فهرست منبع

More windows UWP stuff

Ivan Safrin 10 سال پیش
والد
کامیت
1f51db6d87

BIN
bin/windows/x64/OpenAL32.dll


BIN
bin/windows/x64/OpenAL32d.dll


BIN
bin/windows/x86/OpenAL32.dll


BIN
bin/windows/x86/OpenAL32d.dll


+ 8 - 43
build/windows/universal/TemplateApp/App.xaml.cpp

@@ -22,62 +22,34 @@ using namespace Windows::UI::Xaml::Interop;
 using namespace Windows::UI::Xaml::Media;
 using namespace Windows::UI::Xaml::Navigation;
 
-/// <summary>
-/// Initializes the singleton application object.  This is the first line of authored code
-/// executed, and as such is the logical equivalent of main() or WinMain().
-/// </summary>
 App::App()
 {
 	InitializeComponent();
 	Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
+
+	app = new PolycodeTemplateApp(NULL);
 }
 
-/// <summary>
-/// Invoked when the application is launched normally by the end user.	Other entry points
-/// will be used such as when the application is launched to open a specific file.
-/// </summary>
-/// <param name="e">Details about the launch request and process.</param>
+
 void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
 {
 
-#if _DEBUG
-		// Show graphics profiling information while debugging.
-		if (IsDebuggerPresent())
-		{
-			// Display the current frame rate counters
-			 DebugSettings->EnableFrameRateCounter = true;
-		}
-#endif
-
 	auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
-
-	// Do not repeat app initialization when the Window already has content,
-	// just ensure that the window is active
 	if (rootFrame == nullptr)
 	{
-		// Create a Frame to act as the navigation context and associate it with
-		// a SuspensionManager key
 		rootFrame = ref new Frame();
 
 		rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler(this, &App::OnNavigationFailed);
 
 		if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
 		{
-			// TODO: Restore the saved session state only when appropriate, scheduling the
-			// final launch steps after the restore is complete
-
 		}
 
 		if (rootFrame->Content == nullptr)
 		{
-			// When the navigation stack isn't restored navigate to the first page,
-			// configuring the new page by passing required information as a navigation
-			// parameter
 			rootFrame->Navigate(TypeName(MainPage::typeid), e->Arguments);
 		}
-		// Place the frame in the current Window
 		Window::Current->Content = rootFrame;
-		// Ensure the current window is active
 		Window::Current->Activate();
 	}
 	else
@@ -94,13 +66,6 @@ void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEvent
 	}
 }
 
-/// <summary>
-/// Invoked when application execution is being suspended.	Application state is saved
-/// without knowing whether the application will be terminated or resumed with the contents
-/// of memory still intact.
-/// </summary>
-/// <param name="sender">The source of the suspend request.</param>
-/// <param name="e">Details about the suspend request.</param>
 void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
 {
 	(void) sender;	// Unused parameter
@@ -109,12 +74,12 @@ void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
 	//TODO: Save application state and stop any background activity
 }
 
-/// <summary>
-/// Invoked when Navigation to a certain page fails
-/// </summary>
-/// <param name="sender">The Frame which failed navigation</param>
-/// <param name="e">Details about the navigation failure</param>
 void App::OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e)
 {
 	throw ref new FailureException("Failed to load Page " + e->SourcePageType.Name);
+}
+
+void App::Update()
+{
+	app->Update();
 }

+ 4 - 0
build/windows/universal/TemplateApp/App.xaml.h

@@ -6,6 +6,7 @@
 #pragma once
 
 #include "App.g.h"
+#include "PolycodeTemplateApp.h"
 
 namespace TemplateApp
 {
@@ -16,6 +17,7 @@ namespace TemplateApp
 	{
 	protected:
 		virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
+		void Update();
 
 	internal:
 		App();
@@ -23,5 +25,7 @@ namespace TemplateApp
 	private:
 		void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
 		void OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e);
+
+		PolycodeTemplateApp *app;
 	};
 }

+ 2 - 2
build/windows/universal/TemplateApp/PolycodeTemplateApp.cpp

@@ -11,7 +11,7 @@ PolycodeTemplateApp::PolycodeTemplateApp(PolycodeView *view) {
 	//CoreServices::getInstance()->getResourceManager()->addDirResource("default");
 
 	// Write your code here!
-    
+    /*
     Scene *scene = new Scene(Scene::SCENE_2D);
     scene->useClearColor = true;
     
@@ -19,7 +19,7 @@ PolycodeTemplateApp::PolycodeTemplateApp(PolycodeView *view) {
     test->setMaterialByName("Unlit");
     test->getLocalShaderOptions()->loadTextureForParam("diffuse", "main_icon.png");
     scene->addChild(test);
-    
+    */
 }
 
 PolycodeTemplateApp::~PolycodeTemplateApp() {

+ 4 - 1
build/windows/universal/TemplateApp/TemplateApp.vcxproj

@@ -173,9 +173,12 @@
       <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
       <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
       <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PreprocessorDefinitions>_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <CompileAs>Default</CompileAs>
     </ClCompile>
     <Link>
-      <AdditionalDependencies>Polycore.lib;zlib.lib;physfs.lib;OpenAL32.lib;freetype.lib;libogg.lib;libpng15_static.lib;libvorbis.lib;libvorbisfile.lib;lua5.1.lib;WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>Polycore.lib;zlib.lib;physfs.lib;freetype.lib;libogg.lib;libpng15_static.lib;libvorbis.lib;libvorbisfile.lib;lua5.1.lib;WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
     </Link>
   </ItemDefinitionGroup>
   <ItemGroup>

+ 0 - 718
include/al.h

@@ -1,718 +0,0 @@
-#ifndef AL_AL_H
-#define AL_AL_H
-
-#if defined(__cplusplus)
-extern "C" {
-#endif
-
-#ifndef AL_API
- #if defined(AL_LIBTYPE_STATIC)
-  #define AL_API
- #elif defined(_WIN32)
-  #define AL_API __declspec(dllimport)
- #else
-  #define AL_API extern
- #endif
-#endif
-
-#if defined(_WIN32)
- #define AL_APIENTRY __cdecl
-#else
- #define AL_APIENTRY
-#endif
-
-#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
- #pragma export on
-#endif
-
-/*
- * The OPENAL, ALAPI, ALAPIENTRY, AL_INVALID, AL_ILLEGAL_ENUM, and
- * AL_ILLEGAL_COMMAND macros are deprecated, but are included for
- * applications porting code from AL 1.0
- */
-#define OPENAL
-#define ALAPI AL_API
-#define ALAPIENTRY AL_APIENTRY
-#define AL_INVALID                                (-1)
-#define AL_ILLEGAL_ENUM                           AL_INVALID_ENUM
-#define AL_ILLEGAL_COMMAND                        AL_INVALID_OPERATION
-
-#define AL_VERSION_1_0
-#define AL_VERSION_1_1
-
-
-/** 8-bit boolean */
-typedef char ALboolean;
-
-/** character */
-typedef char ALchar;
-
-/** signed 8-bit 2's complement integer */
-typedef signed char ALbyte;
-
-/** unsigned 8-bit integer */
-typedef unsigned char ALubyte;
-
-/** signed 16-bit 2's complement integer */
-typedef short ALshort;
-
-/** unsigned 16-bit integer */
-typedef unsigned short ALushort;
-
-/** signed 32-bit 2's complement integer */
-typedef int ALint;
-
-/** unsigned 32-bit integer */
-typedef unsigned int ALuint;
-
-/** non-negative 32-bit binary integer size */
-typedef int ALsizei;
-
-/** enumerated 32-bit value */
-typedef int ALenum;
-
-/** 32-bit IEEE754 floating-point */
-typedef float ALfloat;
-
-/** 64-bit IEEE754 floating-point */
-typedef double ALdouble;
-
-/** void type (for opaque pointers only) */
-typedef void ALvoid;
-
-
-/* Enumerant values begin at column 50. No tabs. */
-
-/* "no distance model" or "no buffer" */
-#define AL_NONE                                   0
-
-/* Boolean False. */
-#define AL_FALSE                                  0
-
-/** Boolean True. */
-#define AL_TRUE                                   1
-
-/** Indicate Source has relative coordinates. */
-#define AL_SOURCE_RELATIVE                        0x202
-
-
-
-/**
- * Directional source, inner cone angle, in degrees.
- * Range:    [0-360] 
- * Default:  360
- */
-#define AL_CONE_INNER_ANGLE                       0x1001
-
-/**
- * Directional source, outer cone angle, in degrees.
- * Range:    [0-360] 
- * Default:  360
- */
-#define AL_CONE_OUTER_ANGLE                       0x1002
-
-/**
- * Specify the pitch to be applied at source.
- * Range:   [0.5-2.0]
- * Default: 1.0
- */
-#define AL_PITCH                                  0x1003
-  
-/** 
- * Specify the current location in three dimensional space.
- * OpenAL, like OpenGL, uses a right handed coordinate system,
- *  where in a frontal default view X (thumb) points right, 
- *  Y points up (index finger), and Z points towards the
- *  viewer/camera (middle finger). 
- * To switch from a left handed coordinate system, flip the
- *  sign on the Z coordinate.
- * Listener position is always in the world coordinate system.
- */ 
-#define AL_POSITION                               0x1004
-  
-/** Specify the current direction. */
-#define AL_DIRECTION                              0x1005
-  
-/** Specify the current velocity in three dimensional space. */
-#define AL_VELOCITY                               0x1006
-
-/**
- * Indicate whether source is looping.
- * Type: ALboolean?
- * Range:   [AL_TRUE, AL_FALSE]
- * Default: FALSE.
- */
-#define AL_LOOPING                                0x1007
-
-/**
- * Indicate the buffer to provide sound samples. 
- * Type: ALuint.
- * Range: any valid Buffer id.
- */
-#define AL_BUFFER                                 0x1009
-  
-/**
- * Indicate the gain (volume amplification) applied. 
- * Type:   ALfloat.
- * Range:  ]0.0-  ]
- * A value of 1.0 means un-attenuated/unchanged.
- * Each division by 2 equals an attenuation of -6dB.
- * Each multiplicaton with 2 equals an amplification of +6dB.
- * A value of 0.0 is meaningless with respect to a logarithmic
- *  scale; it is interpreted as zero volume - the channel
- *  is effectively disabled.
- */
-#define AL_GAIN                                   0x100A
-
-/*
- * Indicate minimum source attenuation
- * Type: ALfloat
- * Range:  [0.0 - 1.0]
- *
- * Logarthmic
- */
-#define AL_MIN_GAIN                               0x100D
-
-/**
- * Indicate maximum source attenuation
- * Type: ALfloat
- * Range:  [0.0 - 1.0]
- *
- * Logarthmic
- */
-#define AL_MAX_GAIN                               0x100E
-
-/**
- * Indicate listener orientation.
- *
- * at/up 
- */
-#define AL_ORIENTATION                            0x100F
-
-/**
- * Source state information.
- */
-#define AL_SOURCE_STATE                           0x1010
-#define AL_INITIAL                                0x1011
-#define AL_PLAYING                                0x1012
-#define AL_PAUSED                                 0x1013
-#define AL_STOPPED                                0x1014
-
-/**
- * Buffer Queue params
- */
-#define AL_BUFFERS_QUEUED                         0x1015
-#define AL_BUFFERS_PROCESSED                      0x1016
-
-/**
- * Source buffer position information
- */
-#define AL_SEC_OFFSET                             0x1024
-#define AL_SAMPLE_OFFSET                          0x1025
-#define AL_BYTE_OFFSET                            0x1026
-
-/*
- * Source type (Static, Streaming or undetermined)
- * Source is Static if a Buffer has been attached using AL_BUFFER
- * Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers
- * Source is undetermined when it has the NULL buffer attached
- */
-#define AL_SOURCE_TYPE                            0x1027
-#define AL_STATIC                                 0x1028
-#define AL_STREAMING                              0x1029
-#define AL_UNDETERMINED                           0x1030
-
-/** Sound samples: format specifier. */
-#define AL_FORMAT_MONO8                           0x1100
-#define AL_FORMAT_MONO16                          0x1101
-#define AL_FORMAT_STEREO8                         0x1102
-#define AL_FORMAT_STEREO16                        0x1103
-
-/**
- * source specific reference distance
- * Type: ALfloat
- * Range:  0.0 - +inf
- *
- * At 0.0, no distance attenuation occurs.  Default is
- * 1.0.
- */
-#define AL_REFERENCE_DISTANCE                     0x1020
-
-/**
- * source specific rolloff factor
- * Type: ALfloat
- * Range:  0.0 - +inf
- *
- */
-#define AL_ROLLOFF_FACTOR                         0x1021
-
-/**
- * Directional source, outer cone gain.
- *
- * Default:  0.0
- * Range:    [0.0 - 1.0]
- * Logarithmic
- */
-#define AL_CONE_OUTER_GAIN                        0x1022
-
-/**
- * Indicate distance above which sources are not
- * attenuated using the inverse clamped distance model.
- *
- * Default: +inf
- * Type: ALfloat
- * Range:  0.0 - +inf
- */
-#define AL_MAX_DISTANCE                           0x1023
-
-/** 
- * Sound samples: frequency, in units of Hertz [Hz].
- * This is the number of samples per second. Half of the
- *  sample frequency marks the maximum significant
- *  frequency component.
- */
-#define AL_FREQUENCY                              0x2001
-#define AL_BITS                                   0x2002
-#define AL_CHANNELS                               0x2003
-#define AL_SIZE                                   0x2004
-
-/**
- * Buffer state.
- *
- * Not supported for public use (yet).
- */
-#define AL_UNUSED                                 0x2010
-#define AL_PENDING                                0x2011
-#define AL_PROCESSED                              0x2012
-
-
-/** Errors: No Error. */
-#define AL_NO_ERROR                               0
-
-/** 
- * Invalid Name paramater passed to AL call.
- */
-#define AL_INVALID_NAME                           0xA001
-
-/** 
- * Invalid parameter passed to AL call.
- */
-#define AL_INVALID_ENUM                           0xA002
-
-/** 
- * Invalid enum parameter value.
- */
-#define AL_INVALID_VALUE                          0xA003
-
-/** 
- * Illegal call.
- */
-#define AL_INVALID_OPERATION                      0xA004
-
-  
-/**
- * No mojo.
- */
-#define AL_OUT_OF_MEMORY                          0xA005
-
-
-/** Context strings: Vendor Name. */
-#define AL_VENDOR                                 0xB001
-#define AL_VERSION                                0xB002
-#define AL_RENDERER                               0xB003
-#define AL_EXTENSIONS                             0xB004
-
-/** Global tweakage. */
-
-/**
- * Doppler scale.  Default 1.0
- */
-#define AL_DOPPLER_FACTOR                         0xC000
-
-/**
- * Tweaks speed of propagation.
- */
-#define AL_DOPPLER_VELOCITY                       0xC001
-
-/**
- * Speed of Sound in units per second
- */
-#define AL_SPEED_OF_SOUND                         0xC003
-
-/**
- * Distance models
- *
- * used in conjunction with DistanceModel
- *
- * implicit: NONE, which disances distance attenuation.
- */
-#define AL_DISTANCE_MODEL                         0xD000
-#define AL_INVERSE_DISTANCE                       0xD001
-#define AL_INVERSE_DISTANCE_CLAMPED               0xD002
-#define AL_LINEAR_DISTANCE                        0xD003
-#define AL_LINEAR_DISTANCE_CLAMPED                0xD004
-#define AL_EXPONENT_DISTANCE                      0xD005
-#define AL_EXPONENT_DISTANCE_CLAMPED              0xD006
-
-/*
- * Renderer State management
- */
-AL_API void AL_APIENTRY alEnable( ALenum capability );
-
-AL_API void AL_APIENTRY alDisable( ALenum capability ); 
-
-AL_API ALboolean AL_APIENTRY alIsEnabled( ALenum capability ); 
-
-
-/*
- * State retrieval
- */
-AL_API const ALchar* AL_APIENTRY alGetString( ALenum param );
-
-AL_API void AL_APIENTRY alGetBooleanv( ALenum param, ALboolean* data );
-
-AL_API void AL_APIENTRY alGetIntegerv( ALenum param, ALint* data );
-
-AL_API void AL_APIENTRY alGetFloatv( ALenum param, ALfloat* data );
-
-AL_API void AL_APIENTRY alGetDoublev( ALenum param, ALdouble* data );
-
-AL_API ALboolean AL_APIENTRY alGetBoolean( ALenum param );
-
-AL_API ALint AL_APIENTRY alGetInteger( ALenum param );
-
-AL_API ALfloat AL_APIENTRY alGetFloat( ALenum param );
-
-AL_API ALdouble AL_APIENTRY alGetDouble( ALenum param );
-
-
-/*
- * Error support.
- * Obtain the most recent error generated in the AL state machine.
- */
-AL_API ALenum AL_APIENTRY alGetError( void );
-
-
-/* 
- * Extension support.
- * Query for the presence of an extension, and obtain any appropriate
- * function pointers and enum values.
- */
-AL_API ALboolean AL_APIENTRY alIsExtensionPresent( const ALchar* extname );
-
-AL_API void* AL_APIENTRY alGetProcAddress( const ALchar* fname );
-
-AL_API ALenum AL_APIENTRY alGetEnumValue( const ALchar* ename );
-
-
-/*
- * LISTENER
- * Listener represents the location and orientation of the
- * 'user' in 3D-space.
- *
- * Properties include: -
- *
- * Gain         AL_GAIN         ALfloat
- * Position     AL_POSITION     ALfloat[3]
- * Velocity     AL_VELOCITY     ALfloat[3]
- * Orientation  AL_ORIENTATION  ALfloat[6] (Forward then Up vectors)
-*/
-
-/*
- * Set Listener parameters
- */
-AL_API void AL_APIENTRY alListenerf( ALenum param, ALfloat value );
-
-AL_API void AL_APIENTRY alListener3f( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
-
-AL_API void AL_APIENTRY alListenerfv( ALenum param, const ALfloat* values ); 
-
-AL_API void AL_APIENTRY alListeneri( ALenum param, ALint value );
-
-AL_API void AL_APIENTRY alListener3i( ALenum param, ALint value1, ALint value2, ALint value3 );
-
-AL_API void AL_APIENTRY alListeneriv( ALenum param, const ALint* values );
-
-/*
- * Get Listener parameters
- */
-AL_API void AL_APIENTRY alGetListenerf( ALenum param, ALfloat* value );
-
-AL_API void AL_APIENTRY alGetListener3f( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
-
-AL_API void AL_APIENTRY alGetListenerfv( ALenum param, ALfloat* values );
-
-AL_API void AL_APIENTRY alGetListeneri( ALenum param, ALint* value );
-
-AL_API void AL_APIENTRY alGetListener3i( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
-
-AL_API void AL_APIENTRY alGetListeneriv( ALenum param, ALint* values );
-
-
-/**
- * SOURCE
- * Sources represent individual sound objects in 3D-space.
- * Sources take the PCM data provided in the specified Buffer,
- * apply Source-specific modifications, and then
- * submit them to be mixed according to spatial arrangement etc.
- * 
- * Properties include: -
- *
- * Gain                              AL_GAIN                 ALfloat
- * Min Gain                          AL_MIN_GAIN             ALfloat
- * Max Gain                          AL_MAX_GAIN             ALfloat
- * Position                          AL_POSITION             ALfloat[3]
- * Velocity                          AL_VELOCITY             ALfloat[3]
- * Direction                         AL_DIRECTION            ALfloat[3]
- * Head Relative Mode                AL_SOURCE_RELATIVE      ALint (AL_TRUE or AL_FALSE)
- * Reference Distance                AL_REFERENCE_DISTANCE   ALfloat
- * Max Distance                      AL_MAX_DISTANCE         ALfloat
- * RollOff Factor                    AL_ROLLOFF_FACTOR       ALfloat
- * Inner Angle                       AL_CONE_INNER_ANGLE     ALint or ALfloat
- * Outer Angle                       AL_CONE_OUTER_ANGLE     ALint or ALfloat
- * Cone Outer Gain                   AL_CONE_OUTER_GAIN      ALint or ALfloat
- * Pitch                             AL_PITCH                ALfloat
- * Looping                           AL_LOOPING              ALint (AL_TRUE or AL_FALSE)
- * MS Offset                         AL_MSEC_OFFSET          ALint or ALfloat
- * Byte Offset                       AL_BYTE_OFFSET          ALint or ALfloat
- * Sample Offset                     AL_SAMPLE_OFFSET        ALint or ALfloat
- * Attached Buffer                   AL_BUFFER               ALint
- * State (Query only)                AL_SOURCE_STATE         ALint
- * Buffers Queued (Query only)       AL_BUFFERS_QUEUED       ALint
- * Buffers Processed (Query only)    AL_BUFFERS_PROCESSED    ALint
- */
-
-/* Create Source objects */
-AL_API void AL_APIENTRY alGenSources( ALsizei n, ALuint* sources ); 
-
-/* Delete Source objects */
-AL_API void AL_APIENTRY alDeleteSources( ALsizei n, const ALuint* sources );
-
-/* Verify a handle is a valid Source */ 
-AL_API ALboolean AL_APIENTRY alIsSource( ALuint sid ); 
-
-/*
- * Set Source parameters
- */
-AL_API void AL_APIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value ); 
-
-AL_API void AL_APIENTRY alSource3f( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
-
-AL_API void AL_APIENTRY alSourcefv( ALuint sid, ALenum param, const ALfloat* values ); 
-
-AL_API void AL_APIENTRY alSourcei( ALuint sid, ALenum param, ALint value ); 
-
-AL_API void AL_APIENTRY alSource3i( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
-
-AL_API void AL_APIENTRY alSourceiv( ALuint sid, ALenum param, const ALint* values );
-
-/*
- * Get Source parameters
- */
-AL_API void AL_APIENTRY alGetSourcef( ALuint sid, ALenum param, ALfloat* value );
-
-AL_API void AL_APIENTRY alGetSource3f( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
-
-AL_API void AL_APIENTRY alGetSourcefv( ALuint sid, ALenum param, ALfloat* values );
-
-AL_API void AL_APIENTRY alGetSourcei( ALuint sid,  ALenum param, ALint* value );
-
-AL_API void AL_APIENTRY alGetSource3i( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
-
-AL_API void AL_APIENTRY alGetSourceiv( ALuint sid,  ALenum param, ALint* values );
-
-
-/*
- * Source vector based playback calls
- */
-
-/* Play, replay, or resume (if paused) a list of Sources */
-AL_API void AL_APIENTRY alSourcePlayv( ALsizei ns, const ALuint *sids );
-
-/* Stop a list of Sources */
-AL_API void AL_APIENTRY alSourceStopv( ALsizei ns, const ALuint *sids );
-
-/* Rewind a list of Sources */
-AL_API void AL_APIENTRY alSourceRewindv( ALsizei ns, const ALuint *sids );
-
-/* Pause a list of Sources */
-AL_API void AL_APIENTRY alSourcePausev( ALsizei ns, const ALuint *sids );
-
-/*
- * Source based playback calls
- */
-
-/* Play, replay, or resume a Source */
-AL_API void AL_APIENTRY alSourcePlay( ALuint sid );
-
-/* Stop a Source */
-AL_API void AL_APIENTRY alSourceStop( ALuint sid );
-
-/* Rewind a Source (set playback postiton to beginning) */
-AL_API void AL_APIENTRY alSourceRewind( ALuint sid );
-
-/* Pause a Source */
-AL_API void AL_APIENTRY alSourcePause( ALuint sid );
-
-/*
- * Source Queuing 
- */
-AL_API void AL_APIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids );
-
-AL_API void AL_APIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids );
-
-
-/**
- * BUFFER
- * Buffer objects are storage space for sample data.
- * Buffers are referred to by Sources. One Buffer can be used
- * by multiple Sources.
- *
- * Properties include: -
- *
- * Frequency (Query only)    AL_FREQUENCY      ALint
- * Size (Query only)         AL_SIZE           ALint
- * Bits (Query only)         AL_BITS           ALint
- * Channels (Query only)     AL_CHANNELS       ALint
- */
-
-/* Create Buffer objects */
-AL_API void AL_APIENTRY alGenBuffers( ALsizei n, ALuint* buffers );
-
-/* Delete Buffer objects */
-AL_API void AL_APIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers );
-
-/* Verify a handle is a valid Buffer */
-AL_API ALboolean AL_APIENTRY alIsBuffer( ALuint bid );
-
-/* Specify the data to be copied into a buffer */
-AL_API void AL_APIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
-
-/*
- * Set Buffer parameters
- */
-AL_API void AL_APIENTRY alBufferf( ALuint bid, ALenum param, ALfloat value );
-
-AL_API void AL_APIENTRY alBuffer3f( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
-
-AL_API void AL_APIENTRY alBufferfv( ALuint bid, ALenum param, const ALfloat* values );
-
-AL_API void AL_APIENTRY alBufferi( ALuint bid, ALenum param, ALint value );
-
-AL_API void AL_APIENTRY alBuffer3i( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
-
-AL_API void AL_APIENTRY alBufferiv( ALuint bid, ALenum param, const ALint* values );
-
-/*
- * Get Buffer parameters
- */
-AL_API void AL_APIENTRY alGetBufferf( ALuint bid, ALenum param, ALfloat* value );
-
-AL_API void AL_APIENTRY alGetBuffer3f( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
-
-AL_API void AL_APIENTRY alGetBufferfv( ALuint bid, ALenum param, ALfloat* values );
-
-AL_API void AL_APIENTRY alGetBufferi( ALuint bid, ALenum param, ALint* value );
-
-AL_API void AL_APIENTRY alGetBuffer3i( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
-
-AL_API void AL_APIENTRY alGetBufferiv( ALuint bid, ALenum param, ALint* values );
-
-
-/*
- * Global Parameters
- */
-AL_API void AL_APIENTRY alDopplerFactor( ALfloat value );
-
-AL_API void AL_APIENTRY alDopplerVelocity( ALfloat value );
-
-AL_API void AL_APIENTRY alSpeedOfSound( ALfloat value );
-
-AL_API void AL_APIENTRY alDistanceModel( ALenum distanceModel );
-
-/*
- * Pointer-to-function types, useful for dynamically getting AL entry points.
- */
-typedef void           (AL_APIENTRY *LPALENABLE)( ALenum capability );
-typedef void           (AL_APIENTRY *LPALDISABLE)( ALenum capability ); 
-typedef ALboolean      (AL_APIENTRY *LPALISENABLED)( ALenum capability ); 
-typedef const ALchar*  (AL_APIENTRY *LPALGETSTRING)( ALenum param );
-typedef void           (AL_APIENTRY *LPALGETBOOLEANV)( ALenum param, ALboolean* data );
-typedef void           (AL_APIENTRY *LPALGETINTEGERV)( ALenum param, ALint* data );
-typedef void           (AL_APIENTRY *LPALGETFLOATV)( ALenum param, ALfloat* data );
-typedef void           (AL_APIENTRY *LPALGETDOUBLEV)( ALenum param, ALdouble* data );
-typedef ALboolean      (AL_APIENTRY *LPALGETBOOLEAN)( ALenum param );
-typedef ALint          (AL_APIENTRY *LPALGETINTEGER)( ALenum param );
-typedef ALfloat        (AL_APIENTRY *LPALGETFLOAT)( ALenum param );
-typedef ALdouble       (AL_APIENTRY *LPALGETDOUBLE)( ALenum param );
-typedef ALenum         (AL_APIENTRY *LPALGETERROR)( void );
-typedef ALboolean      (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar* extname );
-typedef void*          (AL_APIENTRY *LPALGETPROCADDRESS)( const ALchar* fname );
-typedef ALenum         (AL_APIENTRY *LPALGETENUMVALUE)( const ALchar* ename );
-typedef void           (AL_APIENTRY *LPALLISTENERF)( ALenum param, ALfloat value );
-typedef void           (AL_APIENTRY *LPALLISTENER3F)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
-typedef void           (AL_APIENTRY *LPALLISTENERFV)( ALenum param, const ALfloat* values );
-typedef void           (AL_APIENTRY *LPALLISTENERI)( ALenum param, ALint value );
-typedef void           (AL_APIENTRY *LPALLISTENER3I)( ALenum param, ALint value1, ALint value2, ALint value3 );
-typedef void           (AL_APIENTRY *LPALLISTENERIV)( ALenum param, const ALint* values );
-typedef void           (AL_APIENTRY *LPALGETLISTENERF)( ALenum param, ALfloat* value );
-typedef void           (AL_APIENTRY *LPALGETLISTENER3F)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
-typedef void           (AL_APIENTRY *LPALGETLISTENERFV)( ALenum param, ALfloat* values );
-typedef void           (AL_APIENTRY *LPALGETLISTENERI)( ALenum param, ALint* value );
-typedef void           (AL_APIENTRY *LPALGETLISTENER3I)( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
-typedef void           (AL_APIENTRY *LPALGETLISTENERIV)( ALenum param, ALint* values );
-typedef void           (AL_APIENTRY *LPALGENSOURCES)( ALsizei n, ALuint* sources ); 
-typedef void           (AL_APIENTRY *LPALDELETESOURCES)( ALsizei n, const ALuint* sources );
-typedef ALboolean      (AL_APIENTRY *LPALISSOURCE)( ALuint sid ); 
-typedef void           (AL_APIENTRY *LPALSOURCEF)( ALuint sid, ALenum param, ALfloat value); 
-typedef void           (AL_APIENTRY *LPALSOURCE3F)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
-typedef void           (AL_APIENTRY *LPALSOURCEFV)( ALuint sid, ALenum param, const ALfloat* values );
-typedef void           (AL_APIENTRY *LPALSOURCEI)( ALuint sid, ALenum param, ALint value); 
-typedef void           (AL_APIENTRY *LPALSOURCE3I)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
-typedef void           (AL_APIENTRY *LPALSOURCEIV)( ALuint sid, ALenum param, const ALint* values );
-typedef void           (AL_APIENTRY *LPALGETSOURCEF)( ALuint sid, ALenum param, ALfloat* value );
-typedef void           (AL_APIENTRY *LPALGETSOURCE3F)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
-typedef void           (AL_APIENTRY *LPALGETSOURCEFV)( ALuint sid, ALenum param, ALfloat* values );
-typedef void           (AL_APIENTRY *LPALGETSOURCEI)( ALuint sid, ALenum param, ALint* value );
-typedef void           (AL_APIENTRY *LPALGETSOURCE3I)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
-typedef void           (AL_APIENTRY *LPALGETSOURCEIV)( ALuint sid, ALenum param, ALint* values );
-typedef void           (AL_APIENTRY *LPALSOURCEPLAYV)( ALsizei ns, const ALuint *sids );
-typedef void           (AL_APIENTRY *LPALSOURCESTOPV)( ALsizei ns, const ALuint *sids );
-typedef void           (AL_APIENTRY *LPALSOURCEREWINDV)( ALsizei ns, const ALuint *sids );
-typedef void           (AL_APIENTRY *LPALSOURCEPAUSEV)( ALsizei ns, const ALuint *sids );
-typedef void           (AL_APIENTRY *LPALSOURCEPLAY)( ALuint sid );
-typedef void           (AL_APIENTRY *LPALSOURCESTOP)( ALuint sid );
-typedef void           (AL_APIENTRY *LPALSOURCEREWIND)( ALuint sid );
-typedef void           (AL_APIENTRY *LPALSOURCEPAUSE)( ALuint sid );
-typedef void           (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, const ALuint *bids );
-typedef void           (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, ALuint *bids );
-typedef void           (AL_APIENTRY *LPALGENBUFFERS)( ALsizei n, ALuint* buffers );
-typedef void           (AL_APIENTRY *LPALDELETEBUFFERS)( ALsizei n, const ALuint* buffers );
-typedef ALboolean      (AL_APIENTRY *LPALISBUFFER)( ALuint bid );
-typedef void           (AL_APIENTRY *LPALBUFFERDATA)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
-typedef void           (AL_APIENTRY *LPALBUFFERF)( ALuint bid, ALenum param, ALfloat value);
-typedef void           (AL_APIENTRY *LPALBUFFER3F)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
-typedef void           (AL_APIENTRY *LPALBUFFERFV)( ALuint bid, ALenum param, const ALfloat* values );
-typedef void           (AL_APIENTRY *LPALBUFFERI)( ALuint bid, ALenum param, ALint value);
-typedef void           (AL_APIENTRY *LPALBUFFER3I)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
-typedef void           (AL_APIENTRY *LPALBUFFERIV)( ALuint bid, ALenum param, const ALint* values );
-typedef void           (AL_APIENTRY *LPALGETBUFFERF)( ALuint bid, ALenum param, ALfloat* value );
-typedef void           (AL_APIENTRY *LPALGETBUFFER3F)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
-typedef void           (AL_APIENTRY *LPALGETBUFFERFV)( ALuint bid, ALenum param, ALfloat* values );
-typedef void           (AL_APIENTRY *LPALGETBUFFERI)( ALuint bid, ALenum param, ALint* value );
-typedef void           (AL_APIENTRY *LPALGETBUFFER3I)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
-typedef void           (AL_APIENTRY *LPALGETBUFFERIV)( ALuint bid, ALenum param, ALint* values );
-typedef void           (AL_APIENTRY *LPALDOPPLERFACTOR)( ALfloat value );
-typedef void           (AL_APIENTRY *LPALDOPPLERVELOCITY)( ALfloat value );
-typedef void           (AL_APIENTRY *LPALSPEEDOFSOUND)( ALfloat value );
-typedef void           (AL_APIENTRY *LPALDISTANCEMODEL)( ALenum distanceModel );
-
-#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
- #pragma export off
-#endif
-
-#if defined(__cplusplus)
-}  /* extern "C" */
-#endif
-
-#endif /* AL_AL_H */

+ 0 - 280
include/alc.h

@@ -1,280 +0,0 @@
-#ifndef AL_ALC_H
-#define AL_ALC_H
-
-#if defined(__cplusplus)
-extern "C" {
-#endif
-
-#ifndef ALC_API
- #if defined(AL_LIBTYPE_STATIC)
-  #define ALC_API
- #elif defined(_WIN32)
-  #define ALC_API __declspec(dllimport)
- #else
-  #define ALC_API extern
- #endif
-#endif
-
-#if defined(_WIN32)
- #define ALC_APIENTRY __cdecl
-#else
- #define ALC_APIENTRY
-#endif
-
-#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
- #pragma export on
-#endif
-
-/*
- * The ALCAPI, ALCAPIENTRY, and ALC_INVALID macros are deprecated, but are
- * included for applications porting code from AL 1.0
- */
-#define ALCAPI ALC_API
-#define ALCAPIENTRY ALC_APIENTRY
-#define ALC_INVALID 0
-
-
-#define ALC_VERSION_0_1         1
-
-typedef struct ALCdevice_struct ALCdevice;
-typedef struct ALCcontext_struct ALCcontext;
-
-
-/** 8-bit boolean */
-typedef char ALCboolean;
-
-/** character */
-typedef char ALCchar;
-
-/** signed 8-bit 2's complement integer */
-typedef signed char ALCbyte;
-
-/** unsigned 8-bit integer */
-typedef unsigned char ALCubyte;
-
-/** signed 16-bit 2's complement integer */
-typedef short ALCshort;
-
-/** unsigned 16-bit integer */
-typedef unsigned short ALCushort;
-
-/** signed 32-bit 2's complement integer */
-typedef int ALCint;
-
-/** unsigned 32-bit integer */
-typedef unsigned int ALCuint;
-
-/** non-negative 32-bit binary integer size */
-typedef int ALCsizei;
-
-/** enumerated 32-bit value */
-typedef int ALCenum;
-
-/** 32-bit IEEE754 floating-point */
-typedef float ALCfloat;
-
-/** 64-bit IEEE754 floating-point */
-typedef double ALCdouble;
-
-/** void type (for opaque pointers only) */
-typedef void ALCvoid;
-
-
-/* Enumerant values begin at column 50. No tabs. */
-
-/* Boolean False. */
-#define ALC_FALSE                                0
-
-/* Boolean True. */
-#define ALC_TRUE                                 1
-
-/**
- * followed by <int> Hz
- */
-#define ALC_FREQUENCY                            0x1007
-
-/**
- * followed by <int> Hz
- */
-#define ALC_REFRESH                              0x1008
-
-/**
- * followed by AL_TRUE, AL_FALSE
- */
-#define ALC_SYNC                                 0x1009
-
-/**
- * followed by <int> Num of requested Mono (3D) Sources
- */
-#define ALC_MONO_SOURCES                         0x1010
-
-/**
- * followed by <int> Num of requested Stereo Sources
- */
-#define ALC_STEREO_SOURCES                       0x1011
-
-/**
- * errors
- */
-
-/**
- * No error
- */
-#define ALC_NO_ERROR                             0
-
-/**
- * No device
- */
-#define ALC_INVALID_DEVICE                       0xA001
-
-/**
- * invalid context ID
- */
-#define ALC_INVALID_CONTEXT                      0xA002
-
-/**
- * bad enum
- */
-#define ALC_INVALID_ENUM                         0xA003
-
-/**
- * bad value
- */
-#define ALC_INVALID_VALUE                        0xA004
-
-/**
- * Out of memory.
- */
-#define ALC_OUT_OF_MEMORY                        0xA005
-
-
-/**
- * The Specifier string for default device
- */
-#define ALC_DEFAULT_DEVICE_SPECIFIER             0x1004
-#define ALC_DEVICE_SPECIFIER                     0x1005
-#define ALC_EXTENSIONS                           0x1006
-
-#define ALC_MAJOR_VERSION                        0x1000
-#define ALC_MINOR_VERSION                        0x1001
-
-#define ALC_ATTRIBUTES_SIZE                      0x1002
-#define ALC_ALL_ATTRIBUTES                       0x1003
-
-
-/**
- * Capture extension
- */
-#define ALC_EXT_CAPTURE 1
-#define ALC_CAPTURE_DEVICE_SPECIFIER             0x310
-#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER     0x311
-#define ALC_CAPTURE_SAMPLES                      0x312
-
-
-/**
- * ALC_ENUMERATE_ALL_EXT enums
- */
-#define ALC_ENUMERATE_ALL_EXT 1
-#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER        0x1012
-#define ALC_ALL_DEVICES_SPECIFIER                0x1013
-
-
-/*
- * Context Management
- */
-ALC_API ALCcontext *    ALC_APIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist );
-
-ALC_API ALCboolean      ALC_APIENTRY alcMakeContextCurrent( ALCcontext *context );
-
-ALC_API void            ALC_APIENTRY alcProcessContext( ALCcontext *context );
-
-ALC_API void            ALC_APIENTRY alcSuspendContext( ALCcontext *context );
-
-ALC_API void            ALC_APIENTRY alcDestroyContext( ALCcontext *context );
-
-ALC_API ALCcontext *    ALC_APIENTRY alcGetCurrentContext( void );
-
-ALC_API ALCdevice*      ALC_APIENTRY alcGetContextsDevice( ALCcontext *context );
-
-
-/*
- * Device Management
- */
-ALC_API ALCdevice *     ALC_APIENTRY alcOpenDevice( const ALCchar *devicename );
-
-ALC_API ALCboolean      ALC_APIENTRY alcCloseDevice( ALCdevice *device );
-
-
-/*
- * Error support.
- * Obtain the most recent Context error
- */
-ALC_API ALCenum         ALC_APIENTRY alcGetError( ALCdevice *device );
-
-
-/* 
- * Extension support.
- * Query for the presence of an extension, and obtain any appropriate
- * function pointers and enum values.
- */
-ALC_API ALCboolean      ALC_APIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname );
-
-ALC_API void  *         ALC_APIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname );
-
-ALC_API ALCenum         ALC_APIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname );
-
-
-/*
- * Query functions
- */
-ALC_API const ALCchar * ALC_APIENTRY alcGetString( ALCdevice *device, ALCenum param );
-
-ALC_API void            ALC_APIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data );
-
-
-/*
- * Capture functions
- */
-ALC_API ALCdevice*      ALC_APIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
-
-ALC_API ALCboolean      ALC_APIENTRY alcCaptureCloseDevice( ALCdevice *device );
-
-ALC_API void            ALC_APIENTRY alcCaptureStart( ALCdevice *device );
-
-ALC_API void            ALC_APIENTRY alcCaptureStop( ALCdevice *device );
-
-ALC_API void            ALC_APIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
-
-/*
- * Pointer-to-function types, useful for dynamically getting ALC entry points.
- */
-typedef ALCcontext *   (ALC_APIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist);
-typedef ALCboolean     (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context );
-typedef void           (ALC_APIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context );
-typedef void           (ALC_APIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context );
-typedef void           (ALC_APIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context );
-typedef ALCcontext *   (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)( void );
-typedef ALCdevice *    (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context );
-typedef ALCdevice *    (ALC_APIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename );
-typedef ALCboolean     (ALC_APIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device );
-typedef ALCenum        (ALC_APIENTRY *LPALCGETERROR)( ALCdevice *device );
-typedef ALCboolean     (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname );
-typedef void *         (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname );
-typedef ALCenum        (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname );
-typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param );
-typedef void           (ALC_APIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest );
-typedef ALCdevice *    (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
-typedef ALCboolean     (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device );
-typedef void           (ALC_APIENTRY *LPALCCAPTURESTART)( ALCdevice *device );
-typedef void           (ALC_APIENTRY *LPALCCAPTURESTOP)( ALCdevice *device );
-typedef void           (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
-
-#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
- #pragma export off
-#endif
-
-#if defined(__cplusplus)
-}
-#endif
-
-#endif /* AL_ALC_H */

+ 0 - 296
include/alext.h

@@ -1,296 +0,0 @@
-/**
- * OpenAL cross platform audio library
- * Copyright (C) 2008 by authors.
- * This library is free software; you can redistribute it and/or
- *  modify it under the terms of the GNU Library General Public
- *  License as published by the Free Software Foundation; either
- *  version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- *  Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- *  License along with this library; if not, write to the
- *  Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- *  Boston, MA  02111-1307, USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
-#ifndef AL_ALEXT_H
-#define AL_ALEXT_H
-
-#include <stddef.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef AL_LOKI_IMA_ADPCM_format
-#define AL_LOKI_IMA_ADPCM_format 1
-#define AL_FORMAT_IMA_ADPCM_MONO16_EXT           0x10000
-#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT         0x10001
-#endif
-
-#ifndef AL_LOKI_WAVE_format
-#define AL_LOKI_WAVE_format 1
-#define AL_FORMAT_WAVE_EXT                       0x10002
-#endif
-
-#ifndef AL_EXT_vorbis
-#define AL_EXT_vorbis 1
-#define AL_FORMAT_VORBIS_EXT                     0x10003
-#endif
-
-#ifndef AL_LOKI_quadriphonic
-#define AL_LOKI_quadriphonic 1
-#define AL_FORMAT_QUAD8_LOKI                     0x10004
-#define AL_FORMAT_QUAD16_LOKI                    0x10005
-#endif
-
-#ifndef AL_EXT_float32
-#define AL_EXT_float32 1
-#define AL_FORMAT_MONO_FLOAT32                   0x10010
-#define AL_FORMAT_STEREO_FLOAT32                 0x10011
-#endif
-
-#ifndef AL_EXT_double
-#define AL_EXT_double 1
-#define AL_FORMAT_MONO_DOUBLE_EXT                0x10012
-#define AL_FORMAT_STEREO_DOUBLE_EXT              0x10013
-#endif
-
-#ifndef AL_EXT_MULAW
-#define AL_EXT_MULAW 1
-#define AL_FORMAT_MONO_MULAW_EXT                 0x10014
-#define AL_FORMAT_STEREO_MULAW_EXT               0x10015
-#endif
-
-#ifndef AL_EXT_ALAW
-#define AL_EXT_ALAW 1
-#define AL_FORMAT_MONO_ALAW_EXT                  0x10016
-#define AL_FORMAT_STEREO_ALAW_EXT                0x10017
-#endif
-
-#ifndef ALC_LOKI_audio_channel
-#define ALC_LOKI_audio_channel 1
-#define ALC_CHAN_MAIN_LOKI                       0x500001
-#define ALC_CHAN_PCM_LOKI                        0x500002
-#define ALC_CHAN_CD_LOKI                         0x500003
-#endif
-
-#ifndef AL_EXT_MCFORMATS
-#define AL_EXT_MCFORMATS 1
-#define AL_FORMAT_QUAD8                          0x1204
-#define AL_FORMAT_QUAD16                         0x1205
-#define AL_FORMAT_QUAD32                         0x1206
-#define AL_FORMAT_REAR8                          0x1207
-#define AL_FORMAT_REAR16                         0x1208
-#define AL_FORMAT_REAR32                         0x1209
-#define AL_FORMAT_51CHN8                         0x120A
-#define AL_FORMAT_51CHN16                        0x120B
-#define AL_FORMAT_51CHN32                        0x120C
-#define AL_FORMAT_61CHN8                         0x120D
-#define AL_FORMAT_61CHN16                        0x120E
-#define AL_FORMAT_61CHN32                        0x120F
-#define AL_FORMAT_71CHN8                         0x1210
-#define AL_FORMAT_71CHN16                        0x1211
-#define AL_FORMAT_71CHN32                        0x1212
-#endif
-
-#ifndef AL_EXT_MULAW_MCFORMATS
-#define AL_EXT_MULAW_MCFORMATS 1
-#define AL_FORMAT_MONO_MULAW                     0x10014
-#define AL_FORMAT_STEREO_MULAW                   0x10015
-#define AL_FORMAT_QUAD_MULAW                     0x10021
-#define AL_FORMAT_REAR_MULAW                     0x10022
-#define AL_FORMAT_51CHN_MULAW                    0x10023
-#define AL_FORMAT_61CHN_MULAW                    0x10024
-#define AL_FORMAT_71CHN_MULAW                    0x10025
-#endif
-
-#ifndef AL_EXT_IMA4
-#define AL_EXT_IMA4 1
-#define AL_FORMAT_MONO_IMA4                      0x1300
-#define AL_FORMAT_STEREO_IMA4                    0x1301
-#endif
-
-#ifndef AL_EXT_STATIC_BUFFER
-#define AL_EXT_STATIC_BUFFER 1
-typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
-#endif
-#endif
-
-#ifndef ALC_EXT_EFX
-#define ALC_EXT_EFX 1
-#include "efx.h"
-#endif
-
-#ifndef ALC_EXT_disconnect
-#define ALC_EXT_disconnect 1
-#define ALC_CONNECTED                            0x313
-#endif
-
-#ifndef ALC_EXT_thread_local_context
-#define ALC_EXT_thread_local_context 1
-typedef ALCboolean  (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
-typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
-#ifdef AL_ALEXT_PROTOTYPES
-ALC_API ALCboolean  ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
-ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
-#endif
-#endif
-
-#ifndef AL_EXT_source_distance_model
-#define AL_EXT_source_distance_model 1
-#define AL_SOURCE_DISTANCE_MODEL                 0x200
-#endif
-
-#ifndef AL_SOFT_buffer_sub_data
-#define AL_SOFT_buffer_sub_data 1
-#define AL_BYTE_RW_OFFSETS_SOFT                  0x1031
-#define AL_SAMPLE_RW_OFFSETS_SOFT                0x1032
-typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
-#endif
-#endif
-
-#ifndef AL_SOFT_loop_points
-#define AL_SOFT_loop_points 1
-#define AL_LOOP_POINTS_SOFT                      0x2015
-#endif
-
-#ifndef AL_EXT_FOLDBACK
-#define AL_EXT_FOLDBACK 1
-#define AL_EXT_FOLDBACK_NAME                     "AL_EXT_FOLDBACK"
-#define AL_FOLDBACK_EVENT_BLOCK                  0x4112
-#define AL_FOLDBACK_EVENT_START                  0x4111
-#define AL_FOLDBACK_EVENT_STOP                   0x4113
-#define AL_FOLDBACK_MODE_MONO                    0x4101
-#define AL_FOLDBACK_MODE_STEREO                  0x4102
-typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
-typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
-typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
-AL_API void AL_APIENTRY alRequestFoldbackStop(void);
-#endif
-#endif
-
-#ifndef ALC_EXT_DEDICATED
-#define ALC_EXT_DEDICATED 1
-#define AL_DEDICATED_GAIN                        0x0001
-#define AL_EFFECT_DEDICATED_DIALOGUE             0x9001
-#define AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT 0x9000
-#endif
-
-#ifndef AL_SOFT_buffer_samples
-#define AL_SOFT_buffer_samples 1
-/* Channel configurations */
-#define AL_MONO_SOFT                             0x1500
-#define AL_STEREO_SOFT                           0x1501
-#define AL_REAR_SOFT                             0x1502
-#define AL_QUAD_SOFT                             0x1503
-#define AL_5POINT1_SOFT                          0x1504
-#define AL_6POINT1_SOFT                          0x1505
-#define AL_7POINT1_SOFT                          0x1506
-
-/* Sample types */
-#define AL_BYTE_SOFT                             0x1400
-#define AL_UNSIGNED_BYTE_SOFT                    0x1401
-#define AL_SHORT_SOFT                            0x1402
-#define AL_UNSIGNED_SHORT_SOFT                   0x1403
-#define AL_INT_SOFT                              0x1404
-#define AL_UNSIGNED_INT_SOFT                     0x1405
-#define AL_FLOAT_SOFT                            0x1406
-#define AL_DOUBLE_SOFT                           0x1407
-#define AL_BYTE3_SOFT                            0x1408
-#define AL_UNSIGNED_BYTE3_SOFT                   0x1409
-
-/* Storage formats */
-#define AL_MONO8_SOFT                            0x1100
-#define AL_MONO16_SOFT                           0x1101
-#define AL_MONO32F_SOFT                          0x10010
-#define AL_STEREO8_SOFT                          0x1102
-#define AL_STEREO16_SOFT                         0x1103
-#define AL_STEREO32F_SOFT                        0x10011
-#define AL_QUAD8_SOFT                            0x1204
-#define AL_QUAD16_SOFT                           0x1205
-#define AL_QUAD32F_SOFT                          0x1206
-#define AL_REAR8_SOFT                            0x1207
-#define AL_REAR16_SOFT                           0x1208
-#define AL_REAR32F_SOFT                          0x1209
-#define AL_5POINT1_8_SOFT                        0x120A
-#define AL_5POINT1_16_SOFT                       0x120B
-#define AL_5POINT1_32F_SOFT                      0x120C
-#define AL_6POINT1_8_SOFT                        0x120D
-#define AL_6POINT1_16_SOFT                       0x120E
-#define AL_6POINT1_32F_SOFT                      0x120F
-#define AL_7POINT1_8_SOFT                        0x1210
-#define AL_7POINT1_16_SOFT                       0x1211
-#define AL_7POINT1_32F_SOFT                      0x1212
-
-/* Buffer attributes */
-#define AL_INTERNAL_FORMAT_SOFT                  0x2008
-#define AL_BYTE_LENGTH_SOFT                      0x2009
-#define AL_SAMPLE_LENGTH_SOFT                    0x200A
-#define AL_SEC_LENGTH_SOFT                       0x200B
-
-typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*);
-typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*);
-typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*);
-typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum);
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
-AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
-AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data);
-AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
-#endif
-#endif
-
-#ifndef AL_SOFT_direct_channels
-#define AL_SOFT_direct_channels 1
-#define AL_DIRECT_CHANNELS_SOFT                  0x1033
-#endif
-
-#ifndef ALC_SOFT_loopback
-#define ALC_SOFT_loopback 1
-#define ALC_FORMAT_CHANNELS_SOFT                 0x1990
-#define ALC_FORMAT_TYPE_SOFT                     0x1991
-
-/* Sample types */
-#define ALC_BYTE_SOFT                            0x1400
-#define ALC_UNSIGNED_BYTE_SOFT                   0x1401
-#define ALC_SHORT_SOFT                           0x1402
-#define ALC_UNSIGNED_SHORT_SOFT                  0x1403
-#define ALC_INT_SOFT                             0x1404
-#define ALC_UNSIGNED_INT_SOFT                    0x1405
-#define ALC_FLOAT_SOFT                           0x1406
-
-/* Channel configurations */
-#define ALC_MONO_SOFT                            0x1500
-#define ALC_STEREO_SOFT                          0x1501
-#define ALC_QUAD_SOFT                            0x1503
-#define ALC_5POINT1_SOFT                         0x1504
-#define ALC_6POINT1_SOFT                         0x1505
-#define ALC_7POINT1_SOFT                         0x1506
-
-typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*);
-typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum);
-typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei);
-#ifdef AL_ALEXT_PROTOTYPES
-ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName);
-ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type);
-ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
-#endif
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif

+ 0 - 3
include/efx-creative.h

@@ -1,3 +0,0 @@
-/* The tokens that would be defined here are already defined in efx.h. This
- * empty file is here to provide compatibility with Windows-based projects
- * that would include it. */

+ 0 - 402
include/efx-presets.h

@@ -1,402 +0,0 @@
-/* Reverb presets for EFX */
-
-#ifndef EFX_PRESETS_H
-#define EFX_PRESETS_H
-
-#ifndef EFXEAXREVERBPROPERTIES_DEFINED
-#define EFXEAXREVERBPROPERTIES_DEFINED
-typedef struct {
-    float flDensity;
-    float flDiffusion;
-    float flGain;
-    float flGainHF;
-    float flGainLF;
-    float flDecayTime;
-    float flDecayHFRatio;
-    float flDecayLFRatio;
-    float flReflectionsGain;
-    float flReflectionsDelay;
-    float flReflectionsPan[3];
-    float flLateReverbGain;
-    float flLateReverbDelay;
-    float flLateReverbPan[3];
-    float flEchoTime;
-    float flEchoDepth;
-    float flModulationTime;
-    float flModulationDepth;
-    float flAirAbsorptionGainHF;
-    float flHFReference;
-    float flLFReference;
-    float flRoomRolloffFactor;
-    int   iDecayHFLimit;
-} EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES;
-#endif
-
-/* Default Presets */
-
-#define EFX_REVERB_PRESET_GENERIC \
-    { 1.0000f, 1.0000f, 0.3162f, 0.8913f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PADDEDCELL \
-    { 0.1715f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.1700f, 0.1000f, 1.0000f, 0.2500f, 0.0010f, { 0.0000f, 0.0000f, 0.0000f }, 1.2691f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ROOM \
-    { 0.4287f, 1.0000f, 0.3162f, 0.5929f, 1.0000f, 0.4000f, 0.8300f, 1.0000f, 0.1503f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.0629f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_BATHROOM \
-    { 0.1715f, 1.0000f, 0.3162f, 0.2512f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.6531f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 3.2734f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_LIVINGROOM \
-    { 0.9766f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.5000f, 0.1000f, 1.0000f, 0.2051f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2805f, 0.0040f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_STONEROOM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 2.3100f, 0.6400f, 1.0000f, 0.4411f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1003f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_AUDITORIUM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.5781f, 1.0000f, 4.3200f, 0.5900f, 1.0000f, 0.4032f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7170f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CONCERTHALL \
-    { 1.0000f, 1.0000f, 0.3162f, 0.5623f, 1.0000f, 3.9200f, 0.7000f, 1.0000f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.9977f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CAVE \
-    { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 2.9100f, 1.3000f, 1.0000f, 0.5000f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.7063f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_ARENA \
-    { 1.0000f, 1.0000f, 0.3162f, 0.4477f, 1.0000f, 7.2400f, 0.3300f, 1.0000f, 0.2612f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.0186f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_HANGAR \
-    { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 10.0500f, 0.2300f, 1.0000f, 0.5000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2560f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CARPETEDHALLWAY \
-    { 0.4287f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 0.3000f, 0.1000f, 1.0000f, 0.1215f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.1531f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_HALLWAY \
-    { 0.3645f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 1.4900f, 0.5900f, 1.0000f, 0.2458f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.6615f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_STONECORRIDOR \
-    { 1.0000f, 1.0000f, 0.3162f, 0.7612f, 1.0000f, 2.7000f, 0.7900f, 1.0000f, 0.2472f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 1.5758f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ALLEY \
-    { 1.0000f, 0.3000f, 0.3162f, 0.7328f, 1.0000f, 1.4900f, 0.8600f, 1.0000f, 0.2500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.9954f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.9500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FOREST \
-    { 1.0000f, 0.3000f, 0.3162f, 0.0224f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.0525f, 0.1620f, { 0.0000f, 0.0000f, 0.0000f }, 0.7682f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CITY \
-    { 1.0000f, 0.5000f, 0.3162f, 0.3981f, 1.0000f, 1.4900f, 0.6700f, 1.0000f, 0.0730f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1427f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_MOUNTAINS \
-    { 1.0000f, 0.2700f, 0.3162f, 0.0562f, 1.0000f, 1.4900f, 0.2100f, 1.0000f, 0.0407f, 0.3000f, { 0.0000f, 0.0000f, 0.0000f }, 0.1919f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_QUARRY \
-    { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0000f, 0.0610f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.7000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PLAIN \
-    { 1.0000f, 0.2100f, 0.3162f, 0.1000f, 1.0000f, 1.4900f, 0.5000f, 1.0000f, 0.0585f, 0.1790f, { 0.0000f, 0.0000f, 0.0000f }, 0.1089f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PARKINGLOT \
-    { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 1.6500f, 1.5000f, 1.0000f, 0.2082f, 0.0080f, { 0.0000f, 0.0000f, 0.0000f }, 0.2652f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_SEWERPIPE \
-    { 0.3071f, 0.8000f, 0.3162f, 0.3162f, 1.0000f, 2.8100f, 0.1400f, 1.0000f, 1.6387f, 0.0140f, { 0.0000f, 0.0000f, 0.0000f }, 3.2471f, 0.0210f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_UNDERWATER \
-    { 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 7.0795f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DRUGGED \
-    { 0.4287f, 0.5000f, 0.3162f, 1.0000f, 1.0000f, 8.3900f, 1.3900f, 1.0000f, 0.8760f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 3.1081f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_DIZZY \
-    { 0.3645f, 0.6000f, 0.3162f, 0.6310f, 1.0000f, 17.2300f, 0.5600f, 1.0000f, 0.1392f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4937f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.8100f, 0.3100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_PSYCHOTIC \
-    { 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-/* Castle Presets */
-
-#define EFX_REVERB_PRESET_CASTLE_SMALLROOM \
-    { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 1.2200f, 0.8300f, 0.3100f, 0.8913f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE \
-    { 1.0000f, 0.8900f, 0.3162f, 0.3162f, 0.1000f, 2.3200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_MEDIUMROOM \
-    { 1.0000f, 0.9300f, 0.3162f, 0.2818f, 0.1000f, 2.0400f, 0.8300f, 0.4600f, 0.6310f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1550f, 0.0300f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_LARGEROOM \
-    { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.1259f, 2.5300f, 0.8300f, 0.5000f, 0.4467f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1850f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_LONGPASSAGE \
-    { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 3.4200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_HALL \
-    { 1.0000f, 0.8100f, 0.3162f, 0.2818f, 0.1778f, 3.1400f, 0.7900f, 0.6200f, 0.1778f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_CUPBOARD \
-    { 1.0000f, 0.8900f, 0.3162f, 0.2818f, 0.1000f, 0.6700f, 0.8700f, 0.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 3.5481f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CASTLE_COURTYARD \
-    { 1.0000f, 0.4200f, 0.3162f, 0.4467f, 0.1995f, 2.1300f, 0.6100f, 0.2300f, 0.2239f, 0.1600f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3700f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_CASTLE_ALCOVE \
-    { 1.0000f, 0.8900f, 0.3162f, 0.5012f, 0.1000f, 1.6400f, 0.8700f, 0.3100f, 1.0000f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
-
-/* Factory Presets */
-
-#define EFX_REVERB_PRESET_FACTORY_SMALLROOM \
-    { 0.3645f, 0.8200f, 0.3162f, 0.7943f, 0.5012f, 1.7200f, 0.6500f, 1.3100f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.1190f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE \
-    { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 2.5300f, 0.6500f, 1.3100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_MEDIUMROOM \
-    { 0.4287f, 0.8200f, 0.2512f, 0.7943f, 0.5012f, 2.7600f, 0.6500f, 1.3100f, 0.2818f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1740f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_LARGEROOM \
-    { 0.4287f, 0.7500f, 0.2512f, 0.7079f, 0.6310f, 4.2400f, 0.5100f, 1.3100f, 0.1778f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2310f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_LONGPASSAGE \
-    { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 4.0600f, 0.6500f, 1.3100f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_HALL \
-    { 0.4287f, 0.7500f, 0.3162f, 0.7079f, 0.6310f, 7.4300f, 0.5100f, 1.3100f, 0.0631f, 0.0730f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_CUPBOARD \
-    { 0.3071f, 0.6300f, 0.2512f, 0.7943f, 0.5012f, 0.4900f, 0.6500f, 1.3100f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.1070f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_COURTYARD \
-    { 0.3071f, 0.5700f, 0.3162f, 0.3162f, 0.6310f, 2.3200f, 0.2900f, 0.5600f, 0.2239f, 0.1400f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2900f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_FACTORY_ALCOVE \
-    { 0.3645f, 0.5900f, 0.2512f, 0.7943f, 0.5012f, 3.1400f, 0.6500f, 1.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1140f, 0.1000f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
-
-/* Ice Palace Presets */
-
-#define EFX_REVERB_PRESET_ICEPALACE_SMALLROOM \
-    { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 1.5100f, 1.5300f, 0.2700f, 0.8913f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1640f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE \
-    { 1.0000f, 0.7500f, 0.3162f, 0.5623f, 0.2818f, 1.7900f, 1.4600f, 0.2800f, 0.5012f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM \
-    { 1.0000f, 0.8700f, 0.3162f, 0.5623f, 0.4467f, 2.2200f, 1.5300f, 0.3200f, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_LARGEROOM \
-    { 1.0000f, 0.8100f, 0.3162f, 0.5623f, 0.4467f, 3.1400f, 1.5300f, 0.3200f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE \
-    { 1.0000f, 0.7700f, 0.3162f, 0.5623f, 0.3981f, 3.0100f, 1.4600f, 0.2800f, 0.7943f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.0400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_HALL \
-    { 1.0000f, 0.7600f, 0.3162f, 0.4467f, 0.5623f, 5.4900f, 1.5300f, 0.3800f, 0.1122f, 0.0540f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0520f, { 0.0000f, 0.0000f, 0.0000f }, 0.2260f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_CUPBOARD \
-    { 1.0000f, 0.8300f, 0.3162f, 0.5012f, 0.2239f, 0.7600f, 1.5300f, 0.2600f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1430f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_COURTYARD \
-    { 1.0000f, 0.5900f, 0.3162f, 0.2818f, 0.3162f, 2.0400f, 1.2000f, 0.3800f, 0.3162f, 0.1730f, { 0.0000f, 0.0000f, 0.0000f }, 0.3162f, 0.0430f, { 0.0000f, 0.0000f, 0.0000f }, 0.2350f, 0.4800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_ICEPALACE_ALCOVE \
-    { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 2.7600f, 1.4600f, 0.2800f, 1.1220f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1610f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
-
-/* Space Station Presets */
-
-#define EFX_REVERB_PRESET_SPACESTATION_SMALLROOM \
-    { 0.2109f, 0.7000f, 0.3162f, 0.7079f, 0.8913f, 1.7200f, 0.8200f, 0.5500f, 0.7943f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 0.1880f, 0.2600f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE \
-    { 0.2109f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 3.5700f, 0.5000f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1720f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM \
-    { 0.2109f, 0.7500f, 0.3162f, 0.6310f, 0.8913f, 3.0100f, 0.5000f, 0.5500f, 0.3981f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2090f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_LARGEROOM \
-    { 0.3645f, 0.8100f, 0.3162f, 0.6310f, 0.8913f, 3.8900f, 0.3800f, 0.6100f, 0.3162f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2330f, 0.2800f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE \
-    { 0.4287f, 0.8200f, 0.3162f, 0.6310f, 0.8913f, 4.6200f, 0.6200f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_HALL \
-    { 0.4287f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 7.1100f, 0.3800f, 0.6100f, 0.1778f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2500f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_CUPBOARD \
-    { 0.1715f, 0.5600f, 0.3162f, 0.7079f, 0.8913f, 0.7900f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1810f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPACESTATION_ALCOVE \
-    { 0.2109f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.1600f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1920f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
-
-/* Wooden Galleon Presets */
-
-#define EFX_REVERB_PRESET_WOODEN_SMALLROOM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1122f, 0.3162f, 0.7900f, 0.3200f, 0.8700f, 1.0000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.7500f, 0.5000f, 0.8700f, 0.8913f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_MEDIUMROOM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.2818f, 1.4700f, 0.4200f, 0.8200f, 0.8913f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_LARGEROOM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.2818f, 2.6500f, 0.3300f, 0.8200f, 0.8913f, 0.0660f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_LONGPASSAGE \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.3162f, 1.9900f, 0.4000f, 0.7900f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4467f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_HALL \
-    { 1.0000f, 1.0000f, 0.3162f, 0.0794f, 0.2818f, 3.4500f, 0.3000f, 0.8200f, 0.8913f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_CUPBOARD \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1413f, 0.3162f, 0.5600f, 0.4600f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_COURTYARD \
-    { 1.0000f, 0.6500f, 0.3162f, 0.0794f, 0.3162f, 1.7900f, 0.3500f, 0.7900f, 0.5623f, 0.1230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_WOODEN_ALCOVE \
-    { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.2200f, 0.6200f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
-
-/* Sports Presets */
-
-#define EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.4467f, 0.7943f, 6.2600f, 0.5100f, 1.1000f, 0.0631f, 0.1830f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPORT_SQUASHCOURT \
-    { 1.0000f, 0.7500f, 0.3162f, 0.3162f, 0.7943f, 2.2200f, 0.9100f, 1.1600f, 0.4467f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1260f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \
-    { 1.0000f, 0.7000f, 0.3162f, 0.7943f, 0.8913f, 2.7600f, 1.2500f, 1.1400f, 0.6310f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL \
-    { 1.0000f, 0.8200f, 0.3162f, 0.7943f, 1.0000f, 5.4900f, 1.3100f, 1.1400f, 0.4467f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2220f, 0.5500f, 1.1590f, 0.2100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_SPORT_GYMNASIUM \
-    { 1.0000f, 0.8100f, 0.3162f, 0.4467f, 0.8913f, 3.1400f, 1.0600f, 1.3500f, 0.3981f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0450f, { 0.0000f, 0.0000f, 0.0000f }, 0.1460f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPORT_FULLSTADIUM \
-    { 1.0000f, 1.0000f, 0.3162f, 0.0708f, 0.7943f, 5.2500f, 0.1700f, 0.8000f, 0.1000f, 0.1880f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SPORT_STADIUMTANNOY \
-    { 1.0000f, 0.7800f, 0.3162f, 0.5623f, 0.5012f, 2.5300f, 0.8800f, 0.6800f, 0.2818f, 0.2300f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-/* Prefab Presets */
-
-#define EFX_REVERB_PRESET_PREFAB_WORKSHOP \
-    { 0.4287f, 1.0000f, 0.3162f, 0.1413f, 0.3981f, 0.7600f, 1.0000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_PREFAB_SCHOOLROOM \
-    { 0.4022f, 0.6900f, 0.3162f, 0.6310f, 0.5012f, 0.9800f, 0.4500f, 0.1800f, 1.4125f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PREFAB_PRACTISEROOM \
-    { 0.4022f, 0.8700f, 0.3162f, 0.3981f, 0.5012f, 1.1200f, 0.5600f, 0.1800f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PREFAB_OUTHOUSE \
-    { 1.0000f, 0.8200f, 0.3162f, 0.1122f, 0.1585f, 1.3800f, 0.3800f, 0.3500f, 0.8913f, 0.0240f, { 0.0000f, 0.0000f, -0.0000f }, 0.6310f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.1210f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_PREFAB_CARAVAN \
-    { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.1259f, 0.4300f, 1.5000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-/* Dome and Pipe Presets */
-
-#define EFX_REVERB_PRESET_DOME_TOMB \
-    { 1.0000f, 0.7900f, 0.3162f, 0.3548f, 0.2239f, 4.1800f, 0.2100f, 0.1000f, 0.3868f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 1.6788f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_PIPE_SMALL \
-    { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 5.0400f, 0.1000f, 0.1000f, 0.5012f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 2.5119f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DOME_SAINTPAULS \
-    { 1.0000f, 0.8700f, 0.3162f, 0.3548f, 0.2239f, 10.4800f, 0.1900f, 0.1000f, 0.1778f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0420f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PIPE_LONGTHIN \
-    { 0.2560f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 9.2100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_PIPE_LARGE \
-    { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 8.4500f, 0.1000f, 0.1000f, 0.3981f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_PIPE_RESONANT \
-    { 0.1373f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 6.8100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
-
-/* Outdoors Presets */
-
-#define EFX_REVERB_PRESET_OUTDOORS_BACKYARD \
-    { 1.0000f, 0.4500f, 0.3162f, 0.2512f, 0.5012f, 1.1200f, 0.3400f, 0.4600f, 0.4467f, 0.0690f, { 0.0000f, 0.0000f, -0.0000f }, 0.7079f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \
-    { 1.0000f, 0.0000f, 0.3162f, 0.0112f, 0.6310f, 2.1300f, 0.2100f, 0.4600f, 0.1778f, 0.3000f, { 0.0000f, 0.0000f, -0.0000f }, 0.4467f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON \
-    { 1.0000f, 0.7400f, 0.3162f, 0.1778f, 0.6310f, 3.8900f, 0.2100f, 0.4600f, 0.3162f, 0.2230f, { 0.0000f, 0.0000f, -0.0000f }, 0.3548f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_OUTDOORS_CREEK \
-    { 1.0000f, 0.3500f, 0.3162f, 0.1778f, 0.5012f, 2.1300f, 0.2100f, 0.4600f, 0.3981f, 0.1150f, { 0.0000f, 0.0000f, -0.0000f }, 0.1995f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_OUTDOORS_VALLEY \
-    { 1.0000f, 0.2800f, 0.3162f, 0.0282f, 0.1585f, 2.8800f, 0.2600f, 0.3500f, 0.1413f, 0.2630f, { 0.0000f, 0.0000f, -0.0000f }, 0.3981f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
-
-/* Mood Presets */
-
-#define EFX_REVERB_PRESET_MOOD_HEAVEN \
-    { 1.0000f, 0.9400f, 0.3162f, 0.7943f, 0.4467f, 5.0400f, 1.1200f, 0.5600f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0800f, 2.7420f, 0.0500f, 0.9977f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_MOOD_HELL \
-    { 1.0000f, 0.5700f, 0.3162f, 0.3548f, 0.4467f, 3.5700f, 0.4900f, 2.0000f, 0.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1100f, 0.0400f, 2.1090f, 0.5200f, 0.9943f, 5000.0000f, 139.5000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_MOOD_MEMORY \
-    { 1.0000f, 0.8500f, 0.3162f, 0.6310f, 0.3548f, 4.0600f, 0.8200f, 0.5600f, 0.0398f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.4740f, 0.4500f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-/* Driving Presets */
-
-#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \
-    { 1.0000f, 0.0000f, 3.1623f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \
-    { 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_DRIVING_INCAR_RACER \
-    { 0.0832f, 0.8000f, 0.3162f, 1.0000f, 0.7943f, 0.1700f, 2.0000f, 0.4100f, 1.7783f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS \
-    { 0.0832f, 0.8000f, 0.3162f, 0.6310f, 1.0000f, 0.1700f, 0.7500f, 0.4100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY \
-    { 0.2560f, 1.0000f, 0.3162f, 0.1000f, 0.5012f, 0.1300f, 0.4100f, 0.4600f, 0.7943f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND \
-    { 1.0000f, 1.0000f, 0.3162f, 0.2818f, 0.6310f, 3.0100f, 1.3700f, 1.2800f, 0.3548f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.1778f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \
-    { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 0.7943f, 4.6200f, 1.7500f, 1.4000f, 0.2082f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_DRIVING_TUNNEL \
-    { 1.0000f, 0.8100f, 0.3162f, 0.3981f, 0.8913f, 3.4200f, 0.9400f, 1.3100f, 0.7079f, 0.0510f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.0500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 155.3000f, 0.0000f, 0x1 }
-
-/* City Presets */
-
-#define EFX_REVERB_PRESET_CITY_STREETS \
-    { 1.0000f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.7900f, 1.1200f, 0.9100f, 0.2818f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 0.1995f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CITY_SUBWAY \
-    { 1.0000f, 0.7400f, 0.3162f, 0.7079f, 0.8913f, 3.0100f, 1.2300f, 0.9100f, 0.7079f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CITY_MUSEUM \
-    { 1.0000f, 0.8200f, 0.3162f, 0.1778f, 0.1778f, 3.2800f, 1.4000f, 0.5700f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_CITY_LIBRARY \
-    { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.0891f, 2.7600f, 0.8900f, 0.4100f, 0.3548f, 0.0290f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
-
-#define EFX_REVERB_PRESET_CITY_UNDERPASS \
-    { 1.0000f, 0.8200f, 0.3162f, 0.4467f, 0.8913f, 3.5700f, 1.1200f, 0.9100f, 0.3981f, 0.0590f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1400f, 0.2500f, 0.0000f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CITY_ABANDONED \
-    { 1.0000f, 0.6900f, 0.3162f, 0.7943f, 0.8913f, 3.2800f, 1.1700f, 0.9100f, 0.4467f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9966f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-/* Misc. Presets */
-
-#define EFX_REVERB_PRESET_DUSTYROOM \
-    { 0.3645f, 0.5600f, 0.3162f, 0.7943f, 0.7079f, 1.7900f, 0.3800f, 0.2100f, 0.5012f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0060f, { 0.0000f, 0.0000f, 0.0000f }, 0.2020f, 0.0500f, 0.2500f, 0.0000f, 0.9886f, 13046.0000f, 163.3000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_CHAPEL \
-    { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 1.0000f, 4.6200f, 0.6400f, 1.2300f, 0.4467f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.1100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
-
-#define EFX_REVERB_PRESET_SMALLWATERROOM \
-    { 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
-
-#endif /* EFX_PRESETS_H */

+ 0 - 758
include/efx.h

@@ -1,758 +0,0 @@
-#ifndef AL_EFX_H
-#define AL_EFX_H
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define ALC_EXT_EFX_NAME                         "ALC_EXT_EFX"
-
-#define ALC_EFX_MAJOR_VERSION                    0x20001
-#define ALC_EFX_MINOR_VERSION                    0x20002
-#define ALC_MAX_AUXILIARY_SENDS                  0x20003
-
-
-/* Listener properties. */
-#define AL_METERS_PER_UNIT                       0x20004
-
-/* Source properties. */
-#define AL_DIRECT_FILTER                         0x20005
-#define AL_AUXILIARY_SEND_FILTER                 0x20006
-#define AL_AIR_ABSORPTION_FACTOR                 0x20007
-#define AL_ROOM_ROLLOFF_FACTOR                   0x20008
-#define AL_CONE_OUTER_GAINHF                     0x20009
-#define AL_DIRECT_FILTER_GAINHF_AUTO             0x2000A
-#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO       0x2000B
-#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO     0x2000C
-
-
-/* Effect properties. */
-
-/* Reverb effect parameters */
-#define AL_REVERB_DENSITY                        0x0001
-#define AL_REVERB_DIFFUSION                      0x0002
-#define AL_REVERB_GAIN                           0x0003
-#define AL_REVERB_GAINHF                         0x0004
-#define AL_REVERB_DECAY_TIME                     0x0005
-#define AL_REVERB_DECAY_HFRATIO                  0x0006
-#define AL_REVERB_REFLECTIONS_GAIN               0x0007
-#define AL_REVERB_REFLECTIONS_DELAY              0x0008
-#define AL_REVERB_LATE_REVERB_GAIN               0x0009
-#define AL_REVERB_LATE_REVERB_DELAY              0x000A
-#define AL_REVERB_AIR_ABSORPTION_GAINHF          0x000B
-#define AL_REVERB_ROOM_ROLLOFF_FACTOR            0x000C
-#define AL_REVERB_DECAY_HFLIMIT                  0x000D
-
-/* EAX Reverb effect parameters */
-#define AL_EAXREVERB_DENSITY                     0x0001
-#define AL_EAXREVERB_DIFFUSION                   0x0002
-#define AL_EAXREVERB_GAIN                        0x0003
-#define AL_EAXREVERB_GAINHF                      0x0004
-#define AL_EAXREVERB_GAINLF                      0x0005
-#define AL_EAXREVERB_DECAY_TIME                  0x0006
-#define AL_EAXREVERB_DECAY_HFRATIO               0x0007
-#define AL_EAXREVERB_DECAY_LFRATIO               0x0008
-#define AL_EAXREVERB_REFLECTIONS_GAIN            0x0009
-#define AL_EAXREVERB_REFLECTIONS_DELAY           0x000A
-#define AL_EAXREVERB_REFLECTIONS_PAN             0x000B
-#define AL_EAXREVERB_LATE_REVERB_GAIN            0x000C
-#define AL_EAXREVERB_LATE_REVERB_DELAY           0x000D
-#define AL_EAXREVERB_LATE_REVERB_PAN             0x000E
-#define AL_EAXREVERB_ECHO_TIME                   0x000F
-#define AL_EAXREVERB_ECHO_DEPTH                  0x0010
-#define AL_EAXREVERB_MODULATION_TIME             0x0011
-#define AL_EAXREVERB_MODULATION_DEPTH            0x0012
-#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF       0x0013
-#define AL_EAXREVERB_HFREFERENCE                 0x0014
-#define AL_EAXREVERB_LFREFERENCE                 0x0015
-#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR         0x0016
-#define AL_EAXREVERB_DECAY_HFLIMIT               0x0017
-
-/* Chorus effect parameters */
-#define AL_CHORUS_WAVEFORM                       0x0001
-#define AL_CHORUS_PHASE                          0x0002
-#define AL_CHORUS_RATE                           0x0003
-#define AL_CHORUS_DEPTH                          0x0004
-#define AL_CHORUS_FEEDBACK                       0x0005
-#define AL_CHORUS_DELAY                          0x0006
-
-/* Distortion effect parameters */
-#define AL_DISTORTION_EDGE                       0x0001
-#define AL_DISTORTION_GAIN                       0x0002
-#define AL_DISTORTION_LOWPASS_CUTOFF             0x0003
-#define AL_DISTORTION_EQCENTER                   0x0004
-#define AL_DISTORTION_EQBANDWIDTH                0x0005
-
-/* Echo effect parameters */
-#define AL_ECHO_DELAY                            0x0001
-#define AL_ECHO_LRDELAY                          0x0002
-#define AL_ECHO_DAMPING                          0x0003
-#define AL_ECHO_FEEDBACK                         0x0004
-#define AL_ECHO_SPREAD                           0x0005
-
-/* Flanger effect parameters */
-#define AL_FLANGER_WAVEFORM                      0x0001
-#define AL_FLANGER_PHASE                         0x0002
-#define AL_FLANGER_RATE                          0x0003
-#define AL_FLANGER_DEPTH                         0x0004
-#define AL_FLANGER_FEEDBACK                      0x0005
-#define AL_FLANGER_DELAY                         0x0006
-
-/* Frequency shifter effect parameters */
-#define AL_FREQUENCY_SHIFTER_FREQUENCY           0x0001
-#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION      0x0002
-#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION     0x0003
-
-/* Vocal morpher effect parameters */
-#define AL_VOCAL_MORPHER_PHONEMEA                0x0001
-#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING  0x0002
-#define AL_VOCAL_MORPHER_PHONEMEB                0x0003
-#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING  0x0004
-#define AL_VOCAL_MORPHER_WAVEFORM                0x0005
-#define AL_VOCAL_MORPHER_RATE                    0x0006
-
-/* Pitchshifter effect parameters */
-#define AL_PITCH_SHIFTER_COARSE_TUNE             0x0001
-#define AL_PITCH_SHIFTER_FINE_TUNE               0x0002
-
-/* Ringmodulator effect parameters */
-#define AL_RING_MODULATOR_FREQUENCY              0x0001
-#define AL_RING_MODULATOR_HIGHPASS_CUTOFF        0x0002
-#define AL_RING_MODULATOR_WAVEFORM               0x0003
-
-/* Autowah effect parameters */
-#define AL_AUTOWAH_ATTACK_TIME                   0x0001
-#define AL_AUTOWAH_RELEASE_TIME                  0x0002
-#define AL_AUTOWAH_RESONANCE                     0x0003
-#define AL_AUTOWAH_PEAK_GAIN                     0x0004
-
-/* Compressor effect parameters */
-#define AL_COMPRESSOR_ONOFF                      0x0001
-
-/* Equalizer effect parameters */
-#define AL_EQUALIZER_LOW_GAIN                    0x0001
-#define AL_EQUALIZER_LOW_CUTOFF                  0x0002
-#define AL_EQUALIZER_MID1_GAIN                   0x0003
-#define AL_EQUALIZER_MID1_CENTER                 0x0004
-#define AL_EQUALIZER_MID1_WIDTH                  0x0005
-#define AL_EQUALIZER_MID2_GAIN                   0x0006
-#define AL_EQUALIZER_MID2_CENTER                 0x0007
-#define AL_EQUALIZER_MID2_WIDTH                  0x0008
-#define AL_EQUALIZER_HIGH_GAIN                   0x0009
-#define AL_EQUALIZER_HIGH_CUTOFF                 0x000A
-
-/* Effect type */
-#define AL_EFFECT_FIRST_PARAMETER                0x0000
-#define AL_EFFECT_LAST_PARAMETER                 0x8000
-#define AL_EFFECT_TYPE                           0x8001
-
-/* Effect types, used with the AL_EFFECT_TYPE property */
-#define AL_EFFECT_NULL                           0x0000
-#define AL_EFFECT_REVERB                         0x0001
-#define AL_EFFECT_CHORUS                         0x0002
-#define AL_EFFECT_DISTORTION                     0x0003
-#define AL_EFFECT_ECHO                           0x0004
-#define AL_EFFECT_FLANGER                        0x0005
-#define AL_EFFECT_FREQUENCY_SHIFTER              0x0006
-#define AL_EFFECT_VOCAL_MORPHER                  0x0007
-#define AL_EFFECT_PITCH_SHIFTER                  0x0008
-#define AL_EFFECT_RING_MODULATOR                 0x0009
-#define AL_EFFECT_AUTOWAH                        0x000A
-#define AL_EFFECT_COMPRESSOR                     0x000B
-#define AL_EFFECT_EQUALIZER                      0x000C
-#define AL_EFFECT_EAXREVERB                      0x8000
-
-/* Auxiliary Effect Slot properties. */
-#define AL_EFFECTSLOT_EFFECT                     0x0001
-#define AL_EFFECTSLOT_GAIN                       0x0002
-#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO        0x0003
-
-/* NULL Auxiliary Slot ID to disable a source send. */
-#define AL_EFFECTSLOT_NULL                       0x0000
-
-
-/* Filter properties. */
-
-/* Lowpass filter parameters */
-#define AL_LOWPASS_GAIN                          0x0001
-#define AL_LOWPASS_GAINHF                        0x0002
-
-/* Highpass filter parameters */
-#define AL_HIGHPASS_GAIN                         0x0001
-#define AL_HIGHPASS_GAINLF                       0x0002
-
-/* Bandpass filter parameters */
-#define AL_BANDPASS_GAIN                         0x0001
-#define AL_BANDPASS_GAINLF                       0x0002
-#define AL_BANDPASS_GAINHF                       0x0003
-
-/* Filter type */
-#define AL_FILTER_FIRST_PARAMETER                0x0000
-#define AL_FILTER_LAST_PARAMETER                 0x8000
-#define AL_FILTER_TYPE                           0x8001
-
-/* Filter types, used with the AL_FILTER_TYPE property */
-#define AL_FILTER_NULL                           0x0000
-#define AL_FILTER_LOWPASS                        0x0001
-#define AL_FILTER_HIGHPASS                       0x0002
-#define AL_FILTER_BANDPASS                       0x0003
-
-
-/* Effect object function types. */
-typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
-typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
-typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
-typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
-typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
-typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
-typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
-typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
-typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
-
-/* Filter object function types. */
-typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
-typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
-typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
-typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
-typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
-typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
-typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
-typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
-typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
-
-/* Auxiliary Effect Slot object function types. */
-typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
-typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
-typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
-typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
-typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
-typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
-typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
-typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
-typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
-typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
-
-#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
-AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
-AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
-AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
-AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
-AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
-AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
-AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
-AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
-AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
-AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
-
-AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
-AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
-AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
-AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
-AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
-AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
-AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
-AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
-AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
-AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
-AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
-
-AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
-AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
-AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
-#endif
-
-/* Filter ranges and defaults. */
-
-/* Lowpass filter */
-#define AL_LOWPASS_MIN_GAIN                      (0.0f)
-#define AL_LOWPASS_MAX_GAIN                      (1.0f)
-#define AL_LOWPASS_DEFAULT_GAIN                  (1.0f)
-
-#define AL_LOWPASS_MIN_GAINHF                    (0.0f)
-#define AL_LOWPASS_MAX_GAINHF                    (1.0f)
-#define AL_LOWPASS_DEFAULT_GAINHF                (1.0f)
-
-/* Highpass filter */
-#define AL_HIGHPASS_MIN_GAIN                     (0.0f)
-#define AL_HIGHPASS_MAX_GAIN                     (1.0f)
-#define AL_HIGHPASS_DEFAULT_GAIN                 (1.0f)
-
-#define AL_HIGHPASS_MIN_GAINLF                   (0.0f)
-#define AL_HIGHPASS_MAX_GAINLF                   (1.0f)
-#define AL_HIGHPASS_DEFAULT_GAINLF               (1.0f)
-
-/* Bandpass filter */
-#define AL_BANDPASS_MIN_GAIN                     (0.0f)
-#define AL_BANDPASS_MAX_GAIN                     (1.0f)
-#define AL_BANDPASS_DEFAULT_GAIN                 (1.0f)
-
-#define AL_BANDPASS_MIN_GAINHF                   (0.0f)
-#define AL_BANDPASS_MAX_GAINHF                   (1.0f)
-#define AL_BANDPASS_DEFAULT_GAINHF               (1.0f)
-
-#define AL_BANDPASS_MIN_GAINLF                   (0.0f)
-#define AL_BANDPASS_MAX_GAINLF                   (1.0f)
-#define AL_BANDPASS_DEFAULT_GAINLF               (1.0f)
-
-
-/* Effect parameter ranges and defaults. */
-
-/* Standard reverb effect */
-#define AL_REVERB_MIN_DENSITY                    (0.0f)
-#define AL_REVERB_MAX_DENSITY                    (1.0f)
-#define AL_REVERB_DEFAULT_DENSITY                (1.0f)
-
-#define AL_REVERB_MIN_DIFFUSION                  (0.0f)
-#define AL_REVERB_MAX_DIFFUSION                  (1.0f)
-#define AL_REVERB_DEFAULT_DIFFUSION              (1.0f)
-
-#define AL_REVERB_MIN_GAIN                       (0.0f)
-#define AL_REVERB_MAX_GAIN                       (1.0f)
-#define AL_REVERB_DEFAULT_GAIN                   (0.32f)
-
-#define AL_REVERB_MIN_GAINHF                     (0.0f)
-#define AL_REVERB_MAX_GAINHF                     (1.0f)
-#define AL_REVERB_DEFAULT_GAINHF                 (0.89f)
-
-#define AL_REVERB_MIN_DECAY_TIME                 (0.1f)
-#define AL_REVERB_MAX_DECAY_TIME                 (20.0f)
-#define AL_REVERB_DEFAULT_DECAY_TIME             (1.49f)
-
-#define AL_REVERB_MIN_DECAY_HFRATIO              (0.1f)
-#define AL_REVERB_MAX_DECAY_HFRATIO              (2.0f)
-#define AL_REVERB_DEFAULT_DECAY_HFRATIO          (0.83f)
-
-#define AL_REVERB_MIN_REFLECTIONS_GAIN           (0.0f)
-#define AL_REVERB_MAX_REFLECTIONS_GAIN           (3.16f)
-#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN       (0.05f)
-
-#define AL_REVERB_MIN_REFLECTIONS_DELAY          (0.0f)
-#define AL_REVERB_MAX_REFLECTIONS_DELAY          (0.3f)
-#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY      (0.007f)
-
-#define AL_REVERB_MIN_LATE_REVERB_GAIN           (0.0f)
-#define AL_REVERB_MAX_LATE_REVERB_GAIN           (10.0f)
-#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN       (1.26f)
-
-#define AL_REVERB_MIN_LATE_REVERB_DELAY          (0.0f)
-#define AL_REVERB_MAX_LATE_REVERB_DELAY          (0.1f)
-#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY      (0.011f)
-
-#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF      (0.892f)
-#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF      (1.0f)
-#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF  (0.994f)
-
-#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR        (0.0f)
-#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR        (10.0f)
-#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR    (0.0f)
-
-#define AL_REVERB_MIN_DECAY_HFLIMIT              AL_FALSE
-#define AL_REVERB_MAX_DECAY_HFLIMIT              AL_TRUE
-#define AL_REVERB_DEFAULT_DECAY_HFLIMIT          AL_TRUE
-
-/* EAX reverb effect */
-#define AL_EAXREVERB_MIN_DENSITY                 (0.0f)
-#define AL_EAXREVERB_MAX_DENSITY                 (1.0f)
-#define AL_EAXREVERB_DEFAULT_DENSITY             (1.0f)
-
-#define AL_EAXREVERB_MIN_DIFFUSION               (0.0f)
-#define AL_EAXREVERB_MAX_DIFFUSION               (1.0f)
-#define AL_EAXREVERB_DEFAULT_DIFFUSION           (1.0f)
-
-#define AL_EAXREVERB_MIN_GAIN                    (0.0f)
-#define AL_EAXREVERB_MAX_GAIN                    (1.0f)
-#define AL_EAXREVERB_DEFAULT_GAIN                (0.32f)
-
-#define AL_EAXREVERB_MIN_GAINHF                  (0.0f)
-#define AL_EAXREVERB_MAX_GAINHF                  (1.0f)
-#define AL_EAXREVERB_DEFAULT_GAINHF              (0.89f)
-
-#define AL_EAXREVERB_MIN_GAINLF                  (0.0f)
-#define AL_EAXREVERB_MAX_GAINLF                  (1.0f)
-#define AL_EAXREVERB_DEFAULT_GAINLF              (1.0f)
-
-#define AL_EAXREVERB_MIN_DECAY_TIME              (0.1f)
-#define AL_EAXREVERB_MAX_DECAY_TIME              (20.0f)
-#define AL_EAXREVERB_DEFAULT_DECAY_TIME          (1.49f)
-
-#define AL_EAXREVERB_MIN_DECAY_HFRATIO           (0.1f)
-#define AL_EAXREVERB_MAX_DECAY_HFRATIO           (2.0f)
-#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO       (0.83f)
-
-#define AL_EAXREVERB_MIN_DECAY_LFRATIO           (0.1f)
-#define AL_EAXREVERB_MAX_DECAY_LFRATIO           (2.0f)
-#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO       (1.0f)
-
-#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN        (0.0f)
-#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN        (3.16f)
-#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN    (0.05f)
-
-#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY       (0.0f)
-#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY       (0.3f)
-#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY   (0.007f)
-
-#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
-
-#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN        (0.0f)
-#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN        (10.0f)
-#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN    (1.26f)
-
-#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY       (0.0f)
-#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY       (0.1f)
-#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY   (0.011f)
-
-#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
-
-#define AL_EAXREVERB_MIN_ECHO_TIME               (0.075f)
-#define AL_EAXREVERB_MAX_ECHO_TIME               (0.25f)
-#define AL_EAXREVERB_DEFAULT_ECHO_TIME           (0.25f)
-
-#define AL_EAXREVERB_MIN_ECHO_DEPTH              (0.0f)
-#define AL_EAXREVERB_MAX_ECHO_DEPTH              (1.0f)
-#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH          (0.0f)
-
-#define AL_EAXREVERB_MIN_MODULATION_TIME         (0.04f)
-#define AL_EAXREVERB_MAX_MODULATION_TIME         (4.0f)
-#define AL_EAXREVERB_DEFAULT_MODULATION_TIME     (0.25f)
-
-#define AL_EAXREVERB_MIN_MODULATION_DEPTH        (0.0f)
-#define AL_EAXREVERB_MAX_MODULATION_DEPTH        (1.0f)
-#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH    (0.0f)
-
-#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF   (0.892f)
-#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF   (1.0f)
-#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
-
-#define AL_EAXREVERB_MIN_HFREFERENCE             (1000.0f)
-#define AL_EAXREVERB_MAX_HFREFERENCE             (20000.0f)
-#define AL_EAXREVERB_DEFAULT_HFREFERENCE         (5000.0f)
-
-#define AL_EAXREVERB_MIN_LFREFERENCE             (20.0f)
-#define AL_EAXREVERB_MAX_LFREFERENCE             (1000.0f)
-#define AL_EAXREVERB_DEFAULT_LFREFERENCE         (250.0f)
-
-#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR     (0.0f)
-#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR     (10.0f)
-#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
-
-#define AL_EAXREVERB_MIN_DECAY_HFLIMIT           AL_FALSE
-#define AL_EAXREVERB_MAX_DECAY_HFLIMIT           AL_TRUE
-#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT       AL_TRUE
-
-/* Chorus effect */
-#define AL_CHORUS_WAVEFORM_SINUSOID              (0)
-#define AL_CHORUS_WAVEFORM_TRIANGLE              (1)
-
-#define AL_CHORUS_MIN_WAVEFORM                   (0)
-#define AL_CHORUS_MAX_WAVEFORM                   (1)
-#define AL_CHORUS_DEFAULT_WAVEFORM               (1)
-
-#define AL_CHORUS_MIN_PHASE                      (-180)
-#define AL_CHORUS_MAX_PHASE                      (180)
-#define AL_CHORUS_DEFAULT_PHASE                  (90)
-
-#define AL_CHORUS_MIN_RATE                       (0.0f)
-#define AL_CHORUS_MAX_RATE                       (10.0f)
-#define AL_CHORUS_DEFAULT_RATE                   (1.1f)
-
-#define AL_CHORUS_MIN_DEPTH                      (0.0f)
-#define AL_CHORUS_MAX_DEPTH                      (1.0f)
-#define AL_CHORUS_DEFAULT_DEPTH                  (0.1f)
-
-#define AL_CHORUS_MIN_FEEDBACK                   (-1.0f)
-#define AL_CHORUS_MAX_FEEDBACK                   (1.0f)
-#define AL_CHORUS_DEFAULT_FEEDBACK               (0.25f)
-
-#define AL_CHORUS_MIN_DELAY                      (0.0f)
-#define AL_CHORUS_MAX_DELAY                      (0.016f)
-#define AL_CHORUS_DEFAULT_DELAY                  (0.016f)
-
-/* Distortion effect */
-#define AL_DISTORTION_MIN_EDGE                   (0.0f)
-#define AL_DISTORTION_MAX_EDGE                   (1.0f)
-#define AL_DISTORTION_DEFAULT_EDGE               (0.2f)
-
-#define AL_DISTORTION_MIN_GAIN                   (0.01f)
-#define AL_DISTORTION_MAX_GAIN                   (1.0f)
-#define AL_DISTORTION_DEFAULT_GAIN               (0.05f)
-
-#define AL_DISTORTION_MIN_LOWPASS_CUTOFF         (80.0f)
-#define AL_DISTORTION_MAX_LOWPASS_CUTOFF         (24000.0f)
-#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF     (8000.0f)
-
-#define AL_DISTORTION_MIN_EQCENTER               (80.0f)
-#define AL_DISTORTION_MAX_EQCENTER               (24000.0f)
-#define AL_DISTORTION_DEFAULT_EQCENTER           (3600.0f)
-
-#define AL_DISTORTION_MIN_EQBANDWIDTH            (80.0f)
-#define AL_DISTORTION_MAX_EQBANDWIDTH            (24000.0f)
-#define AL_DISTORTION_DEFAULT_EQBANDWIDTH        (3600.0f)
-
-/* Echo effect */
-#define AL_ECHO_MIN_DELAY                        (0.0f)
-#define AL_ECHO_MAX_DELAY                        (0.207f)
-#define AL_ECHO_DEFAULT_DELAY                    (0.1f)
-
-#define AL_ECHO_MIN_LRDELAY                      (0.0f)
-#define AL_ECHO_MAX_LRDELAY                      (0.404f)
-#define AL_ECHO_DEFAULT_LRDELAY                  (0.1f)
-
-#define AL_ECHO_MIN_DAMPING                      (0.0f)
-#define AL_ECHO_MAX_DAMPING                      (0.99f)
-#define AL_ECHO_DEFAULT_DAMPING                  (0.5f)
-
-#define AL_ECHO_MIN_FEEDBACK                     (0.0f)
-#define AL_ECHO_MAX_FEEDBACK                     (1.0f)
-#define AL_ECHO_DEFAULT_FEEDBACK                 (0.5f)
-
-#define AL_ECHO_MIN_SPREAD                       (-1.0f)
-#define AL_ECHO_MAX_SPREAD                       (1.0f)
-#define AL_ECHO_DEFAULT_SPREAD                   (-1.0f)
-
-/* Flanger effect */
-#define AL_FLANGER_WAVEFORM_SINUSOID             (0)
-#define AL_FLANGER_WAVEFORM_TRIANGLE             (1)
-
-#define AL_FLANGER_MIN_WAVEFORM                  (0)
-#define AL_FLANGER_MAX_WAVEFORM                  (1)
-#define AL_FLANGER_DEFAULT_WAVEFORM              (1)
-
-#define AL_FLANGER_MIN_PHASE                     (-180)
-#define AL_FLANGER_MAX_PHASE                     (180)
-#define AL_FLANGER_DEFAULT_PHASE                 (0)
-
-#define AL_FLANGER_MIN_RATE                      (0.0f)
-#define AL_FLANGER_MAX_RATE                      (10.0f)
-#define AL_FLANGER_DEFAULT_RATE                  (0.27f)
-
-#define AL_FLANGER_MIN_DEPTH                     (0.0f)
-#define AL_FLANGER_MAX_DEPTH                     (1.0f)
-#define AL_FLANGER_DEFAULT_DEPTH                 (1.0f)
-
-#define AL_FLANGER_MIN_FEEDBACK                  (-1.0f)
-#define AL_FLANGER_MAX_FEEDBACK                  (1.0f)
-#define AL_FLANGER_DEFAULT_FEEDBACK              (-0.5f)
-
-#define AL_FLANGER_MIN_DELAY                     (0.0f)
-#define AL_FLANGER_MAX_DELAY                     (0.004f)
-#define AL_FLANGER_DEFAULT_DELAY                 (0.002f)
-
-/* Frequency shifter effect */
-#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY       (0.0f)
-#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY       (24000.0f)
-#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY   (0.0f)
-
-#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION  (0)
-#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION  (2)
-#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
-
-#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN      (0)
-#define AL_FREQUENCY_SHIFTER_DIRECTION_UP        (1)
-#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF       (2)
-
-#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
-#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
-#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
-
-/* Vocal morpher effect */
-#define AL_VOCAL_MORPHER_MIN_PHONEMEA            (0)
-#define AL_VOCAL_MORPHER_MAX_PHONEMEA            (29)
-#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA        (0)
-
-#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
-#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
-#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
-
-#define AL_VOCAL_MORPHER_MIN_PHONEMEB            (0)
-#define AL_VOCAL_MORPHER_MAX_PHONEMEB            (29)
-#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB        (10)
-
-#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
-#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
-#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
-
-#define AL_VOCAL_MORPHER_PHONEME_A               (0)
-#define AL_VOCAL_MORPHER_PHONEME_E               (1)
-#define AL_VOCAL_MORPHER_PHONEME_I               (2)
-#define AL_VOCAL_MORPHER_PHONEME_O               (3)
-#define AL_VOCAL_MORPHER_PHONEME_U               (4)
-#define AL_VOCAL_MORPHER_PHONEME_AA              (5)
-#define AL_VOCAL_MORPHER_PHONEME_AE              (6)
-#define AL_VOCAL_MORPHER_PHONEME_AH              (7)
-#define AL_VOCAL_MORPHER_PHONEME_AO              (8)
-#define AL_VOCAL_MORPHER_PHONEME_EH              (9)
-#define AL_VOCAL_MORPHER_PHONEME_ER              (10)
-#define AL_VOCAL_MORPHER_PHONEME_IH              (11)
-#define AL_VOCAL_MORPHER_PHONEME_IY              (12)
-#define AL_VOCAL_MORPHER_PHONEME_UH              (13)
-#define AL_VOCAL_MORPHER_PHONEME_UW              (14)
-#define AL_VOCAL_MORPHER_PHONEME_B               (15)
-#define AL_VOCAL_MORPHER_PHONEME_D               (16)
-#define AL_VOCAL_MORPHER_PHONEME_F               (17)
-#define AL_VOCAL_MORPHER_PHONEME_G               (18)
-#define AL_VOCAL_MORPHER_PHONEME_J               (19)
-#define AL_VOCAL_MORPHER_PHONEME_K               (20)
-#define AL_VOCAL_MORPHER_PHONEME_L               (21)
-#define AL_VOCAL_MORPHER_PHONEME_M               (22)
-#define AL_VOCAL_MORPHER_PHONEME_N               (23)
-#define AL_VOCAL_MORPHER_PHONEME_P               (24)
-#define AL_VOCAL_MORPHER_PHONEME_R               (25)
-#define AL_VOCAL_MORPHER_PHONEME_S               (26)
-#define AL_VOCAL_MORPHER_PHONEME_T               (27)
-#define AL_VOCAL_MORPHER_PHONEME_V               (28)
-#define AL_VOCAL_MORPHER_PHONEME_Z               (29)
-
-#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID       (0)
-#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE       (1)
-#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH       (2)
-
-#define AL_VOCAL_MORPHER_MIN_WAVEFORM            (0)
-#define AL_VOCAL_MORPHER_MAX_WAVEFORM            (2)
-#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM        (0)
-
-#define AL_VOCAL_MORPHER_MIN_RATE                (0.0f)
-#define AL_VOCAL_MORPHER_MAX_RATE                (10.0f)
-#define AL_VOCAL_MORPHER_DEFAULT_RATE            (1.41f)
-
-/* Pitch shifter effect */
-#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE         (-12)
-#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE         (12)
-#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE     (12)
-
-#define AL_PITCH_SHIFTER_MIN_FINE_TUNE           (-50)
-#define AL_PITCH_SHIFTER_MAX_FINE_TUNE           (50)
-#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE       (0)
-
-/* Ring modulator effect */
-#define AL_RING_MODULATOR_MIN_FREQUENCY          (0.0f)
-#define AL_RING_MODULATOR_MAX_FREQUENCY          (8000.0f)
-#define AL_RING_MODULATOR_DEFAULT_FREQUENCY      (440.0f)
-
-#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF    (0.0f)
-#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF    (24000.0f)
-#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
-
-#define AL_RING_MODULATOR_SINUSOID               (0)
-#define AL_RING_MODULATOR_SAWTOOTH               (1)
-#define AL_RING_MODULATOR_SQUARE                 (2)
-
-#define AL_RING_MODULATOR_MIN_WAVEFORM           (0)
-#define AL_RING_MODULATOR_MAX_WAVEFORM           (2)
-#define AL_RING_MODULATOR_DEFAULT_WAVEFORM       (0)
-
-/* Autowah effect */
-#define AL_AUTOWAH_MIN_ATTACK_TIME               (0.0001f)
-#define AL_AUTOWAH_MAX_ATTACK_TIME               (1.0f)
-#define AL_AUTOWAH_DEFAULT_ATTACK_TIME           (0.06f)
-
-#define AL_AUTOWAH_MIN_RELEASE_TIME              (0.0001f)
-#define AL_AUTOWAH_MAX_RELEASE_TIME              (1.0f)
-#define AL_AUTOWAH_DEFAULT_RELEASE_TIME          (0.06f)
-
-#define AL_AUTOWAH_MIN_RESONANCE                 (2.0f)
-#define AL_AUTOWAH_MAX_RESONANCE                 (1000.0f)
-#define AL_AUTOWAH_DEFAULT_RESONANCE             (1000.0f)
-
-#define AL_AUTOWAH_MIN_PEAK_GAIN                 (0.00003f)
-#define AL_AUTOWAH_MAX_PEAK_GAIN                 (31621.0f)
-#define AL_AUTOWAH_DEFAULT_PEAK_GAIN             (11.22f)
-
-/* Compressor effect */
-#define AL_COMPRESSOR_MIN_ONOFF                  (0)
-#define AL_COMPRESSOR_MAX_ONOFF                  (1)
-#define AL_COMPRESSOR_DEFAULT_ONOFF              (1)
-
-/* Equalizer effect */
-#define AL_EQUALIZER_MIN_LOW_GAIN                (0.126f)
-#define AL_EQUALIZER_MAX_LOW_GAIN                (7.943f)
-#define AL_EQUALIZER_DEFAULT_LOW_GAIN            (1.0f)
-
-#define AL_EQUALIZER_MIN_LOW_CUTOFF              (50.0f)
-#define AL_EQUALIZER_MAX_LOW_CUTOFF              (800.0f)
-#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF          (200.0f)
-
-#define AL_EQUALIZER_MIN_MID1_GAIN               (0.126f)
-#define AL_EQUALIZER_MAX_MID1_GAIN               (7.943f)
-#define AL_EQUALIZER_DEFAULT_MID1_GAIN           (1.0f)
-
-#define AL_EQUALIZER_MIN_MID1_CENTER             (200.0f)
-#define AL_EQUALIZER_MAX_MID1_CENTER             (3000.0f)
-#define AL_EQUALIZER_DEFAULT_MID1_CENTER         (500.0f)
-
-#define AL_EQUALIZER_MIN_MID1_WIDTH              (0.01f)
-#define AL_EQUALIZER_MAX_MID1_WIDTH              (1.0f)
-#define AL_EQUALIZER_DEFAULT_MID1_WIDTH          (1.0f)
-
-#define AL_EQUALIZER_MIN_MID2_GAIN               (0.126f)
-#define AL_EQUALIZER_MAX_MID2_GAIN               (7.943f)
-#define AL_EQUALIZER_DEFAULT_MID2_GAIN           (1.0f)
-
-#define AL_EQUALIZER_MIN_MID2_CENTER             (1000.0f)
-#define AL_EQUALIZER_MAX_MID2_CENTER             (8000.0f)
-#define AL_EQUALIZER_DEFAULT_MID2_CENTER         (3000.0f)
-
-#define AL_EQUALIZER_MIN_MID2_WIDTH              (0.01f)
-#define AL_EQUALIZER_MAX_MID2_WIDTH              (1.0f)
-#define AL_EQUALIZER_DEFAULT_MID2_WIDTH          (1.0f)
-
-#define AL_EQUALIZER_MIN_HIGH_GAIN               (0.126f)
-#define AL_EQUALIZER_MAX_HIGH_GAIN               (7.943f)
-#define AL_EQUALIZER_DEFAULT_HIGH_GAIN           (1.0f)
-
-#define AL_EQUALIZER_MIN_HIGH_CUTOFF             (4000.0f)
-#define AL_EQUALIZER_MAX_HIGH_CUTOFF             (16000.0f)
-#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF         (6000.0f)
-
-
-/* Source parameter value ranges and defaults. */
-#define AL_MIN_AIR_ABSORPTION_FACTOR             (0.0f)
-#define AL_MAX_AIR_ABSORPTION_FACTOR             (10.0f)
-#define AL_DEFAULT_AIR_ABSORPTION_FACTOR         (0.0f)
-
-#define AL_MIN_ROOM_ROLLOFF_FACTOR               (0.0f)
-#define AL_MAX_ROOM_ROLLOFF_FACTOR               (10.0f)
-#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR           (0.0f)
-
-#define AL_MIN_CONE_OUTER_GAINHF                 (0.0f)
-#define AL_MAX_CONE_OUTER_GAINHF                 (1.0f)
-#define AL_DEFAULT_CONE_OUTER_GAINHF             (1.0f)
-
-#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO         AL_FALSE
-#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO         AL_TRUE
-#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO     AL_TRUE
-
-#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_FALSE
-#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_TRUE
-#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
-
-#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
-#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
-#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
-
-
-/* Listener parameter value ranges and defaults. */
-#define AL_MIN_METERS_PER_UNIT                   FLT_MIN
-#define AL_MAX_METERS_PER_UNIT                   FLT_MAX
-#define AL_DEFAULT_METERS_PER_UNIT               (1.0f)
-
-
-#ifdef __cplusplus
-}  /* extern "C" */
-#endif
-
-#endif /* AL_EFX_H */

+ 3 - 3
include/polycode/core/PolyRenderer.h

@@ -84,7 +84,7 @@ namespace Polycode {
     class _PolyExport RenderThread : public Threaded {
         public:
             RenderThread();
-            void setGraphicsInterface(Core *core, GraphicsInterface *interface);
+             void setGraphicsInterface(Core *core, GraphicsInterface *graphicsInterface);
             virtual void runThread();
             void enqueueJob(int jobType, void *data);
             void processJob(const RendererThreadJob &job);
@@ -113,7 +113,7 @@ namespace Polycode {
             Core *core;
             CoreMutex *jobQueueMutex;
             std::queue<RendererThreadJob> jobQueue;
-            GraphicsInterface *interface;
+            GraphicsInterface *graphicsInterface;
         
             ShaderBinding *rendererShaderBinding;
             LocalShaderParam *projectionMatrixParam;
@@ -126,7 +126,7 @@ namespace Polycode {
         
 		Renderer();
 		virtual ~Renderer();
-        void setGraphicsInterface(Core *core, GraphicsInterface *interface);
+        void setGraphicsInterface(Core *core, GraphicsInterface *graphicsInterface);
         
         RenderThread *getRenderThread();
 

BIN
lib/windows/x64/OpenAL32.lib


BIN
lib/windows/x64/Polycore.lib


BIN
lib/windows/x64/freetype.lib


BIN
lib/windows/x86/OpenAL32.lib


BIN
lib/windows/x86/freetype.lib


+ 30 - 30
src/core/PolyRenderer.cpp

@@ -40,7 +40,7 @@ GPUDrawBuffer::~GPUDrawBuffer() {
 GraphicsInterface::GraphicsInterface() {
 }
 
-RenderThread::RenderThread() : interface(NULL) {
+RenderThread::RenderThread() : graphicsInterface(NULL) {
     
     rendererShaderBinding = new ShaderBinding();
     
@@ -73,11 +73,11 @@ void RenderThread::processDrawBuffer(GPUDrawBuffer *buffer) {
     ++currentDebugFrameInfo.buffersProcessed;
     
     if(buffer->targetFramebuffer) {
-        interface->bindFramebuffer(buffer->targetFramebuffer);
+        graphicsInterface->bindFramebuffer(buffer->targetFramebuffer);
     }
     
-    interface->setViewport(buffer->viewport.x, buffer->viewport.y, buffer->viewport.w, buffer->viewport.h);
-    interface->clearBuffers(buffer->clearColor, buffer->clearColorBuffer, buffer->clearDepthBuffer, true);
+    graphicsInterface->setViewport(buffer->viewport.x, buffer->viewport.y, buffer->viewport.w, buffer->viewport.h);
+    graphicsInterface->clearBuffers(buffer->clearColor, buffer->clearColorBuffer, buffer->clearDepthBuffer, true);
     
     projectionMatrixParam->setMatrix4(buffer->projectionMatrix);
     viewMatrixParam->setMatrix4(buffer->viewMatrix);
@@ -85,11 +85,11 @@ void RenderThread::processDrawBuffer(GPUDrawBuffer *buffer) {
     for(int i=0; i < buffer->drawCalls.size(); i++) {
         
         
-        interface->setBlendingMode(buffer->drawCalls[i].options.blendingMode);
-        interface->enableDepthTest(buffer->drawCalls[i].options.depthTest);
-        interface->enableDepthWrite(buffer->drawCalls[i].options.depthWrite);
-        interface->enableBackfaceCulling(buffer->drawCalls[i].options.backfaceCull);
-        interface->setLineSize(buffer->drawCalls[i].options.linePointSize);
+        graphicsInterface->setBlendingMode(buffer->drawCalls[i].options.blendingMode);
+        graphicsInterface->enableDepthTest(buffer->drawCalls[i].options.depthTest);
+        graphicsInterface->enableDepthWrite(buffer->drawCalls[i].options.depthWrite);
+        graphicsInterface->enableBackfaceCulling(buffer->drawCalls[i].options.backfaceCull);
+        graphicsInterface->setLineSize(buffer->drawCalls[i].options.linePointSize);
         
         modelMatrixParam->setMatrix4(buffer->drawCalls[i].modelMatrix);
         
@@ -100,10 +100,10 @@ void RenderThread::processDrawBuffer(GPUDrawBuffer *buffer) {
             for(int s=0; s < buffer->drawCalls[i].material->getNumShaders(); s++) {
         
                 ++currentDebugFrameInfo.drawCallsProcessed;
-                interface->beginDrawCall();
+                graphicsInterface->beginDrawCall();
                 
                 Shader *shader = buffer->drawCalls[i].material->getShader(s);
-                interface->useShader(shader);
+                graphicsInterface->useShader(shader);
                 
                 ShaderBinding *materialShaderBinding = buffer->drawCalls[i].material->getShaderBinding(s);
 
@@ -121,7 +121,7 @@ void RenderThread::processDrawBuffer(GPUDrawBuffer *buffer) {
                             localParam->param = shader->getParamPointer(localParam->name);
   //                      }
                         if(localParam->param) {
-                            interface->setParamInShader(shader, localParam->param, localParam);
+                            graphicsInterface->setParamInShader(shader, localParam->param, localParam);
                         }
                     }
                     
@@ -135,7 +135,7 @@ void RenderThread::processDrawBuffer(GPUDrawBuffer *buffer) {
                             localParam->param = shader->getParamPointer(localParam->name);
                         }
                         if(localParam->param) {
-                            interface->setParamInShader(shader, localParam->param, localParam);
+                            graphicsInterface->setParamInShader(shader, localParam->param, localParam);
                         }
                     }
 
@@ -149,7 +149,7 @@ void RenderThread::processDrawBuffer(GPUDrawBuffer *buffer) {
                             localParam->param = shader->getParamPointer(localParam->name);
                         }
                         if(localParam->param) {
-                            interface->setParamInShader(shader, localParam->param, localParam);
+                            graphicsInterface->setParamInShader(shader, localParam->param, localParam);
                         }
                     }
                     
@@ -168,7 +168,7 @@ void RenderThread::processDrawBuffer(GPUDrawBuffer *buffer) {
                             if(attributeBinding->attribute) {
                                 
                                 if(attributeBinding->vertexData->data.size() / attributeBinding->vertexData->countPerVertex >= buffer->drawCalls[i].numVertices) {
-                                    interface->setAttributeInShader(shader, attributeBinding->attribute, attributeBinding);
+                                    graphicsInterface->setAttributeInShader(shader, attributeBinding->attribute, attributeBinding);
                                 }
                             } else {
                                 attributeBinding->enabled = false;
@@ -179,24 +179,24 @@ void RenderThread::processDrawBuffer(GPUDrawBuffer *buffer) {
                 }
                 
                 if(buffer->drawCalls[i].indexed) {
-                    interface->drawIndices(buffer->drawCalls[i].mode, buffer->drawCalls[i].indexArray);
+                    graphicsInterface->drawIndices(buffer->drawCalls[i].mode, buffer->drawCalls[i].indexArray);
                 } else {
-                    interface->drawArrays(buffer->drawCalls[i].mode, buffer->drawCalls[i].numVertices);
+                    graphicsInterface->drawArrays(buffer->drawCalls[i].mode, buffer->drawCalls[i].numVertices);
                 }
                 
                 
                 for(int a=0; a < shader->expectedAttributes.size(); a++) {
                     ProgramAttribute attribute = shader->expectedAttributes[a];
-                    interface->disableAttribute(shader, attribute);
+                    graphicsInterface->disableAttribute(shader, attribute);
                 }
                 
-                interface->endDrawCall();
+                graphicsInterface->endDrawCall();
             }
         }
     }
     
     if(buffer->targetFramebuffer) {
-        interface->bindFramebuffer(NULL);
+        graphicsInterface->bindFramebuffer(NULL);
     }
     
 }
@@ -213,7 +213,7 @@ void RenderThread::processJob(const RendererThreadJob &job) {
         case JOB_CREATE_TEXTURE:
         {
             Texture *texture = (Texture*) job.data;
-            interface->createTexture(texture);
+            graphicsInterface->createTexture(texture);
         }
         break;
         case JOB_PROCESS_DRAW_BUFFER:
@@ -241,23 +241,23 @@ void RenderThread::processJob(const RendererThreadJob &job) {
         case JOB_CREATE_PROGRAM:
         {
             ShaderProgram *program = (ShaderProgram*) job.data;
-            interface->createProgram(program);
+            graphicsInterface->createProgram(program);
         }
         break;
         case JOB_CREATE_SHADER:
         {
             Shader *shader = (Shader*) job.data;
-            interface->createShader(shader);
+            graphicsInterface->createShader(shader);
         }
         break;
         case JOB_CREATE_VERTEX_BUFFERS:
         {
             Mesh *mesh = (Mesh*) job.data;
             
-            interface->createVertexBuffer(&mesh->vertexPositionArray);
-            interface->createVertexBuffer(&mesh->vertexTexCoordArray);
+            graphicsInterface->createVertexBuffer(&mesh->vertexPositionArray);
+            graphicsInterface->createVertexBuffer(&mesh->vertexTexCoordArray);
             if(mesh->indexedMesh) {
-                interface->createIndexBuffer(&mesh->indexArray);
+                graphicsInterface->createIndexBuffer(&mesh->indexArray);
             }
         }
         break;
@@ -281,8 +281,8 @@ void RenderThread::enqueueJob(int jobType, void *data) {
     Services()->getCore()->unlockMutex(jobQueueMutex);
 }
 
-void RenderThread::setGraphicsInterface(Core *core, GraphicsInterface *interface) {
-    this->interface = interface;
+void RenderThread::setGraphicsInterface(Core *core, GraphicsInterface *graphicsInterface) {
+    this->graphicsInterface = graphicsInterface;
     this->core = core;
 }
 
@@ -298,8 +298,8 @@ Renderer::~Renderer() {
     
 }
 
-void Renderer::setGraphicsInterface(Core *core, GraphicsInterface *interface) {
-    renderThread->setGraphicsInterface(core, interface);
+void Renderer::setGraphicsInterface(Core *core, GraphicsInterface *graphicsInterface) {
+    renderThread->setGraphicsInterface(core, graphicsInterface);
 }
 
 RenderThread *Renderer::getRenderThread() {