362. * Add missing keys to libRocket keymap
  363. * libRocket elements showed up white in tinydisplay
  364. New features:
  365. * Add -L (lighting) and -P (graphics pipe) pview options
  366. * Add M_confined mouse mode that keeps cursor in window
  367. * Add sample program demonstrating mouse modes
  368. * bam2egg supports collision sphere and plane solids
  369. * p3d_TransformTable GLSL input backported from 1.10 branch
  370. * Add openal-device setting for selecting OpenAL audio output
  371. * Add limited modification timestamp tracking for Ramdisk mounts
  372. * Support for Autodesk Maya 2016
  373. ------------------------ RELEASE 1.9.0 ------------------------
  374. This is a major release with many exciting new features!
  375. Beware of bugs.
  376. The list below contains a subset of the changes introduced:
  377. * We now offer 64-bit Windows and Mac OS X builds.
  378. * Switch to MSVC 2010; no more assembly manifests.
  379. * Cocoa port for better Mac OS X support, esp. newer versions.
  380. * We now compile the Python modules into panda3d/*.pyd modules;
  381. no more imp.load_dynamic hackery needed.
  382. * Support for GPU profiling in OpenGL, see pstats-gpu-timing
  383. * sRGB framebuffers, see framebuffer-srgb
  384. * sRGB texture support, see Texture::F_srgb et al.
  385. * Integer vector support, including passing to shaders
  386. * Native .ogg vorbis and .wav loader (does not require ffmpeg)
  387. * FFmpeg support is a separate plug-in module now, libp3ffmpeg.
  388. * Sample programs are now part of the source code repository
  389. * Can be built with Python 3 (highly experimental)
  390. * Improvements to Windows installer
  391. * M_filled_wireframe rendering mode
  392. * Support specifying sampler state separate from textures
  393. * Support for bindless texture clearing
  394. * Texture LOD bias and min/max LOD settings
  395. * Framebuffer properties allows separate red/green/blue bits
  396. * Explicit float color and float depth specification in fbprops
  397. * Coverage samples settable via FrameBufferProperties
  398. * Stereo buffer implementation in OpenGL via FBOs
  399. * Support enumeration of pixel formats in WebcamVideo
  400. * Frame rate meter can be configured to show milliseconds
  401. * Changes to improve font crispness with default settings
  402. * Fix assertion error when using more than one GraphicsEngine
  403. * raw-w, raw-a, etc. keyboard events for layout-independent input
  404. * Allow querying active keyboard layout via win.get_keyboard_map()
  405. * Distinguish between lmeta and rmeta keys on Mac OS X
  406. * Floating-point image manipulation API, support float tiffs
  407. * Various new 16-bit and 32-bit and int texture formats
  408. * Man pages are now available for the majority of utilities
  409. Pipeline:
  410. * Fix bugs with <Collide> group transformations in .egg
  411. * Don't create unnecessary intermediate node when loading .egg
  412. * bam2egg supports materials, and correctly converts animations
  413. * dae2egg has some skeletal animation support
  414. * Support Maya versions up to 2015
  415. OpenGL renderer changes:
  416. * Error checking is now OFF by default for performance reasons,
  417. set gl-check-errors or gl-debug to true to enable.
  418. * GL 4.2 shader_image_load_store support (incl. multi-bind)
  419. * Layered render-to-texture (using geometry shaders)
  420. * Seamless cube maps (on by default), see gl-cube-map-seamless
  421. * Added gl-debug for improved debug output support
  422. * Added GL object labels when gl-debug is enabled
  423. * gl-dump-compiled-shaders can be used to dump program binaries
  424. * Direct3D-style NT_packed_dabc vertex arrays now directly supported
  425. * Native rendering of line strips, using primitive restart
  426. * Immutable texture storage support (disabled by default)
  427. * Bindless texture support (disabled by default)
  428. * Specular component is now computed separately in FFP
  429. Shader system:
  430. * Support for tessellation shaders
  431. * Support for compute shaders via ComputeNode
  432. * GLSL preprocessor with "#pragma include" support
  433. * Much better coverage of shader inputs in GLSL
  434. * GLSL error messages now show source filename
  435. * Fixes apiclip_of_x shader inputs
  436. * Matrices can be passed directly to setShaderInput
  437. * Support binding images to shaders
  438. * Viewport array support
  439. Optimizations and performance improvements:
  440. * Use of C++11 move semantics to reduce refcounting overhead
  441. * Build with Eigen by default for faster linear math
  442. * Dramatic overhead reduction of generated bindings
  443. * Streamline culling process
  444. * Tighter bounding volume generation
  445. * Take advantage of CPU features for bit operations
  446. * Circumvent bounding volume generation when not required
  447. * Optimizations for interned strings
  448. * Use of GCC atomics should improve 64-bit Linux performance
  449. API features:
  450. * Buffer protocol support for textures and arrays
  451. * Interrogate supports various C++11 features
  452. * Expose TextGlyph interfaces for making custom text renderers
  453. * Better handling of default arguments for many functions
  454. * Cyclic references can sometimes be tracked through tasks
  455. * ShowBase clean teardown possible
  456. * API documentation is more accurate
  457. * Improve interfaces for interop with other applications
  458. Deprecated features:
  459. * Use of pandac.PandaModules is discouraged; use panda3d.core
  460. * Deprecate DirectStart and global run() function; use ShowBase
  461. * Remove old decal system
  462. * Remove Direct3D 8 renderer
  463. * Remove M_light_vector tex gen mode and FFP-based bump mapping
  464. Bug fixes:
  465. * Various point rendering issues are fixed now
  466. * Fix pview issue with 1-frame and/or multiple animations
  467. * Fixes for multisampling in FBOs
  468. * Fix aspect ratio of frame rate meter
  469. * Support NaN and infinity values in Config.prc variables
  470. * Fixes for webcams on Linux that do not output Huffman tables
  471. * Better support for non-basic Cg shaders on non-NVIDIA cards
  472. * Many others
  473. ------------------------ RELEASE 1.8.1 ------------------------
  474. This is a bugfix release, fixing many issues in 1.8.0.
  475. However, there may still be some (minor) bugs.
  476. * Fix a host of issues related to GLSL shaders
  477. * Fix incorrect registry entry for Python in Windows installer
  478. * pdeploy generated binaries with wrong architecture on Linux
  479. * Fix runtime error in pdeploy when building for Windows
  480. * Support for Maya 2013
  481. * ARToolKit now also works on Mac OS X
  482. * WM_CLASS can be set using x-wm-class and x-wm-class-name
  483. * No longer crashes when Xrandr is not supported
  484. * Aux normals are now also normalized when no lights are applied
  485. * Fix hidden cursor when switching fullscreen on Mac OS X
  486. * PackageInstaller didn't add packages to system paths
  487. * Allow disabling custom cursor on Windows
  488. * Fix incorrect panning of 3D audio
  489. * Fix omission of textures of non-standard format in ShaderGenerator
  490. * Fix compile issue with newer gcc versions
  491. * Fix circular reference held by ActorNode
  492. * Window is now correctly centered on Windows
  493. * Fix confusion with depth range of Lens::project()
  494. * Now successfully compiles against recent SSL versions on Windows
  495. * Fix incorrect Cg TEXUNIT0 binding during the first frame
  496. * TextNode::set_text_scale now correctly scales spaces as well
  497. * Expose AudioLoadRequest to Python (for async audio loading)
  498. * Support for the libRocket debugger
  499. * Fix newline entry in libRocket
  500. ------------------------ RELEASE 1.8.0 ------------------------
  501. This is a major release, with several big new features. As such,
  502. it is likely to contain bugs.
  503. * True threading support now enabled in the default build
  504. * Pipelined rendering: app, cull, and draw can run in parallel, each
  505. in their own thread
  506. * Web plugin is more robust, and better supports Safari and Chrome
  507. * Plugin runs properly when the username contains non-ASCII characters on Windows
  508. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  509. location
  510. * Multifiles (and p3d files) now make a distinction between binary and
  511. text files
  512. * OccluderNode added for explicit occlusion culling
  513. * Ambient occlusion generation for terrain
  514. * Fixed bug where Windows installer wipes %PATH% when it's too long
  515. * Added fog support to the shader generator
  516. * Added normal_gloss texture mode
  517. * Added a custom color option to the cartoon filter
  518. * Support for texture arrays in shaders
  519. * Better shader support in pandadx9
  520. * Fix some issues with cube map buffers
  521. * Can be compiled to use double-precision floats throughout, instead
  522. of the default of single-precision floats. (Graphics drivers still
  523. use single-precision floats, of course.)
  524. * Can be compiled with the optional Eigen library to provide SSE2 support
  525. * Can be compiled with SpeedTree support
  526. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  527. provided by default.)
  528. * Support for the Bullet physics engine
  529. * Support for the libRocket GUI library
  530. * Support for stereo/multiview textures
  531. * Substantial performance improvements to movie textures
  532. * TGA files with alpha channel now load correctly
  533. * New "Ramdisk" mount type available for the VFS
  534. * The VFS is now writable for ramdisk files and true on-disk files
  535. * pdeploy -i generates a custom icon for the installed game
  536. * wx and tk work better on OSX
  537. * Panda windows can be embedded within wxPython windows on all
  538. platforms (including OSX) with the new WxPandaWindow class
  539. * Added base.pixel2d for pixel-based 2-D coordinates
  540. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  541. * Python programmers can now optionally use the original unmangled C++
  542. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  543. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  544. * DirectGui works with nonstandard coordinate-system in effect
  545. * Egg loader handles double-sided polygons a little differently by
  546. default now, for better render performance but more memory usage
  547. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  548. ------------------------ RELEASE 1.7.2 ------------------------
  549. This release fixes several bugs that were found in 1.7.1.
  550. * Fix crash on GLX implementations that have no FBConfig support
  551. * Fix trouble with buffers on Mac OS X
  552. * Un-break shadow samplers in Cg shaders
  553. * Fixes for relative mouse mode on OSX
  554. * Pdeployed apps on Windows no longer show a console window
  555. * Fix relative file paths for license files in pdeploy
  556. * Ppatcher no longer writes out faulty checksums
  557. * Fix plugin failure to read from cache
  558. * Include missing X11 extension libs in runtime distribution
  559. * Fix disappearing windows with CEGUI's OpenGL renderer
  560. * Fixes for makepanda on FreeBSD
  561. * Fix LightRampAttrib crash
  562. * Fix bug with two-parameter Lens::set_fov
  563. ------------------------ RELEASE 1.7.1 ------------------------
  564. This release introduces several significant bugfixes,
  565. but also introduces various minor new features. Although
  566. it is a minor release, it may also introduce new bugs.
  567. * Many improvements and bugfixes to pdeploy
  568. * Vectors now support swizzle/write masks (e.g vec.xz)
  569. * Fixes for depth buffer instabilities on Windows
  570. * Better webcam support on Linux using Video4Linux
  571. * Custom cursor support in X11
  572. * Static functions that return a list are now properly wrapped
  573. * ODE objects now have getId() exposed to Python
  574. * NodePath.findMaterial now works properly
  575. * Remove unnecessary dependency on GLU
  576. * Arithmetic operators to PNMImage
  577. * Various OpenGL ES-related bugfixes
  578. * Support for EGL and OpenGL ES in makepanda
  579. * Fix a crash with the Maya converters
  580. * Include missing p3d tools on Windows
  581. * Include tinyxml as part of the source
  582. * Updates to PandAI
  583. * Compile issues with latest OpenSSL fixed
  584. * Fix static-init ordering issues with OpenSSL
  585. * Several other bugfixes and features not listed here
  586. ------------------------ RELEASE 1.7.0 ------------------------
  587. This major release introduces tons of cool new features. As it
  588. is highly experimental, it is not recommended for production use.
  589. * Support for running Panda3D apps in a browser via web plugin
  590. * Fully automatic shadow mapping
  591. * Easy to use distribution and packaging framework
  592. * Integrated support for NVIDIA PhysX
  593. * Support for GLSL shaders
  594. * Geometry shaders, both in Cg and GLSL
  595. * Improved Cg support
  596. * Hardware geometry instancing support
  597. * Runtime fullscreen toggle
  598. * Unix/X11 resolution querying/switching support
  599. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  600. * New, cleaner import conventions, replacing PandaModules
  601. * Parallax mapping
  602. * Support for OpenGL ES 1 and 2
  603. * Experimental Screen Space Ambient Occlusion
  604. * New collision solid: box
  605. * Working FreeBSD support
  606. * Blur / Sharpen postprocessing filter
  607. * Many improvements to the Shader Generator
  608. * Fixes and improvements to DistributedObject network system
  609. * New AI libraries
  610. * Added MeshDrawer2D
  611. * Most Panda objects now work with the pickle/cPickle and copy modules.
  612. * Windows build now compiled for Python 2.6
  613. * Tons of new features and bugfixes
  614. ------------------------ RELEASE 1.6.2 ------------------------
  615. This is mainly a bugfix release. Also fixes some bugs that
  616. were accidentally introduced in 1.6.1.
  617. * Fixed a static-init issue in ptloader on Windows
  618. * Fixed texture scaling issue when using buffers
  619. * x2egg is no longer broken
  620. * Threading in OSX build fixed
  621. * Fixed issue with flickering colors in Shader Generator
  622. * Eggcacher now uses less RAM
  623. * Missing 'models' dirs in packpanda games fixed
  624. * Eggcacher step in Panda3D installer is now optional
  625. * Fixes broken shortcut links in Start Menu on Windows
  626. * Shader Generator now supports clip planes
  627. * Bug with combine modes in Shader Generator fixed
  628. * Fixed bug with Texture::make_copy()
  629. * Bug with Actor LOD fixed
  630. * Fixed bug with missing geometry in Collada converter
  631. * OdeUtil.collide instability fixed
  632. * OdeBody setData/getData methods exposed to Python
  633. ------------------------ RELEASE 1.6.1 ------------------------
  634. This release fixes some bugs found in 1.6.0, and adds some
  635. minor features as well.
  636. * Threading layer is now enabled by default
  637. * cTrav.showCollisions fixed
  638. * Fixed broken MovieTexture
  639. * OpenAL is now stable on Linux, too
  640. * OpenAL now supports dynamic playrate changing
  641. * MayaPandaTool now handles NURBS correctly
  642. * Fixed particle panel and directtools bugs
  643. * Fix crash with collada exporter on Windows
  644. * ARToolkit jittering fixed
  645. * Now possible to override shader vertex/fragment profiles
  646. * Maya exporter fixed on OSX
  647. * Fixed depth texture crash for padded textures
  648. * Fixed bug that made OdeUtil.collide return empty geoms
  649. * Fixed crash with render.flattenStrong() when using trackball
  650. * Several improvements to the ODE layer
  651. * Performance improvements to GeoMipTerrain
  652. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  653. * installpanda.py for installing Panda on Linux without deb/rpm
  654. * Several other minor bugfixes
  655. ------------------------ RELEASE 1.6.0 ------------------------
  656. This release introduces several major new features and
  657. significant bugfixes. It is likely to be buggy, like most
  658. x.x.0 releases.
  659. * Lightweight threading framework without runtime overhead
  660. * Makepanda now fully supports OSX
  661. * DDS textures are now supported
  662. * COLLADA->egg converter added
  663. * New C++-based Task system, which includes async threading support
  664. * Support for asynchronous on-demand loading of textures and/or animations
  665. * New software-based renderer "tinydisplay"
  666. * More pythonic features: iterable methods, implicit parameter casting
  667. * Packpanda now also supports Linux
  668. * Added libsquish support for DXT compression
  669. * New MeshDrawer class for realtime mesh manipulation
  670. * Infamous FBO bug fixed
  671. * Preliminary support for Volumetric Lighting
  672. * Shader k-parameters can now contain underscores
  673. * Fixed OpenCVTexture and ARToolKit on Linux
  674. * GeoMipTerrain now supports multi-channel heightmaps
  675. * GeoMipTerrain features new near/far LOD system
  676. * GeoMipTerrain performance improved
  677. * CallbackNode added to support low-level drawing callbacks from Python
  678. * Fixed some minor but annoying OpenAL/FFMpeg issues
  679. * Fixed bug with lcontrol and rcontrol on Linux
  680. * Fixed bug regarding icon filenames
  681. * Multisampling fixed on Linux and OSX
  682. * Left and right scrolling events now available
  683. * Several improvements to API reference
  684. * ShaderGenerator now supports several more blend modes and color scale
  685. * .x converter now supports AnimTicksPerSecond
  686. * vfs-mount-url can load models directly off the web
  687. * Smoother transitions in FadeLodNode
  688. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  689. * Texture.getRamImageAs()
  690. * base.toggleTexMem()
  691. * Text generation performance optimization
  692. * Various performance optimizations
  693. * Several more minor bugs fixed
  694. ------------------------ RELEASE 1.5.4 ------------------------
  695. This is a bugfix release, fixing the problems found in 1.5.3.
  696. * Fixes packpanda crash
  697. * Linux build accidentally got configured for OpenAL
  698. * EggTexture now writes wrap modes and types correctly.
  699. * Fixes an occasional crash in TextureAttrib
  700. * DirectEntry no longer crashes when moving cursor in a full box
  701. * Several bugs in RigidBodyCombiner fixed
  702. * Normals generated by GeoMipTerrain are now correct
  703. * Bugs fixed in DirectGrid
  704. * Linux users can now use WindowProperties.setParentWindow
  705. * Fmod now compiles on 64-bits
  706. * Fixed several bugs in the API reference generator
  707. * EggNurbsSurface is now exposed to Python
  708. * Fixes a bug in PGButton
  709. * GeoMipTerrain set_heightfield fixed
  710. * Several bugs in the Max exporter:
  711. - Now generates binormals and tangents
  712. - Pview output fixed
  713. - Overwrite confirmation fixed
  714. - Export type 'Both' now works correctly
  715. * Several other bugs not listed above.
  716. ------------------------ RELEASE 1.5.3 ------------------------
  717. This release fixes most of the remaining bugs, but it adds
  718. some new features as well.
  719. * License changed to BSD
  720. * Fixes x-file parser for real, this time.
  721. * Fixes serious bug in shader generator
  722. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  723. * Fixed a bug in GeoMipTerrain
  724. * Adds support for .egg.pz to packpanda --bam
  725. * Turns on libpandaode support
  726. * Mayapandatool fixed
  727. * Added support for 3dsmax 2009
  728. * Max exporter overhauled
  729. * Improved support for 64-bits, gcc 4.3 and OSX
  730. ------------------------ RELEASE 1.5.2 ------------------------
  731. This fixes just one serious bug: release 1.5.1 accidentally
  732. reversed the TextureStage sort order.
  733. ------------------------ RELEASE 1.5.1 ------------------------
  734. Mostly a bugfix release, but adds some minor features too.
  735. - The x-file parser now is back to being case-insensitive, as it should be.
  736. - Panda plugins now use an explicit plugin-path.
  737. - Better DLL-hell protection under windows.
  738. - Added GeoMipTerrain (but no docs yet)
  739. - Using python -E in the start menu - really, this time.
  740. - Linmath classes now initialized when using python.
  741. - ConfigVariableSearch
  742. - Implicit sort order for texture attribs.
  743. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  744. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  745. - Fixes a dozen or so assorted bugs.
  746. ------------------------ RELEASE 1.5.0 ------------------------
  747. * Shader Generator means advanced rendering without
  748. having to manually write shaders. Includes:
  749. - Per-Pixel Lighting
  750. - Normal Maps
  751. - Gloss Maps
  752. - Glow (Self-Illumination) Maps
  753. - HDR tone mapping
  754. - Cartoon shading
  755. * Class 'CommonFilters' makes it easy to do image postprocessing:
  756. - Bloom Filter
  757. - Cartoon Inking
  758. - More coming soon.
  759. * Maya exporter now supports normal maps, gloss maps, glow maps.
  760. * Now compiled for Python 2.5
  761. * Adds support for Maya 2008 export.
  762. * Lots of small tweaks, bugfixes, performance improvements, etc.
  763. ------------------------ RELEASE 1.4.2 ------------------------
  764. * Added code for mouse-trail logging.
  765. * Fixed a minor bug in the new OpenAL code.
  766. * The installer now uses less memory.
  767. * Now easier to compile with recent versions of SSL.
  768. * Minor bugfix in exposeJoint
  769. * Added config variable: basic-shaders-only
  770. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  771. * Roaming ralph sample now uses collision detection correctly.
  772. ------------------------ RELEASE 1.4.1 ------------------------
  773. This release:
  774. * fixes a couple of small bugs
  775. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  776. * renames the sample programs in a more sensible way
  777. ------------------------ RELEASE 1.4.0 ------------------------
  778. This release incorporates lots of small, incremental
  779. improvements.
  780. * Model-cache enabled by default in prepackaged release.
  781. * Now compiling with visual studio 2005.
  782. * Plugin installation now slightly harder --- see instructions in plugins dir.
  783. * Improved OSX support: mouselook, fmod fixes, icon filename.
  784. * Better memory usage tracking from pstats.
  785. * Removed dependencies on NSPR.
  786. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  787. * New arc emitter in particle system.
  788. * Multiple different Actors can be flattened into one node.
  789. * Texture compression in DX8, DX9.
  790. * New features to support low-memory platforms.
  791. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  792. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  793. * Some integrated support for ODE (not yet polished and ready)
  794. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  795. * Support for depth-stencil textures.
  796. * Better support for fullscreen mode on Linux.
  797. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  798. * Better multithreaded protection.
  799. * Interrogate correctly handles "const" vs. non-const objects.
  800. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  801. * Several low-level rendering optimizations.
  802. * Simple occlusion culling with PipeOcclusionCullTraverser.
  803. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  804. * Addition of eggcacher utility to preload model-cache.
  805. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  806. * The obsolete config variable framebuffer-mode has been removed.
  807. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  808. ------------------------ RELEASE 1.3.2 ------------------------
  809. Bugfix release. This fixes a few problems in 1.3.1
  810. * Sound system won't initialize properly under linux: Fixed.
  811. * Panda DLL names now all start with "libp3" or "libpanda"
  812. * Normals reversed in heightfield tesselator: fixed.
  813. ------------------------ RELEASE 1.3.1 ------------------------
  814. Bugfix release. This fixes a few problems in 1.3.0
  815. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  816. * Panda not compatible with SElinux: mostly fixed, except fmod.
  817. * Max exporter and importer broken: Fixed.
  818. * Minor problem involving gsg handling in showbase: Fixed.
  819. ------------------------ RELEASE 1.3.0 ------------------------
  820. This release contains several new features, and as such, it might be
  821. buggy. However, we've been testing it internally for a couple weeks,
  822. and it seems to be okay. It contains the following new features:
  823. * Stencil buffers and stencil operations now supported.
  824. * Sound API now supports DSP and better support for large MP3s.
  825. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  826. * Heightfield terrain.
  827. * Support for intra-frame animation interpolation.
  828. * Use of 'import *' now only imports correct symbols.
  829. * Various minor improvements to the particle system.
  830. * Scene editor at least partially operational (alpha level)
  831. * Removed most of the 65,536 vertex-per-mesh limits.
  832. * Various low-level optimizations.
  833. * Support for threaded model loads (only in CVS, not in distro).
  834. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  835. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  836. ------------------------ RELEASE 1.2.3 ------------------------
  837. The last release was a disaster:
  838. * I failed to fix packpanda.
  839. * I broke the tcl/tk stuff.
  840. * I added ppythonw, and it wasn't reliable.
  841. So basically, this release fixes packpanda and tcl/tk. It doesn't
  842. fix ppythonw yet (I don't know what's wrong), but it does disable
  843. it temporarily. It keeps the few things from 1.2.2 that were worth
  844. keeping.
  845. ------------------------ RELEASE 1.2.2 ------------------------
  846. This is a minor bugfix release.
  847. * Adds 'ppythonw', a version of ppython that doesn't
  848. open a console window.
  849. * If you have a bad fmod DLL in your windows folder,
  850. this version compensates.
  851. * Fixes a small bug in the VRML-to-egg converter.
  852. * Small stylistic improvements in some sample programs.
  853. ------------------------ RELEASE 1.2.1 ------------------------
  854. This release is likely to be much more stable than its predecessors.
  855. It contains many new features:
  856. * lots of performance optimizations
  857. * a preliminary OSX port
  858. * new modes for animation blending
  859. * easier partial-body animations
  860. * more powerful shader-to-engine interface
  861. * better support for rotating bodies in physics engine
  862. * support for compressed model files
  863. * multiple render targets (ie, glDrawBuffers)
  864. * support for stereo rendering
  865. * more complete API reference manual
  866. * ability to control mipmaps explicitly
  867. * better tools for debugging offscreen buffers
  868. * new sample programs
  869. * a number of packpanda repairs
  870. ------------------------ RELEASE 1.1.0 ------------------------
  871. This is a BETA release. It's pretty reliable, but there are still a
  872. few quirks here and there. Over the summer, Panda3D was overhauled
  873. top to bottom. The new code is dramatically improved, but it needs a
  874. little bit of testing. The new features are:
  875. * Much faster rendering of high-poly models.
  876. * Dramatically improved vertex and pixel shader support.
  877. * New demo programs using shaders and render-to-texture.
  878. * Play movies by using an AVI as a texture (windows only).
  879. * Python scripting uses much faster python to C++ interface.
  880. * Support for procedurally-created geometry (eg, fractals, etc).
  881. * Cleaner, simpler internal data structures.
  882. * Comes with Python 2.4 support built-in.
  883. * A lot more.
  884. The new demo programs are:
  885. * Render to Texture Demo
  886. * Cartoon Shader Demo
  887. * Motion Trails Demo
  888. * Procedural Geometry (Fractals) Demo
  889. * Normal Mapping Demo
  890. However, a caution: this is a BETA release: reasonably stable, but
  891. not quite perfect. Please send us your bug reports.
  892. ------------------------ RELEASE 1.0.5 ------------------------
  893. UPDATE: this release broke support for visual studio. Use
  894. panda3d 1.0.4 if you wish to compile panda from scratch using
  895. visual studio.
  896. This release consists mainly of compatibility improvements.
  897. * Now compiles under MS Visual Toolkit (makefile changes)
  898. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  899. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  900. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  901. * Add code for building debian 'deb' archives.
  902. * Fix scene editor and particle panel so they work on linux.
  903. * Add support for --no-python to makepanda.
  904. * Tidied up makepanda a bit.
  905. ------------------------ RELEASE 1.0.4 ------------------------
  906. * This version includes the new Max exporter and the new Maya
  907. export panel.
  908. * We have added the --genman option to makepanda (to
  909. regenerate the API reference manual). This uses the epydoc
  910. documentation-generation system.
  911. * Several bugs in the new tutorials have been repaired.
  912. * A bug in fmod positional audio has been fixed.
  913. * Makepanda now puts the maya and max plugins in a
  914. separate 'plugins' directory, for convenience.
  915. * The 'libpandaegg' library has been exported to python.
  916. ------------------------ RELEASE 1.0.3 ------------------------
  917. * The binary release contains a brand new collection of
  918. sample programs. The new sample programs are much better.
  919. * If you install the windows binary release, the
  920. sample programs can now be run from the start menu.
  921. * Lighting under DirectX was broken. This has been repaired.
  922. * The binary release has been compiled with support for pstats.
  923. (Previously, it was compiled with pstats disabled).
  924. * Various changes to make panda3d more compatible with
  925. the 'epydoc' documentation-generation system.
  926. ------------------------ RELEASE 1.0.2 ------------------------
  927. This is a bugfix release.
  928. * makepanda contained a bug: it was compiling maya2egg6
  929. against the Maya 5.0 libraries, making it largely useless.
  930. This is fixed.
  931. * Maya2egg65 has been added, for Maya 6.5 users.
  932. * The configuration combo "want-tk=false, want-directtools=true"
  933. used to confuse panda, because directtools uses Tk. Now
  934. it's smart enough to do the right thing.
  935. * When you ask controlJoint to create a control node for
  936. you, it initializes the control node to the joint's initial
  937. position.
  938. * The scene editor supposedly works now. We'll see.
  939. * The models directory was missing the animation 'panda-walk4',
  940. which is necessary for the tutorial.
  941. * A new directory 'win-extras' has been added to the
  942. thirdparty tree. This contains some miscellaneous python
  943. libraries needed at the Entertainment Technology Center.
  944. The script that builds the windows installer will include
  945. these libraries in the distribution.
  946. ------------------------ RELEASE 1.0.1 ------------------------
  947. This is a bugfix release.
  948. * In the previous binary release, Config.prc did not contain a
  949. load-display line. This confuses pview. Pview is being fixed,
  950. but until then, the load-display line has been restored.
  951. * The Max and Maya plugins were inadvertently omitted from the
  952. previous binary release. This has been corrected.
  953. * An error in the distributed object networking layer has
  954. been fixed. The error only affected those who were trying to
  955. write LAN games using the CMU LAN server and p2p messages.
  956. * An error in the physics code has been corrected.
  957. * Python Megawidgets (pmw), which is required for "directtools",
  958. was not supplied in the previous release. We are now including
  959. pmw. In the Linux RPMs, to avoid overwriting any
  960. distribution-supplied pmw package, we put this package
  961. into /usr/share/panda3d.
  962. * To be consistent, we moved all the other python code into
  963. /usr/share/panda3d as well. This requires a file 'panda.pth'
  964. in the python lib directory.
  965. * In the binary RPMs, the file permissions of the python
  966. source files have been changed to 555, so that even if root
  967. runs panda, the '.pyc' files will not be modified or regenerated.
  968. ------------------------ RELEASE 1.0.0 ------------------------
  969. Configuration, installation, and execution environments:
  970. * This is the introduction of the new Panda version numbering
  971. system. The Panda version will be represented with three
  972. dot-separated numbers. The first number, the major version, will
  973. change only very rarely. The second number, the minor version,
  974. will increment frequently, with each new feature release. The
  975. third number will increment as needed to indicate bugfix releases
  976. on the minor version.
  977. * Use PandaSystem::get_version_string() (or
  978. PandaSystem.getVersionString() in Python) to return the version
  979. number of the currently-running Panda.
  980. * New runtime config system allows for dynamic loading of prc files
  981. and supports querying of available variable names. Use
  982. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  983. the prc file(s); use the ConfigVariableManager and
  984. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  985. in Python) to make general queries.
  986. * The ppremake build system now properly detects intra-tree
  987. dependencies, but only if each tree is fully built and installed
  988. before ppremake is run within the next dependent tree. Requires
  989. using ppremake version 1.18 or higher.
  990. Miscellaneous:
  991. * New support for encrypted streams, including encrypted subfiles
  992. within a multifile, using the OpenSSL encryption library. Adds
  993. pencrypt and pdecrypt programs.
  994. * The default port for PStats is now 5185, to avoid a conflict with
  995. Instant Messenger.
  996. * New "smooth" checkbox on PStats graphs provides a better sense of
  997. overall trends when graphs are noisy.
  998. * The meaning of the three components of HPR angles has been
  999. officially changed, in particular the meaning of the R component.
  1000. This change was introduced to make the three components more
  1001. consistent with each other, and to make P and R work together in a
  1002. more sensible way. Existing code which used hard-coded HPR angles
  1003. may be invalidated by this change. To convert existing code, you
  1004. should use the global function old_to_new_hpr() to determine what
  1005. new HPR triple that corresponds to an old HPR triple. As a
  1006. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  1007. * Add support for weak reference counts using the WeakPointerTo
  1008. class.
  1009. * Add optional support for STL's semistandard hashing containers,
  1010. e.g. hash_map and hash_set.
  1011. * Panda no longer requires any registry keys or environment
  1012. variables. This means it is now possible to run panda directly
  1013. from a CD, install multiple copies of panda on a single machine,
  1014. or install panda by copying the tree from another computer.
  1015. Note that the installer does add the panda 'bin' directory to
  1016. your PATH, and it does store an uninstall key in the registry,
  1017. but neither of these is needed for panda to function.
  1018. * The 'makepanda' build system is now capable of building
  1019. prepackaged games for Windows. These prepackaged games are simply
  1020. copies of panda with the game code included, some of the
  1021. unnecessary stuff stripped out, and some changes to the start
  1022. menu. See "Airblade - Installer" on the panda downloads page
  1023. for an example.
  1024. * This is the first release to include not just a binary installer
  1025. for windows, but also binary RPMs for fedora 2, fedora 3, and
  1026. redhat 9.
  1027. * All of the sample programs have been tested. The ones that didn't
  1028. work have been removed, the ones that do work have been (lightly)
  1029. documented.
  1030. * In the Win32 binary release, the 'config.prc' file has been moved
  1031. to the 'etc' directory. This is to make it consistent with the
  1032. Linux version.
  1033. Rendering system:
  1034. * Multitexture support is now part of Panda. This introduces the
  1035. TextureStage and TexCoordName classes, as well as new interfaces
  1036. like NodePath::add_texture(). As of the present release,
  1037. multitexture is only supported when using the OpenGL renderer.
  1038. * Support for programmable shaders is now possible using the Cg
  1039. shader language. Assign a CgShaderAttrib to a node to apply a
  1040. programmable shader.
  1041. * New support for the Helix library allows playing of a streaming
  1042. movie in a Panda texture. Presently only supported on Windows.
  1043. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  1044. in favor of "win-origin", which takes two numbers separated by a
  1045. space. Similarly with "win-width" and "win-height", in favor of
  1046. "win-size".
  1047. * Deprecated the old Camera::set_scene() interface; now a Camera
  1048. implicitly renders whatever scene graph it is parented to.
  1049. * Removed the old GraphicsLayer and GraphicsChannel classes.
  1050. Instead of using these interfaces, you can now create any number
  1051. of DisplayRegions directly on the window.
  1052. * Offscreen render-to-a-texture will now be properly oriented under
  1053. DirectX (previously, it would render the texture image upside-down
  1054. and backward).
  1055. * Support for automatic keystone correction caused by an off-axis
  1056. physical projector using Lens::set_keystone().
  1057. * New framebuffer-mode prc variable allows explicit control over the
  1058. default framebuffer properties requested by Panda, including
  1059. whether software or hardware rendering is required.
  1060. * Added "multisample" transparency mode (alpha keyword "ms" in an
  1061. egg file), which allows good-quality transparency (especially for
  1062. alpha cutouts) without requiring back-to-front sorting, and
  1063. without artifacts from improper sorting. This does require
  1064. special multisample hardware capabilities, however. Presently
  1065. supported in OpenGL mode only. Automatic fallback to "binary"
  1066. transparency mode if multisample is not supported on a given
  1067. platform.
  1068. * New cursor-filename and icon-filename config variables replace the
  1069. old win32-mono-cursor and win32-window-icon variables. Also,
  1070. runtime control over these properties is now provided by the
  1071. WindowProperties class.
  1072. * Better management of potential memory leaks due to cyclic
  1073. reference counts in the RenderState and TransformState caches.
  1074. Now cycles are automatically detected and broken.
  1075. Scene graph:
  1076. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  1077. deprecates the old set_collide_geom() interface to detect
  1078. collisions with visible geometry. There is a new NodePath
  1079. interface for querying and setting the collide masks for single
  1080. nodes or for entire subgraphs.
  1081. * New NodePath interfaces to control lighting eliminate the need to
  1082. create an explicit LightAttrib. The new lighting interfaces are
  1083. designed to be similar to the new multitexture interfaces.
  1084. * New NodePath interfaces to control the texture matrix, including a
  1085. new project_texture() method to enable hardware-assisted
  1086. projective texturing.
  1087. * New NodePath::flatten_multitex() interface to bake in certain
  1088. kinds of multitexture effects into a single texture, generated
  1089. on-the-fly.
  1090. * New options for ColorBlendAttrib and RenderModeAttrib.
  1091. * NodePath::set_transparancy() now accepts a
  1092. TransparencyAttrib::Mode parameter to specify exactly what kind of
  1093. transparency you'd like.
  1094. * New NodePath::set_render_mode() interface accepts a
  1095. RenderModeAttrib::Mode parameter, deprecating
  1096. set_render_mode_filled() and set_render_mode_wireframe().
  1097. * LerpQuatInterval can be used as a drop-in replacement for
  1098. LerpHprInterval; it performs spherical lerps in quaternion space,
  1099. rather than lerping each component of a HPR individually.
  1100. LerpHprInterval is not deprecated; it remains useful within its
  1101. limitations.
  1102. * New DirectSliderBar gui object implements a standard slider bar
  1103. with a thumb (like a window scroll bar).
  1104. * Lighting normals are now automatically counterscaled properly when
  1105. lighting is enabled in the presence of a scale, uniform or
  1106. nonuniform, in the scene graph. You can also use
  1107. RescaleNormalAttrib for explicit control over this behavior.
  1108. * Improvements to RopeNode for rendering splines in various
  1109. representations.
  1110. Collisions and physics systems:
  1111. * New CollisionSegment and CollisionInvSphere collision solids.
  1112. * The collision system now reports normals for intersections
  1113. detected from collision rays, segments, and lines.
  1114. * Several improvements to the physics system.
  1115. Model converters:
  1116. * x2egg and egg2x added to converters, as well as to inline
  1117. conversion supported via ptloader. This adds support for
  1118. DirectX's native so-called "retained-mode" file format. This file
  1119. format supports animation and joint hierarchies as well as basic
  1120. polygonal models.
  1121. * vrml2egg added to converters, as well as to inline conversion
  1122. supported via ptloader. This adds support for VRML 2.0 model
  1123. files only.
  1124. * Added -noabs option to many model converters, to help detect
  1125. problems with unintended absolute path references.
  1126. * Added egg2bam -flatten and -combine-geoms.
  1127. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  1128. (Update: these were accidentally omitted from the binary release)
  1129. * The Max exporter is dramatically improved: it now includes support
  1130. for character studio, and the polygon winding bug has been fixed.
  1131. ------------------------ RELEASE 2004-07-27 ------------------------
  1132. Configuration, installation, and execution environments:
  1133. * We have moved to a new, more explicit naming convention for our
  1134. import statements. Rather than installing all Python files into
  1135. one big flat namespace, we now import them from their appropriate
  1136. directories, e.g. "from direct.actor import Actor".
  1137. * "from ShowBaseGlobal import *" is replaced with "import
  1138. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  1139. import *".
  1140. * The old "generatePythonCode" script has been replaced with a new
  1141. "genPyCode" script that automates the Python wrapper generation
  1142. process without requiring any special parameters.
  1143. * The old dependencies on environment variables have been removed.
  1144. There are no longer requirements for any environment variables to
  1145. be set in either the build process or the runtime environment
  1146. (although a few optional environment variables remain to allow
  1147. custom configuration).
  1148. * INSTALL document greatly enhanced for clarity.
  1149. * An automatic build script is now provided to further simplify
  1150. building Panda3D for Unix and Cygwin users.
  1151. * The old "Configrc" filename to identify runtime configuration
  1152. files is deprecated; configuration files should now be named
  1153. Config.prc, or in general, *.prc. The system-default
  1154. configuration files are auto-generated as 20_panda.prc,
  1155. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  1156. the order in which these are loaded at runtime).
  1157. Rendering system:
  1158. * Some deprecated methods of CollisionEntry have been flagged to
  1159. raise an exception now; these are replaced with the newer
  1160. interfaces that can return a collision point in an arbitrary
  1161. coordinate system.
  1162. * Camera::set_cull_center() can be used for debugging culling by
  1163. setting the effective point of visibility culling different from
  1164. the actual point. From Python, use base.oobeCull() to examine
  1165. this effect.
  1166. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  1167. * Added experimental support for GL display lists.
  1168. Scene graph:
  1169. * Exposed methods to directly retrieve and set the individual
  1170. vertices of a GeomNode from Python code.
  1171. * The new PortalNode defines the interface for Panda's new
  1172. cell-portal visibility system; each PortalNode is a window into
  1173. another zone, or a separate subgraph; the PortalNode can hide or
  1174. show the subset of its zone's geometry visible through its
  1175. "portal".
  1176. * The new PolylightNode applies a simple lighting-like effect
  1177. without actually using lighting; objects will brighten or darken
  1178. as a whole according to their proximity to the light. Use
  1179. PolylightEffect to enable this effect.
  1180. * The new FadeLODNode works like ordinary LODNode, but the switches
  1181. are alpha-blended in over a short period of time rather than
  1182. popping immediately.
  1183. Text display:
  1184. * Text now supports embedded mode changes--special characters to
  1185. switch fonts, colors, scale, etc. within a line or within a
  1186. paragraph.
  1187. * Windows IME is better supported by Panda/Direct widgets
  1188. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  1189. windowed mode.
  1190. Model converters:
  1191. * dxf2egg and egg2dxf added to converters, as well as to inline
  1192. conversion supported via ptloader.
  1193. ------------------------ RELEASE 2004-03-29 ------------------------
  1194. Miscellaneous:
  1195. * We once again support the Microsoft VC6 compiler.
  1196. * The "pstats" program is now provided in the Windows environment as
  1197. part of pandatool. It is similar to "gtk-stats" on a Unix
  1198. environment, and can be used to view a real-time graph of
  1199. performance timing in a running Panda process. See
  1200. panda/src/doc/howto.use_pstats.
  1201. * New session recording and playback support allows capturing user
  1202. and network input to a disk file, for replaying later, offline.
  1203. Use "record-session filename.boo" and "playback-session
  1204. filename.boo" in your Configrc file.
  1205. * The genPyCode script now uses PythonWare's SqueezeTool to
  1206. "squeeze" the large number of generated .py files into a single
  1207. shared library, for substantially improved startup times on
  1208. Windows.
  1209. * The Task system now has substantially reduced overhead when many
  1210. doLater's are waiting in the system.
  1211. * The png image file type is now supported.
  1212. Rendering system:
  1213. * Introducing native DirectX9 graphics support, although we do not
  1214. yet support any features specific to DirectX9, such as
  1215. programmable shaders.
  1216. * DirectX7 and DirectX8 modules are now somewhat more robust.
  1217. * New support for offscreen rendering and render-to-a-texture, which
  1218. will become part of a general multipass-rendering interface.
  1219. Presently supported in OpenGL, with limited DirectX support. Use
  1220. GraphicsWindow::make_texture_buffer() to make a buffer you can
  1221. render into and apply the result as a texture map to objects in
  1222. your scene. The NonlinearImager in the distort directory is a
  1223. complex example of using this interface.
  1224. * Explicit support for the Mesa 3D library's software-based
  1225. offscreen rendering, allowing a Panda program to generate
  1226. offscreen images as a background process, independently of any
  1227. graphics card or desktop environment.
  1228. * GraphicsLayer and GraphicsWindow render order can now be easily
  1229. adjusted dynamically with set_sort() methods.
  1230. * Built-in frame rate meter can be activated by setting
  1231. "show-frame-rate-meter 1" in your Configrc file.
  1232. Scene graph:
  1233. * New tag system on PandaNodes allows storing of arbitrary string
  1234. data on nodes, keyed by a string dictionary. The
  1235. NodePath::get_net_tag() interface retrieves the data value for a
  1236. particular tag on a node or the nearest ancestor of the node.
  1237. NodePath::find() can search for a node in the scene graph with a
  1238. given tag or tag/value pair.
  1239. * Explicit shear transforms are now supported on nodes, as well as
  1240. in character animation tables.
  1241. * Characters now have an interface to control joint and slider
  1242. values dynamically, instead of strictly from an animation file.
  1243. Use Actor.exposeJoint() and/or Actor.controlJoint().
  1244. * Nurbs surfaces and curves can now be rendered directly by Panda,
  1245. which will tesselate them on the fly at some CPU cost. This is a
  1246. modeling convenience only; it is not intended to be used for
  1247. production code. Triangle strips are still the fastest way to
  1248. render complex surfaces.
  1249. * However, Rope.py is now provided as a high-level wrapper around
  1250. Panda's runtime NURBS curve evaluator; it can render dynamic
  1251. curves in a variety of ways.
  1252. * The egg library is now published to Python, allowing construction
  1253. of geometry on-the-fly by show code for convenience. This is also
  1254. intended as a developer's convenience more than a production
  1255. feature.
  1256. Text display:
  1257. * The special character \3 (ASCII 0x03) embedded in a text string
  1258. indicates the position of a soft hyphen when wordwrap mode is in
  1259. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  1260. invisible break point.
  1261. * A default font is compiled in even if the FreeType library is not
  1262. available.
  1263. * pnmtext library added for rendering text directly into an image.
  1264. * New egg-mkfont utility uses FreeType to generate static font
  1265. models that Panda clients without FreeType can use to render text.
  1266. Collision and physics system:
  1267. * More robust collision interface, supporting NodePaths properly so
  1268. that collisions detected into (and from) particular instances of
  1269. nodes can be differentiated. CollisionEntry has a much simpler
  1270. mechanism for getting the intersection point and normal in an
  1271. arbitrary coordinate space defined by a NodePath, instead of the
  1272. user having to convert the coordinate space by hand.
  1273. * New CollisionVisualizer object to visually show collisions as they
  1274. are tested and detected, useful for optimizing collision
  1275. performance. Activate this with
  1276. base.cTrav.showCollisions(render).
  1277. * Implicit velocity system is now integrated with scene graph; the
  1278. relative velocity of moving nodes is automatically considered when
  1279. testing for most kinds of collisions. Use
  1280. NodePath::set_fluid_pos() to indicate that a node is moving
  1281. fluidly to its new position and should test for collisions along
  1282. the way (as opposed to the more traditional NodePath::set_pos(),
  1283. which unconditionally sets the node to its new position).
  1284. * Introduction of "tube" collision shapes, sometimes called
  1285. "capsules" in other libraries. It is a cylinder capped with
  1286. hemispheres.
  1287. * CollisionSolid::set_effective_normal() provides a way to define a
  1288. sloping surface with an apparently vertical normal, to prevent
  1289. characters standing on the surface from sliding down.
  1290. * Collision polygons now respect clipping planes.
  1291. * Many changes to physics system.
  1292. HTTPClient and net systems:
  1293. * More verbose error reporting.
  1294. * Better support for proxy servers, including SOCKS5 proxies.
  1295. Model converters:
  1296. * maya2egg converter now supports skeleton/morph animation files
  1297. fully, including soft-skinning, hard-skinning, and morphs (blend
  1298. shapes). NURBS and polygon meshes are both supported.
  1299. * A new Maya plugin called libmayapview allows opening a Panda
  1300. window from within Maya to view how the scene will look once it
  1301. has been converted to Panda.
  1302. * New soft2egg converter supports models and animation stored in
  1303. SoftImage 4.3 files. (Newer versions of SoftImage are not
  1304. supported.)
  1305. * New egg2flt program more or less reverses flt2egg.
  1306. * The ptloader Panda loader allows direct loading into Panda of most
  1307. model file types defined within pandatool: Maya, flt, and lwo.
  1308. Specify load-file-type ptloader in your Configrc file.
  1309. * New egg-optchar preprocessor improves character animation runtime
  1310. performance by eliminating unneeded joints. It can also
  1311. reorganize a skeleton and/or expose joints for the show code's
  1312. convenience.
  1313. * New egg-qtess utility converts NURBS egg files to polygon egg
  1314. files with either a trivial interface for quick conversions or a
  1315. sophisticated parameter file for more precise control. It
  1316. preserves soft-skinning and animation information.
  1317. * New visibility flag in egg format allows model files to define
  1318. invisible subtrees which will be initially stashed when loaded.
  1319. * The egg library now allows implicit forward references to vertex
  1320. pools, making it much easier to generate a valid egg file from a
  1321. third-party model format.