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- //Cg
- //
- //Cg profile arbvp1 arbfp1
- void vshader(float4 vtx_position : POSITION,
- float2 vtx_texcoord0 : TEXCOORD0,
- float3 vtx_normal : NORMAL,
- float4 vtx_color : COLOR,
- out float4 l_position : POSITION,
- out float2 l_texcoord0 : TEXCOORD0,
- out float4 l_color : COLOR,
- out float3 l_normal : TEXCOORD1,
- uniform float4x4 mat_modelproj,
- uniform float4x4 itp_modelview)
- {
- l_position=mul(mat_modelproj, vtx_position);
- l_texcoord0 = vtx_texcoord0;
- l_color = vtx_color;
- l_normal = (float3)mul(itp_modelview, float4(vtx_normal, 0));
- }
- void fshader(float2 l_texcoord0: TEXCOORD0,
- float4 l_color: COLOR,
- float3 l_normal: TEXCOORD1,
- uniform sampler2D tex_0 : TEXUNIT0,
- out float4 o_color: COLOR0,
- out float4 o_normal: COLOR1)
- {
- l_normal = normalize(l_normal);
- o_color = l_color * tex2D(tex_0, l_texcoord0);
- o_normal.rgb = (l_normal * 0.5) + float3(0.5, 0.5, 0.5);
- o_normal.a = o_color.a;
- }
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