- from panda3d import core
- def test_shadercompilerregistry_exists(registry):
- assert registry is not None
- #def test_shadercompilerregistry_glslpreproc_loaded(registry):
- # assert core.ShaderCompilerGlslPreProc in [type(i) for i in registry.compilers]
- # assert registry.get_compiler_for_language(core.Shader.SL_GLSL) is not None
- #def test_shadercompilerregistry_missing_lang(registry):
- # assert core.ShaderCompilerGlslPreProc in [type(i) for i in registry.compilers]
- # assert registry.get_compiler_for_language(core.Shader.SL_none) is None
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