/*
Copyright (C) 2011 by Ivan Safrin

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/

#pragma once
#include "polycode/core/PolyGlobals.h"
#include "polycode/core/PolySceneMesh.h"
#include "polycode/core/PolyMesh.h"

namespace Polycode {

	/**
	* 3D primitive mesh. 
	*/
	
	class _PolyExport ScenePrimitive : public SceneMesh {
		public:
		
			/**
			* Create a primitive mesh of specified type and size.
			* @param type Type of primitive to create. Current types are ScenePrimitive::TYPE_BOX, ScenePrimitive::TYPE_PLANE, ScenePrimitive::TYPE_VPLANE, ScenePrimitive::TYPE_SPHERE, ScenePrimitive::TYPE_CYLINDER, ScenePrimitive::TYPE_CONE and ScenePrimitive::TYPE_TORUS
			* @param v1 See the constant primitive types for values for these parameters
			* @param v2 See the constant primitive types for values for these parameters
			* @param v3 See the constant primitive types for values for these parameters
			* @param v4 See the constant primitive types for values for these parameters									
			* @param v5 See the constant primitive types for values for these parameters												
			*/
			ScenePrimitive(int type, Number v1=1.0f, Number v2=1.0f, Number v3=1.0f,Number v4=1.0f,Number v5=1.0f);
			virtual ~ScenePrimitive();

			void setPrimitiveOptions(int type, Number v1=1.0f, Number v2=1.0f, Number v3=1.0f,Number v4=1.0f,Number v5=1.0f);

			void recreatePrimitive();
		
			/**
			* A cube.
			* v1 - X size
			* v2 - Y size
			* v3 - Z size
			* v4 - # of tiles
			*/
			static const int TYPE_BOX = 0;		

			/**
			* A horizontal plane.
			* v1 - X size
			* v2 - Z size
			* v3 - # of tiles
			*/			
			static const int TYPE_PLANE = 1;			

            /**
             * A vertical plane.
             * v1 - X size
             * v2 - Y size
			 * v3 - # of tiles
             */
            static const int TYPE_VPLANE = 2;
        
			/**
			* A cylinder.
			* v1 - Cylinder length			
			* v2 - Cylinder radius
			* v3 - Number of segments.
			* v4 - # of tiles
			*/			
			static const int TYPE_CYLINDER = 3;

            /**
             * A cylinder.
             * v1 - Cylinder length
             * v2 - Cylinder radius
             * v3 - Number of segments.
			 * v4 - # of tiles
             */
            static const int TYPE_UNCAPPED_CYLINDER = 4;

            /**
             * A sphere.
             * v1 - Sphere radius
             * v2 - Lat segments
             * v3 - Long segments
			 * v4 - # of tiles
             */
            static const int TYPE_SPHERE = 5;

			/**
			* A torus.
			* v1 - Torus radius.
			* v2 - Pipe radius.
			* v3 - Number of ring segments.			
			* v4 - Number of pipe segments.
			* v5 - # of tiles
			*/			
			static const int TYPE_TORUS = 6;	
			     
            /**
             * A cone.
             * v1 - Cone length.
             * v2 - Cone raidus.
             * v3 - Number of segments.
			 * v4 - # of tiles
             */
            static const int TYPE_CONE = 7;

			/**
			* A 2D circle.
			* v1 - X size
			* v2 - Y size
			* v3 - Number of segments
			* v4 - # of tiles
			*/			
			static const int TYPE_CIRCLE = 8;			
        
            /**
             * An ico sphere.
             * v1 - Sphere radius
             * v2 - number of subdivisions
             */
            static const int TYPE_ICOSPHERE = 9;
        
            /**
             * An ico sphere.
             * v1 - Sphere radius
             * v2 - number of subdivisions
             */
            static const int TYPE_OCTOSPHERE = 10;
        
            /**
             * A 2D line circle.
             * v1 - X size
             * v2 - Y size
             * v3 - Number of segments
			 * v4 - # of tiles
             */
            static const int TYPE_LINE_CIRCLE = 11;


            int getPrimitiveType() const;
        
            Number getPrimitiveParameter1() const;
            Number getPrimitiveParameter2() const;
            Number getPrimitiveParameter3() const;
            Number getPrimitiveParameter4() const;
            Number getPrimitiveParameter5() const;
        
            virtual Entity *Clone(bool deepClone, bool ignoreEditorOnly) const;
            virtual void applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const;
		
		protected:

			int type;
			Number v1;
			Number v2;
			Number v3;
			Number v4;
			Number v5;
												
	};
	
}
