<?xml version="1.0" ?>
<polycode_material_library>
    <materials>
        <material name="TestParticle" blendingMode="0">
            <shader name="DefaultParticleShader">
                <textures>
                    <texture name="diffuse">default/default.png</texture>
                </textures>
                <params>
                    <param name="diffuse_color" type="Color" value="1.00 1.00 1.00 1.00" />
                </params>
            </shader>
        </material>
        <material name="CubeMaterial" blendingMode="0">
            <shader name="DefaultShaderShadows">
                <textures>
                    <texture name="diffuse">Resources/pink_texture.png</texture>
                </textures>
                <params>
                    <param name="shininess" type="Number" value="50.00" />
                    <param name="diffuse_color" type="Color" value="1.00 1.00 1.00 1.00" />
                    <param name="specular_color" type="Color" value="1.00 1.00 1.00 1.00" />
                </params>
            </shader>
        </material>
        <material name="GroundMaterial" blendingMode="0">
            <shader name="DefaultShaderShadows">
                <textures>
                    <texture name="diffuse">Resources/green_texture.png</texture>
                </textures>
                <params>
                    <param name="shininess" type="Number" value="50.00" />
                    <param name="diffuse_color" type="Color" value="1.00 1.00 1.00 1.00" />
                    <param name="specular_color" type="Color" value="0.00 0.00 0.00 1.00" />
                </params>
            </shader>
        </material>
    </materials>
</polycode_material_library>
