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- from collisions import *
- def test_box_into_poly():
- box = CollisionBox((0, 0, 0), 2, 3, 4)
- poly = CollisionPolygon(Point3(0, 0, 0), Point3(0, 0, 1), Point3(0, 1, 1), Point3(0, 1, 0))
- entry = make_collision(box, poly)[0]
- assert entry is not None
- assert entry.get_from() == box
- assert entry.get_into() == poly
- # Colliding just on the edge
- entry, np_from, np_into = make_collision(CollisionBox((0, 3, 0), 1, 2, 1), poly)
- assert entry.get_surface_point(np_from) == Point3(0, 3, 0)
- assert entry.get_surface_normal(np_into) == Vec3(-1, 0, 0) # Testing surface normal
- # No collision
- entry = make_collision(CollisionBox((10, 10, 10), 8, 9, 10), poly)[0]
- assert entry is None
- def test_sphere_into_poly():
- sphere = CollisionSphere(0, 0, 0, 1)
- poly = CollisionPolygon(Point3(0, 0, 0), Point3(0, 0, 1), Point3(0, 1, 1), Point3(0, 1, 0))
- entry = make_collision(sphere, poly)[0]
- assert entry is not None
- assert entry.get_from() == sphere
- assert entry.get_into() == poly
- # Colliding just on the edge
- entry, np_from, np_into = make_collision(CollisionSphere(0, 0, 3, 2), poly)
- assert entry.get_surface_point(np_from) == Point3(0, 0, 1)
- assert entry.get_surface_normal(np_into) == Vec3(-1, 0, 0) # Testing surface normal
- # No collision
- entry = make_collision(CollisionSphere(100, 100, 100, 100), poly)[0]
- assert entry is None
- def test_plane_into_poly():
- # CollisionPlane is not a 'from' object
- plane = CollisionPlane(Plane(Vec3(0, 0, 1), Point3(0, 0, 0)))
- poly = CollisionPolygon(Point3(0, 0, 0), Point3(0, 0, 1), Point3(0, 1, 1), Point3(0, 1, 0))
- entry = make_collision(plane, poly)[0]
- assert entry is None
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