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Fixed memory leak.

Lee Richmond hace 14 años
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4070760842
Se han modificado 1 ficheros con 0 adiciones y 3 borrados
  1. 0 3
      Core/Contents/Source/PolyMaterial.cpp

+ 0 - 3
Core/Contents/Source/PolyMaterial.cpp

@@ -31,9 +31,6 @@ Material::Material(String name) : Resource(Resource::RESOURCE_MATERIAL) {
 Material::~Material() {
 Material::~Material() {
 	
 	
 	Logger::log("deleting material (%s)\n", name.c_str());
 	Logger::log("deleting material (%s)\n", name.c_str());
-	vector<Shader*> materialShaders;
-	vector<ShaderBinding*> shaderBindings;
-	vector<ShaderRenderTarget*> renderTargets;	
 	
 	
 	for(int i=0; i < materialShaders.size(); i++)	{
 	for(int i=0; i < materialShaders.size(); i++)	{
 		delete materialShaders[i];
 		delete materialShaders[i];