2
0
Эх сурвалжийг харах

Remove vorbis libfiles from VS projects.

Joachim Meyer 9 жил өмнө
parent
commit
57b6a3e04b

+ 4 - 4
build/windows/win32/PolycodeStudio/PolycodeStudio.vcxproj

@@ -96,7 +96,7 @@
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;libvorbisfile.lib;libvorbis.lib;libogg.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI_d.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI_d.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
@@ -122,7 +122,7 @@ if not exist "$(TargetDir)Standalone" (
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;libvorbisfile.lib;libvorbis.lib;libogg.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI_d.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI_d.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
@@ -152,7 +152,7 @@ if not exist "$(TargetDir)Standalone" (
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;libvorbisfile.lib;libvorbis.lib;libogg.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
@@ -182,7 +182,7 @@ if not exist "$(TargetDir)Standalone" (
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;libvorbisfile.lib;libvorbis.lib;libogg.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"

+ 4 - 4
build/windows/win32/TemplateApp/TemplateApp.vcxproj

@@ -100,7 +100,7 @@
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;libvorbisfile.lib;libvorbis.lib;libogg.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
@@ -119,7 +119,7 @@ if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarg
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;libvorbisfile.lib;libvorbis.lib;libogg.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
@@ -142,7 +142,7 @@ if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarg
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;libvorbisfile.lib;libvorbis.lib;libogg.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
@@ -165,7 +165,7 @@ if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarg
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;libvorbisfile.lib;libvorbis.lib;libogg.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"