|
@@ -100,7 +100,6 @@ namespace Polycode {
|
|
|
Quaternion operator* (const Quaternion& rkQ) const;
|
|
Quaternion operator* (const Quaternion& rkQ) const;
|
|
|
Quaternion operator* (Number fScalar) const;
|
|
Quaternion operator* (Number fScalar) const;
|
|
|
|
|
|
|
|
- #ifdef 0
|
|
|
|
|
// TODO: implement
|
|
// TODO: implement
|
|
|
inline void lookAt(const Vector3 &D, const Vector3 &upVector) {
|
|
inline void lookAt(const Vector3 &D, const Vector3 &upVector) {
|
|
|
/*
|
|
/*
|
|
@@ -117,7 +116,6 @@ namespace Polycode {
|
|
|
set( y.z - z.y , z.x - x.z, x.y - y.x, tr + 1.0f );
|
|
set( y.z - z.y , z.x - x.z, x.y - y.x, tr + 1.0f );
|
|
|
*/
|
|
*/
|
|
|
}
|
|
}
|
|
|
- #endif
|
|
|
|
|
|
|
|
|
|
void createFromMatrix(const Matrix4& matrix) {
|
|
void createFromMatrix(const Matrix4& matrix) {
|
|
|
Number tr, s, q[4];
|
|
Number tr, s, q[4];
|