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@@ -51,6 +51,8 @@ OpenGLVertexBuffer::OpenGLVertexBuffer(Mesh *mesh) : VertexBuffer() {
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glGenBuffersARB(1, &vertexBufferID);
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glGenBuffersARB(1, &vertexBufferID);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, vertexBufferID);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, vertexBufferID);
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+ meshType = mesh->getMeshType();
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+
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long bufferSize = 0;
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long bufferSize = 0;
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long newBufferSize = 0;
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long newBufferSize = 0;
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GLfloat *buffer = (GLfloat*)malloc(1);
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GLfloat *buffer = (GLfloat*)malloc(1);
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