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- //Cg
- //
- //Cg profile arbvp1 arbfp1
- void vshader(float4 vtx_position : POSITION,
- float3 vtx_normal : NORMAL,
- float4 vtx_color : COLOR,
- out float4 l_position : POSITION,
- out float4 l_brite : TEXCOORD0,
- out float4 l_color : COLOR,
- uniform float4 mspos_light,
- uniform float4x4 mat_modelproj)
- {
- l_position = mul(mat_modelproj, vtx_position);
- float3 N = normalize(vtx_normal);
- float3 lightVector = normalize(mspos_light - vtx_position);
- l_brite = max(dot(N,lightVector), 0);
- l_color = vtx_color;
- }
- void fshader(float4 l_brite : TEXCOORD0,
- float4 l_color : COLOR,
- out float4 o_color : COLOR)
- {
- if (l_brite.x<0.5) l_brite=0.8;
- else l_brite=1.2;
- o_color=l_brite * l_color;
- }
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