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- /**
- * PANDA 3D SOFTWARE
- * Copyright (c) Carnegie Mellon University. All rights reserved.
- *
- * All use of this software is subject to the terms of the revised BSD
- * license. You should have received a copy of this license along
- * with this source code in a file named "LICENSE."
- *
- * @file shaderPool.h
- * @author aignacio
- * @date 2006-03
- */
- #ifndef SHADERPOOL_H
- #define SHADERPOOL_H
- #include "pandabase.h"
- #include "shader.h"
- #include "filename.h"
- #include "lightMutex.h"
- #include "pmap.h"
- /**
- * This is the preferred interface for loading shaders for the TextNode
- * system. It is similar to ModelPool and TexturePool in that it unifies
- * references to the same filename.
- */
- class EXPCL_PANDA_PGRAPH ShaderPool {
- PUBLISHED:
- INLINE static bool has_shader(const Filename &filename);
- INLINE static bool verify_shader(const Filename &filename);
- BLOCKING INLINE static CPT(Shader) load_shader(const Filename &filename);
- INLINE static void add_shader(const Filename &filename, Shader *shader);
- INLINE static void release_shader(const Filename &filename);
- INLINE static void release_all_shaders();
- INLINE static int garbage_collect();
- INLINE static void list_contents(std::ostream &out);
- static void write(std::ostream &out);
- private:
- INLINE ShaderPool();
- bool ns_has_shader(const Filename &orig_filename);
- CPT(Shader) ns_load_shader(const Filename &orig_filename);
- void ns_add_shader(const Filename &orig_filename, Shader *shader);
- void ns_release_shader(const Filename &orig_filename);
- void ns_release_all_shaders();
- int ns_garbage_collect();
- void ns_list_contents(std::ostream &out) const;
- void resolve_filename(Filename &new_filename, const Filename &orig_filename);
- static ShaderPool *get_ptr();
- static ShaderPool *_global_ptr;
- LightMutex _lock;
- typedef pmap<Filename, CPT(Shader) > Shaders;
- Shaders _shaders;
- };
- #include "shaderPool.I"
- #endif
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