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- from collisions import *
- def test_sphere_into_box():
- sphere = CollisionSphere(0, 0, 4, 3)
- box = CollisionBox((0, 0, 0), 2, 3, 4)
- entry = make_collision(sphere, box)[0]
- assert entry is not None
- assert entry.get_from() == sphere
- assert entry.get_into() == box
- # Colliding just on the edge
- entry, np_from, np_into = make_collision(CollisionSphere(0, 0, 10, 6), box)
- assert entry.get_surface_point(np_from) == Point3(0, 0, 4)
- assert entry.get_surface_normal(np_into) == Vec3(0, 0, 1) # Testing surface normal
- # No collision
- entry = make_collision(CollisionSphere(100, 100, 100, 100), box)[0]
- assert entry is None
- def test_plane_into_box():
- # CollisionPlane is not a 'from' object
- plane = CollisionPlane(Plane(Vec3(0, 0, 1), Point3(0, 0, 0)))
- box = CollisionBox((0, 0, 0), 2, 3, 4)
- entry = make_collision(plane, box)[0]
- assert entry is None
- def test_ray_into_box():
- ray = CollisionRay(1, 1, 1, 0, 1, 0)
- box = CollisionBox((0, 0, 0), 3, 3, 5)
- entry = make_collision(ray, box)[0]
- assert entry is not None
- assert entry.get_from() == ray
- assert entry.get_into() == box
- # Colliding just on the edge
- entry, np_from, np_into = make_collision(CollisionRay(3, 3, 0, 1, -1, 0), box)
- assert entry.get_surface_point(np_from) == Point3(3, 3, 0)
- # No collision
- entry = make_collision(CollisionRay(0, 0, 100, 1, 0, 0), box)[0]
- assert entry is None
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