- #version 150
- // This is just a simple vertex shader transforming the skybox
- in vec4 p3d_Vertex;
- uniform mat4 p3d_ModelViewProjectionMatrix;
- out vec3 skybox_pos;
- void main() {
- skybox_pos = p3d_Vertex.xyz;
- gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
- }
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