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Merge pull request #161 from mcclure/srsly

Remove accidentally checked in editor temp file
Ivan Safrin 13 rokov pred
rodič
commit
03aafbc12b
1 zmenil súbory, kde vykonal 0 pridanie a 279 odobranie
  1. 0 279
      Core/Contents/Include/PolyWinCore.h~

+ 0 - 279
Core/Contents/Include/PolyWinCore.h~

@@ -1,279 +0,0 @@
-/*
- Copyright (C) 2011 by Ivan Safrin
- 
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- 
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- 
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
-*/
-
-
-#pragma once
-#include "PolyGlobals.h"
-#include "PolyCore.h"
-#include "PolyInputKeys.h"
-#include "PolyInputEvent.h"
-#include "PolyRectangle.h"
-
-#include <winsock2.h>
-#include <windows.h>
-#include <windowsx.h>
-#include <WinUser.h>
-
-#include <MMSystem.h>
-#include <regstr.h>
-
-
-#include <vector>
-
-#ifndef VK_0
-#define VK_0	'0'
-#define VK_1	'1'
-#define VK_2	'2'
-#define VK_3	'3'
-#define VK_4	'4'
-#define VK_5	'5'
-#define VK_6	'6'
-#define VK_7	'7'
-#define VK_8	'8'
-#define VK_9	'9'
-#define VK_A	'A'
-#define VK_B	'B'
-#define VK_C	'C'
-#define VK_D	'D'
-#define VK_E	'E'
-#define VK_F	'F'
-#define VK_G	'G'
-#define VK_H	'H'
-#define VK_I	'I'
-#define VK_J	'J'
-#define VK_K	'K'
-#define VK_L	'L'
-#define VK_M	'M'
-#define VK_N	'N'
-#define VK_O	'O'
-#define VK_P	'P'
-#define VK_Q	'Q'
-#define VK_R	'R'
-#define VK_S	'S'
-#define VK_T	'T'
-#define VK_U	'U'
-#define VK_V	'V'
-#define VK_W	'W'
-#define VK_X	'X'
-#define VK_Y	'Y'
-#define VK_Z	'Z'
-#endif /* VK_0 */
-
-/* These keys haven't been defined, but were experimentally determined */
-#define VK_SEMICOLON	0xBA
-#define VK_EQUALS	0xBB
-#define VK_COMMA	0xBC
-#define VK_MINUS	0xBD
-#define VK_PERIOD	0xBE
-#define VK_SLASH	0xBF
-#define VK_GRAVE	0xC0
-#define VK_LBRACKET	0xDB
-#define VK_BACKSLASH	0xDC
-#define VK_RBRACKET	0xDD
-#define VK_APOSTROPHE	0xDE
-#define VK_BACKTICK	0xDF
-#define VK_OEM_102	0xE2
-
-#define EXTENDED_KEYMASK	(1<<24)
-
-#ifdef _MINGW
-#define NO_TOUCH_API 1
-#endif
-
-namespace Polycode {
-
-	class _PolyExport Win32Mutex : public CoreMutex {
-	public:
-		HANDLE winMutex; 
-	};
-
-	class _PolyExport Win32Event {
-	public:
-		int eventGroup;
-		int eventCode;		
-		int mouseX;
-		int mouseY;
-		TouchInfo touch;
-		std::vector<TouchInfo> touches;
-		PolyKEY keyCode;
-		wchar_t unicodeChar;		
-		char mouseButton;	
-		static const int INPUT_EVENT = 0;
-	};
-	
-	
-	class HIDGamepadAxis {
-		public:
-		//IOHIDElementCookie cookie;
-		//CFIndex logicalMin;
-		//CFIndex logicalMax;
-		bool hasNullState;
-		bool isHatSwitch;
-		bool isHatSwitchSecondAxis;
-	};
-
-	class HIDGamepadButton {
-		public:
-		//IOHIDElementCookie cookie;
-		int something;
-	};	
-	
-class Gamepad_devicePrivate {
-public:
-	UINT joystickID;
-	JOYINFOEX lastState;
-	int xAxisIndex;
-	int yAxisIndex;
-	int zAxisIndex;
-	int rAxisIndex;
-	int uAxisIndex;
-	int vAxisIndex;
-	int povXAxisIndex;
-	int povYAxisIndex;
-	UINT (* axisRanges)[2];
-};
-
-
-	class GamepadDeviceEntry  {
-		public:
-			GamepadDeviceEntry() {
-				numAxes = 0;
-			}
-			std::vector<HIDGamepadAxis> axisElements;
-			std::vector<HIDGamepadButton> buttonElements;			
-			unsigned int deviceID;
-			//IOHIDDeviceRef device;
-			unsigned int numAxes;
-			unsigned int numButtons;	
-			Gamepad_devicePrivate *privateData;
-		//	CoreInput *input;		
-	};
-
-	class _PolyExport Win32Core : public Core {
-		
-	public:
-		
-		Win32Core(PolycodeViewBase *view, int xRes, int yRes, bool fullScreen, bool vSync, int aaLevel, int anisotropyLevel, int frameRate,  int monitorIndex = -1);
-		~Win32Core();
-
-		void enableMouse(bool newval);
-		void warpCursor(int x, int y);
-		unsigned int getTicks();		
-		bool Update();
-
-		void setVSync(bool vSyncVal);
-
-		void handleKeyDown(LPARAM lParam, WPARAM wParam, wchar_t unicodeChar);
-		void handleKeyUp(LPARAM lParam, WPARAM wParam);
-		void handleMouseMove(LPARAM lParam, WPARAM wParam);
-		void handleMouseWheel(LPARAM lParam, WPARAM wParam);
-		void handleMouseDown(int mouseCode,LPARAM lParam, WPARAM wParam);
-		void handleMouseUp(int mouseCode,LPARAM lParam, WPARAM wParam);
-		void handleTouchEvent(LPARAM lParam, WPARAM wParam);
-
-		bool isMultiTouchEnabled() { return hasMultiTouch; }
-
-		void setVideoMode(int xRes, int yRes, bool fullScreen, bool vSync, int aaLevel, int anisotropyLevel);
-		
-		void initContext(bool usePixelFormat, unsigned int pixelFormat);
-		void destroyContext();
-
-		void createThread(Threaded *target);
-
-		PolyKEY mapKey(LPARAM lParam, WPARAM wParam);
-
-		void lockMutex(CoreMutex *mutex);
-		void unlockMutex(CoreMutex *mutex);
-		CoreMutex *createMutex();
-
-		void checkEvents();
-		void initKeymap();
-
-		void platformSleep(int msecs);
-
-		std::vector<Polycode::Rectangle> getVideoModes();
-
-		void handleAxisChange(GamepadDeviceEntry * device, int axisIndex, DWORD value);
-		void handleButtonChange(GamepadDeviceEntry * device, DWORD lastValue, DWORD value);
-		void handlePOVChange(GamepadDeviceEntry * device, DWORD lastValue, DWORD value);
-
-		void detectGamepads();
-		void initGamepad();
-		void shutdownGamepad();
-		void Gamepad_processEvents();
-
-		void initTouch();
-
-		// NEED TO IMPLEMENT:
-
-		String executeExternalCommand(String command) { return "";}
-
-		void openURL(String url) {}
-		void setCursor(int cursorType){ }
-		void copyStringToClipboard(const String& str) { }
-		String getClipboardString() { return ""; }
-
-		void createFolder(const String& folderPath) {}
-		void copyDiskItem(const String& itemPath, const String& destItemPath) {}
-		void moveDiskItem(const String& itemPath, const String& destItemPath) {}
-		String openFolderPicker()  { return "";}
-		void removeDiskItem(const String& itemPath)  {}
-		std::vector<String> openFilePicker(std::vector<CoreFileExtension> extensions, bool allowMultiple) { std::vector<String> ret; return ret;}
-		void resizeTo(int xRes, int yRes) { }
-		
-		std::vector<GamepadDeviceEntry*> gamepads;
-
-	private:
-
-		unsigned int nextDeviceID;
-		PolyKEY keyMap[1024];
-		unsigned int lastGamepadDetect;
-
-		std::vector<Win32Event> win32Events;
-
-		void initMultisample(int numSamples);
-
-		HWND hWnd;
-
-		int lastMouseX;
-		int lastMouseY;
-
-		bool isFullScreen;
-
-		HDC hDC;
-		HGLRC hRC;
-		unsigned int PixelFormat;
-		PIXELFORMATDESCRIPTOR pfd;
-		
-		// Tracks whether the system supports multitouch at runtime
-		bool hasMultiTouch;
-		
-#ifndef NO_TOUCH_API
-		// Create generic reference to any multitouch functions we need, so that we
-		// can make them available at runtime if the operating system supports it
-		// while still allowing fallback for older systems
-		// See: http://msdn.microsoft.com/en-us/library/ms683212(v=vs.85).aspx
-		typedef bool (WINAPI *GetTouchInputInfoType)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);
-		GetTouchInputInfoType GetTouchInputInfoFunc;
-#endif	
-	};
-}