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- #!/usr/bin/env python
- # Author: Shao Zhang and Phil Saltzman
- # Last Updated: 2015-03-13
- #
- # This tutorial is intended as a initial panda scripting lesson going over
- # display initialization, loading models, placing objects, and the scene graph.
- #
- # Step 3: In this step, we create a function called loadPlanets, which will
- # eventually be used to load all of the planets in our simulation. For now
- # we will load just the sun and and the sky-sphere we use to create the
- # star-field.
- from direct.showbase.ShowBase import ShowBase
- base = ShowBase()
- from panda3d.core import NodePath, TextNode
- from direct.gui.DirectGui import *
- import sys
- class World(object):
- def __init__(self):
- # This is the initialization we had before
- self.title = OnscreenText( # Create the title
- text="Panda3D: Tutorial 1 - Solar System",
- parent=base.a2dBottomRight, align=TextNode.A_right,
- style=1, fg=(1, 1, 1, 1), pos=(-0.1, 0.1), scale=.07)
- base.setBackgroundColor(0, 0, 0) # Set the background to black
- base.disableMouse() # disable mouse control of the camera
- camera.setPos(0, 0, 45) # Set the camera position (X, Y, Z)
- camera.setHpr(0, -90, 0) # Set the camera orientation
- #(heading, pitch, roll) in degrees
- # We will now define a variable to help keep a consistent scale in
- # our model. As we progress, we will continue to add variables here as we
- # need them
- # The value of this variable scales the size of the planets. True scale size
- # would be 1
- self.sizescale = 0.6
- # Now that we have finished basic initialization, we call loadPlanets which
- # will handle actually getting our objects in the world
- self.loadPlanets()
- def loadPlanets(self):
- # Here, inside our class, is where we are creating the loadPlanets function
- # For now we are just loading the star-field and sun. In the next step we
- # will load all of the planets
- # Loading objects in Panda is done via the command loader.loadModel, which
- # takes one argument, the path to the model file. Models in Panda come in
- # two types, .egg (which is readable in a text editor), and .bam (which is
- # not readable but makes smaller files). When you load a file you leave the
- # extension off so that it can choose the right version
- # Load model returns a NodePath, which you can think of as an object
- # containing your model
- # Here we load the sky model. For all the planets we will use the same
- # sphere model and simply change textures. However, even though the sky is
- # a sphere, it is different from the planet model because its polygons
- #(which are always one-sided in Panda) face inside the sphere instead of
- # outside (this is known as a model with reversed normals). Because of
- # that it has to be a separate model.
- self.sky = loader.loadModel("models/solar_sky_sphere")
- # After the object is loaded, it must be placed in the scene. We do this by
- # changing the parent of self.sky to render, which is a special NodePath.
- # Each frame, Panda starts with render and renders everything attached to
- # it.
- self.sky.reparentTo(render)
- # You can set the position, orientation, and scale on a NodePath the same
- # way that you set those properties on the camera. In fact, the camera is
- # just another special NodePath
- self.sky.setScale(40)
- # Very often, the egg file will know what textures are needed and load them
- # automatically. But sometimes we want to set our textures manually, (for
- # instance we want to put different textures on the same planet model)
- # Loading textures works the same way as loading models, but instead of
- # calling loader.loadModel, we call loader.loadTexture
- self.sky_tex = loader.loadTexture("models/stars_1k_tex.jpg")
- # Finally, the following line sets our new sky texture on our sky model.
- # The second argument must be one or the command will be ignored.
- self.sky.setTexture(self.sky_tex, 1)
- # Now we load the sun.
- self.sun = loader.loadModel("models/planet_sphere")
- # Now we repeat our other steps
- self.sun.reparentTo(render)
- self.sun_tex = loader.loadTexture("models/sun_1k_tex.jpg")
- self.sun.setTexture(self.sun_tex, 1)
- # The sun is really much bigger than
- self.sun.setScale(2 * self.sizescale)
- # this, but to be able to see the
- # planets we're making it smaller
- # end loadPlanets()
- # end class world
- # instantiate the class
- w = World()
- base.run()
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