<?xml version="1.0" ?>
<polycode>	
	<shaders>		
		<shader type="glsl" name="DefaultShader" numAreaLights="4" numSpotLights="2">		
			<vp source="default/DefaultShader.vert"/>
			<fp source="default/DefaultShader.frag"/>
		</shader>	
		<shader type="glsl" name="DefaultShaderNoTexture" numAreaLights="4" numSpotLights="2">	
			<vp source="default/DefaultShader.vert"/>
			<fp source="default/DefaultShaderNoTexture.frag"/>
		</shader>
		<shader type="glsl" name="DefaultShaderShadows" numAreaLights="4" numSpotLights="2">		
			<vp source="default/DefaultShaderShadows.vert"/>
			<fp source="default/DefaultShaderShadows.frag"/>
		</shader>		
		<shader type="glsl" name="DefaultShaderVertex" numAreaLights="4" numSpotLights="2">		
			<vp source="default/DefaultShaderVertex.vert"/>
			<fp source="default/DefaultShaderVertex.frag"/>
		</shader>			
		<shader type="glsl" name="DefaultShaderVertexNoTexture" numAreaLights="4" numSpotLights="2">		
			<vp source="default/DefaultShaderVertex.vert"/>
			<fp source="default/DefaultShaderVertexNoTexture.frag"/>
		</shader>
		<shader type="glsl" name="DefaultParticleShader" numAreaLights="4" numSpotLights="2">		
			<vp source="default/DefaultShader.vert"/>
			<fp source="default/DefaultParticleShader.frag"/>
		</shader>															
		<shader type="glsl" name="Unlit" numAreaLights="0" numSpotLights="0">		
			<vp source="default/Unlit.vert"/>
			<fp source="default/Unlit.frag"/>
		</shader>
		<shader type="glsl" name="LightCube" numAreaLights="0" numSpotLights="0">		
			<vp source="default/DefaultShader.vert"/>
			<fp source="default/LightCube.frag"/>
		</shader>		
		<shader type="glsl" name="NorColSpec" numAreaLights="4" numSpotLights="2">		
			<vp source="default/NormalShader.vert"/>
			<fp source="default/NorColSpec.frag"/>
		</shader>
		<shader type="glsl" name="PassThrough" screen="true">
			<vp source="default/ScreenShader.vert"/>
			<fp source="default/PassThrough.frag"/>
		</shader>	
	</shaders>	
	<materials>
		<material name="Default">
			<shader name="DefaultShaderNoTexture">
			</shader>
		</material>			
		<material name="DefaultTextured">
			<shader name="DefaultShader">
				<textures>
				</textures>				
			</shader>
		</material>					
	</materials>
</polycode>
