<?xml version="1.0" ?>
<polycode>	
	<shaders>		
		<shader type="glsl" name="DefaultShader" numAreaLights="4" numSpotLights="2">		
			<vp source="DefaultShader.vert">
				<params>			
				</params>				
			</vp>
			<fp source="DefaultShader.frag">
				<params>			
				</params>				
			</fp>
		</shader>	
		<shader type="glsl" name="DefaultShaderNoTexture" numAreaLights="4" numSpotLights="2">		
			<vp source="DefaultShader.vert">
				<params>			
				</params>				
			</vp>
			<fp source="DefaultShaderNoTexture.frag">
				<params>			
				</params>				
			</fp>
		</shader>
		<shader type="glsl" name="DefaultShaderShadows" numAreaLights="4" numSpotLights="2">		
			<vp source="DefaultShaderShadows.vert">
				<params>			
				</params>				
			</vp>
			<fp source="DefaultShaderShadows.frag">
				<params>			
				</params>				
			</fp>
		</shader>
		
		<shader type="glsl" name="DefaultShaderVertex" numAreaLights="4" numSpotLights="2">		
			<vp source="DefaultShaderVertex.vert">
				<params>			
				</params>				
			</vp>
			<fp source="DefaultShaderVertex.frag">
				<params>			
				</params>				
			</fp>
		</shader>			
		<shader type="glsl" name="DefaultShaderVertexNoTexture" numAreaLights="4" numSpotLights="2">		
			<vp source="DefaultShaderVertex.vert">
				<params>			
				</params>				
			</vp>
			<fp source="DefaultShaderVertexNoTexture.frag">
				<params>			
				</params>				
			</fp>
		</shader>			
		
		<shader type="glsl" name="DefaultParticleShader" numAreaLights="4" numSpotLights="2">		
			<vp source="DefaultShader.vert">
				<params>			
				</params>				
			</vp>
			<fp source="DefaultParticleShader.frag">
				<params>			
				</params>				
			</fp>
		</shader>															
		<shader type="glsl" name="Unlit" numAreaLights="0" numSpotLights="0">		
			<vp source="Unlit.vert">
				<params>			
				</params>				
			</vp>
			<fp source="Unlit.frag">
				<params>			
				</params>				
			</fp>
		</shader>										
	</shaders>	
	<materials>
		<material name="Default">
			<shader name="DefaultShaderNoTexture">
			</shader>
		</material>			
	</materials>
</polycode>
