<?xml version="1.0" ?>
<polycode_material_library>
    <shaders>
        <shader type="glsl" name="OneSidedLine" numAreaLights="0" numSpotLights="0" screen="false">
            <vp source="default/DefaultShader.vert" />
            <fp source="Materials/OneSidedLine.frag" />
        </shader>
    </shaders>
    <cubemaps />
    <materials>
        <material name="OneSidedLine" blendingMode="0">
            <shader name="OneSidedLine">
                <textures />
            </shader>
        </material>
    </materials>
</polycode_material_library>
