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- #!/usr/bin/env python
- # Author: Shao Zhang and Phil Saltzman
- # Last Updated: 2015-03-13
- #
- # This tutorial will cover events and how they can be used in Panda
- # Specifically, this lesson will use events to capture keyboard presses and
- # mouse clicks to trigger actions in the world. It will also use events
- # to count the number of orbits the Earth makes around the sun. This
- # tutorial uses the same base code from the solar system tutorial.
- from direct.showbase.ShowBase import ShowBase
- base = ShowBase()
- from panda3d.core import TextNode
- from direct.interval.IntervalGlobal import *
- from direct.gui.DirectGui import *
- from direct.showbase.DirectObject import DirectObject
- import sys
- # We start this tutorial with the standard class. However, the class is a
- # subclass of an object called DirectObject. This gives the class the ability
- # to listen for and respond to events. From now on the main class in every
- # tutorial will be a subclass of DirectObject
- class World(DirectObject):
- # Macro-like function used to reduce the amount to code needed to create the
- # on screen instructions
- def genLabelText(self, text, i):
- return OnscreenText(text=text, pos=(0.06, -.06 * (i + 0.5)), fg=(1, 1, 1, 1),
- parent=base.a2dTopLeft,align=TextNode.ALeft, scale=.05)
- def __init__(self):
- # The standard camera position and background initialization
- base.setBackgroundColor(0, 0, 0)
- base.disableMouse()
- camera.setPos(0, 0, 45)
- camera.setHpr(0, -90, 0)
- # The global variables we used to control the speed and size of objects
- self.yearscale = 60
- self.dayscale = self.yearscale / 365.0 * 5
- self.orbitscale = 10
- self.sizescale = 0.6
- self.loadPlanets() # Load, texture, and position the planets
- self.rotatePlanets() # Set up the motion to start them moving
- # The standard title text that's in every tutorial
- # Things to note:
- #-fg represents the forground color of the text in (r,g,b,a) format
- #-pos represents the position of the text on the screen.
- # The coordinate system is a x-y based wih 0,0 as the center of the
- # screen
- #-align sets the alingment of the text relative to the pos argument.
- # Default is center align.
- #-scale set the scale of the text
- #-mayChange argument lets us change the text later in the program.
- # By default mayChange is set to 0. Trying to change text when
- # mayChange is set to 0 will cause the program to crash.
- self.title = OnscreenText(
- text="Panda3D: Tutorial 3 - Events",
- parent=base.a2dBottomRight, align=TextNode.A_right,
- style=1, fg=(1, 1, 1, 1), pos=(-0.1, 0.1), scale=.07)
- self.mouse1EventText = self.genLabelText(
- "Mouse Button 1: Toggle entire Solar System [RUNNING]", 1)
- self.skeyEventText = self.genLabelText("[S]: Toggle Sun [RUNNING]", 2)
- self.ykeyEventText = self.genLabelText("[Y]: Toggle Mercury [RUNNING]", 3)
- self.vkeyEventText = self.genLabelText("[V]: Toggle Venus [RUNNING]", 4)
- self.ekeyEventText = self.genLabelText("[E]: Toggle Earth [RUNNING]", 5)
- self.mkeyEventText = self.genLabelText("[M]: Toggle Mars [RUNNING]", 6)
- self.yearCounterText = self.genLabelText("0 Earth years completed", 7)
- self.yearCounter = 0 # year counter for earth years
- self.simRunning = True # boolean to keep track of the
- # state of the global simulation
- # Events
- # Each self.accept statement creates an event handler object that will call
- # the specified function when that event occurs.
- # Certain events like "mouse1", "a", "b", "c" ... "z", "1", "2", "3"..."0"
- # are references to keyboard keys and mouse buttons. You can also define
- # your own events to be used within your program. In this tutorial, the
- # event "newYear" is not tied to a physical input device, but rather
- # is sent by the function that rotates the Earth whenever a revolution
- # completes to tell the counter to update
- # Exit the program when escape is pressed
- self.accept("escape", sys.exit)
- self.accept("mouse1", self.handleMouseClick)
- self.accept("e", self.handleEarth)
- self.accept("s", # message name
- self.togglePlanet, # function to call
- ["Sun", # arguments to be passed to togglePlanet
- # See togglePlanet's definition below for
- # an explanation of what they are
- self.day_period_sun,
- None,
- self.skeyEventText])
- # Repeat the structure above for the other planets
- self.accept("y", self.togglePlanet,
- ["Mercury", self.day_period_mercury,
- self.orbit_period_mercury, self.ykeyEventText])
- self.accept("v", self.togglePlanet,
- ["Venus", self.day_period_venus,
- self.orbit_period_venus, self.vkeyEventText])
- self.accept("m", self.togglePlanet,
- ["Mars", self.day_period_mars,
- self.orbit_period_mars, self.mkeyEventText])
- self.accept("newYear", self.incYear)
- # end __init__
- def handleMouseClick(self):
- # When the mouse is clicked, if the simulation is running pause all the
- # planets and sun, otherwise resume it
- if self.simRunning:
- print("Pausing Simulation")
- # changing the text to reflect the change from "RUNNING" to
- # "PAUSED"
- self.mouse1EventText.setText(
- "Mouse Button 1: Toggle entire Solar System [PAUSED]")
- # For each planet, check if it is moving and if so, pause it
- # Sun
- if self.day_period_sun.isPlaying():
- self.togglePlanet("Sun", self.day_period_sun, None,
- self.skeyEventText)
- if self.day_period_mercury.isPlaying():
- self.togglePlanet("Mercury", self.day_period_mercury,
- self.orbit_period_mercury, self.ykeyEventText)
- # Venus
- if self.day_period_venus.isPlaying():
- self.togglePlanet("Venus", self.day_period_venus,
- self.orbit_period_venus, self.vkeyEventText)
- #Earth and moon
- if self.day_period_earth.isPlaying():
- self.togglePlanet("Earth", self.day_period_earth,
- self.orbit_period_earth, self.ekeyEventText)
- self.togglePlanet("Moon", self.day_period_moon,
- self.orbit_period_moon)
- # Mars
- if self.day_period_mars.isPlaying():
- self.togglePlanet("Mars", self.day_period_mars,
- self.orbit_period_mars, self.mkeyEventText)
- else:
- #"The simulation is paused, so resume it
- print("Resuming Simulation")
- self.mouse1EventText.setText(
- "Mouse Button 1: Toggle entire Solar System [RUNNING]")
- # the not operator does the reverse of the previous code
- if not self.day_period_sun.isPlaying():
- self.togglePlanet("Sun", self.day_period_sun, None,
- self.skeyEventText)
- if not self.day_period_mercury.isPlaying():
- self.togglePlanet("Mercury", self.day_period_mercury,
- self.orbit_period_mercury, self.ykeyEventText)
- if not self.day_period_venus.isPlaying():
- self.togglePlanet("Venus", self.day_period_venus,
- self.orbit_period_venus, self.vkeyEventText)
- if not self.day_period_earth.isPlaying():
- self.togglePlanet("Earth", self.day_period_earth,
- self.orbit_period_earth, self.ekeyEventText)
- self.togglePlanet("Moon", self.day_period_moon,
- self.orbit_period_moon)
- if not self.day_period_mars.isPlaying():
- self.togglePlanet("Mars", self.day_period_mars,
- self.orbit_period_mars, self.mkeyEventText)
- # toggle self.simRunning
- self.simRunning = not self.simRunning
- # end handleMouseClick
- # The togglePlanet function will toggle the intervals that are given to it
- # between paused and playing.
- # Planet is the name to print
- # Day is the interval that spins the planet
- # Orbit is the interval that moves around the orbit
- # Text is the OnscreenText object that needs to be updated
- def togglePlanet(self, planet, day, orbit=None, text=None):
- if day.isPlaying():
- print("Pausing " + planet)
- state = " [PAUSED]"
- else:
- print("Resuming " + planet)
- state = " [RUNNING]"
- # Update the onscreen text if it is given as an argument
- if text:
- old = text.getText()
- # strip out the last segment of text after the last white space
- # and append the string stored in 'state'
- text.setText(old[0:old.rfind(' ')] + state)
- # toggle the day interval
- self.toggleInterval(day)
- # if there is an orbit interval, toggle it
- if orbit:
- self.toggleInterval(orbit)
- # end togglePlanet
- # toggleInterval does exactly as its name implies
- # It takes an interval as an argument. Then it checks to see if it is playing.
- # If it is, it pauses it, otherwise it resumes it.
- def toggleInterval(self, interval):
- if interval.isPlaying():
- interval.pause()
- else:
- interval.resume()
- # end toggleInterval
- # Earth needs a special buffer function because the moon is tied to it
- # When the "e" key is pressed, togglePlanet is called on both the earth and
- # the moon.
- def handleEarth(self):
- self.togglePlanet("Earth", self.day_period_earth,
- self.orbit_period_earth, self.ekeyEventText)
- self.togglePlanet("Moon", self.day_period_moon,
- self.orbit_period_moon)
- # end handleEarth
- # the function incYear increments the variable yearCounter and then updates
- # the OnscreenText 'yearCounterText' every time the message "newYear" is
- # sent
- def incYear(self):
- self.yearCounter += 1
- self.yearCounterText.setText(
- str(self.yearCounter) + " Earth years completed")
- # end incYear
- #########################################################################
- # Except for the one commented line below, this is all as it was before #
- # Scroll down to the next comment to see an example of sending messages #
- #########################################################################
- def loadPlanets(self):
- self.orbit_root_mercury = render.attachNewNode('orbit_root_mercury')
- self.orbit_root_venus = render.attachNewNode('orbit_root_venus')
- self.orbit_root_mars = render.attachNewNode('orbit_root_mars')
- self.orbit_root_earth = render.attachNewNode('orbit_root_earth')
- self.orbit_root_moon = (
- self.orbit_root_earth.attachNewNode('orbit_root_moon'))
- self.sky = loader.loadModel("models/solar_sky_sphere")
- self.sky_tex = loader.loadTexture("models/stars_1k_tex.jpg")
- self.sky.setTexture(self.sky_tex, 1)
- self.sky.reparentTo(render)
- self.sky.setScale(40)
- self.sun = loader.loadModel("models/planet_sphere")
- self.sun_tex = loader.loadTexture("models/sun_1k_tex.jpg")
- self.sun.setTexture(self.sun_tex, 1)
- self.sun.reparentTo(render)
- self.sun.setScale(2 * self.sizescale)
- self.mercury = loader.loadModel("models/planet_sphere")
- self.mercury_tex = loader.loadTexture("models/mercury_1k_tex.jpg")
- self.mercury.setTexture(self.mercury_tex, 1)
- self.mercury.reparentTo(self.orbit_root_mercury)
- self.mercury.setPos(0.38 * self.orbitscale, 0, 0)
- self.mercury.setScale(0.385 * self.sizescale)
- self.venus = loader.loadModel("models/planet_sphere")
- self.venus_tex = loader.loadTexture("models/venus_1k_tex.jpg")
- self.venus.setTexture(self.venus_tex, 1)
- self.venus.reparentTo(self.orbit_root_venus)
- self.venus.setPos(0.72 * self.orbitscale, 0, 0)
- self.venus.setScale(0.923 * self.sizescale)
- self.mars = loader.loadModel("models/planet_sphere")
- self.mars_tex = loader.loadTexture("models/mars_1k_tex.jpg")
- self.mars.setTexture(self.mars_tex, 1)
- self.mars.reparentTo(self.orbit_root_mars)
- self.mars.setPos(1.52 * self.orbitscale, 0, 0)
- self.mars.setScale(0.515 * self.sizescale)
- self.earth = loader.loadModel("models/planet_sphere")
- self.earth_tex = loader.loadTexture("models/earth_1k_tex.jpg")
- self.earth.setTexture(self.earth_tex, 1)
- self.earth.reparentTo(self.orbit_root_earth)
- self.earth.setScale(self.sizescale)
- self.earth.setPos(self.orbitscale, 0, 0)
- self.orbit_root_moon.setPos(self.orbitscale, 0, 0)
- self.moon = loader.loadModel("models/planet_sphere")
- self.moon_tex = loader.loadTexture("models/moon_1k_tex.jpg")
- self.moon.setTexture(self.moon_tex, 1)
- self.moon.reparentTo(self.orbit_root_moon)
- self.moon.setScale(0.1 * self.sizescale)
- self.moon.setPos(0.1 * self.orbitscale, 0, 0)
- def rotatePlanets(self):
- self.day_period_sun = self.sun.hprInterval(20, (360, 0, 0))
- self.orbit_period_mercury = self.orbit_root_mercury.hprInterval(
- (0.241 * self.yearscale), (360, 0, 0))
- self.day_period_mercury = self.mercury.hprInterval(
- (59 * self.dayscale), (360, 0, 0))
- self.orbit_period_venus = self.orbit_root_venus.hprInterval(
- (0.615 * self.yearscale), (360, 0, 0))
- self.day_period_venus = self.venus.hprInterval(
- (243 * self.dayscale), (360, 0, 0))
- # Here the earth interval has been changed to rotate like the rest of the
- # planets and send a message before it starts turning again. To send a
- # message, the call is simply messenger.send("message"). The "newYear"
- # message is picked up by the accept("newYear"...) statement earlier, and
- # calls the incYear function as a result
- self.orbit_period_earth = Sequence(
- self.orbit_root_earth.hprInterval(
- self.yearscale, (360, 0, 0)),
- Func(messenger.send, "newYear"))
- self.day_period_earth = self.earth.hprInterval(
- self.dayscale, (360, 0, 0))
- self.orbit_period_moon = self.orbit_root_moon.hprInterval(
- (.0749 * self.yearscale), (360, 0, 0))
- self.day_period_moon = self.moon.hprInterval(
- (.0749 * self.yearscale), (360, 0, 0))
- self.orbit_period_mars = self.orbit_root_mars.hprInterval(
- (1.881 * self.yearscale), (360, 0, 0))
- self.day_period_mars = self.mars.hprInterval(
- (1.03 * self.dayscale), (360, 0, 0))
- self.day_period_sun.loop()
- self.orbit_period_mercury.loop()
- self.day_period_mercury.loop()
- self.orbit_period_venus.loop()
- self.day_period_venus.loop()
- self.orbit_period_earth.loop()
- self.day_period_earth.loop()
- self.orbit_period_moon.loop()
- self.day_period_moon.loop()
- self.orbit_period_mars.loop()
- self.day_period_mars.loop()
- # end RotatePlanets()
- # end class world
- w = World()
- base.run()
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