#pragma once

#include "PolycodeTemplateApp.h"

#include <wrl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include <angle_windowsstore.h>

using namespace Windows::Foundation::Collections;

namespace TemplateApp
{

	// Main entry point for our app. Connects the app with the Windows shell and handles application lifecycle events.
	ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
	{
	public:
		App();

		// IFrameworkView methods.
		virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
		virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
		virtual void Load(Platform::String^ entryPoint);
		virtual void Run();
		virtual void Uninitialize();

	protected:
		// Application lifecycle event handlers.
		void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
		void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
		void OnResuming(Platform::Object^ sender, Platform::Object^ args);

		// Window event handlers.
		void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
		void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
		void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);

		// DisplayInformation event handlers.
		void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
		void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
		void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);

		void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
		void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
		void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);


	private:
		bool m_windowClosed;
		bool m_windowVisible;
		PropertySet^ surfaceCreationProperties;
		PolycodeTemplateApp *app;

		EGLDisplay mEglDisplay;
		EGLContext mEglContext;
		EGLSurface mEglSurface;

		EGLint lastPanelWidth;
		EGLint lastPanelHeight;

	};
}

ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
	virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
};
