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Merge pull request #258 from CIB/documentation

Documentation stuff
Ivan Safrin 12 лет назад
Родитель
Сommit
6d3bd82faf

+ 7 - 0
Bindings/Scripts/create_lua_library/CMakeLists.txt

@@ -6,12 +6,19 @@ IF(NOT PY_PLY)
 	MESSAGE(SEND_ERROR "The Python PLY (Python Lex-Yacc) module is required to generate Lua bindings.")
 	MESSAGE(SEND_ERROR "The Python PLY (Python Lex-Yacc) module is required to generate Lua bindings.")
 ENDIF(NOT PY_PLY)
 ENDIF(NOT PY_PLY)
 
 
+FILE(GLOB HEADER_DEPENDENCIES_CORE ../../../Core/Contents/Include/*.h)
+FILE(GLOB HEADER_DEPENDENCIES_2DPHYSICS ../../../Modules/Contents/2DPhysics/Include/*.h)
+FILE(GLOB HEADER_DEPENDENCIES_3DPHYSICS ../../../Modules/Contents/3DPhysics/Include/*.h)
+FILE(GLOB HEADER_DEPENDENCIES_UI ../../../Modules/Contents/UI/Include/*.h)
+
 ADD_CUSTOM_COMMAND(
 ADD_CUSTOM_COMMAND(
 OUTPUT luaGenerateCmd
 OUTPUT luaGenerateCmd
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Core/Contents/Include Polycode Polycode.h polycore Polycore ../../Contents/LUA/API ../../Contents/LUA/API/Polycode ../../Contents/LUA/Include ../../Contents/LUA/Source
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Core/Contents/Include Polycode Polycode.h polycore Polycore ../../Contents/LUA/API ../../Contents/LUA/API/Polycode ../../Contents/LUA/Include ../../Contents/LUA/Source
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Modules/Contents/2DPhysics/Include/ Physics2D Polycode2DPhysics.h physics2d Physics2D ../../../Modules/Bindings/2DPhysics/API ../../../Modules/Bindings/2DPhysics/API/Physics2D ../../../Modules/Bindings/2DPhysics/Include ../../../Modules/Bindings/2DPhysics/Source
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Modules/Contents/2DPhysics/Include/ Physics2D Polycode2DPhysics.h physics2d Physics2D ../../../Modules/Bindings/2DPhysics/API ../../../Modules/Bindings/2DPhysics/API/Physics2D ../../../Modules/Bindings/2DPhysics/Include ../../../Modules/Bindings/2DPhysics/Source
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Modules/Contents/3DPhysics/Include/ Physics3D Polycode3DPhysics.h physics3d Physics3D ../../../Modules/Bindings/3DPhysics/API ../../../Modules/Bindings/3DPhysics/API/Physics3D ../../../Modules/Bindings/3DPhysics/Include ../../../Modules/Bindings/3DPhysics/Source 
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Modules/Contents/3DPhysics/Include/ Physics3D Polycode3DPhysics.h physics3d Physics3D ../../../Modules/Bindings/3DPhysics/API ../../../Modules/Bindings/3DPhysics/API/Physics3D ../../../Modules/Bindings/3DPhysics/Include ../../../Modules/Bindings/3DPhysics/Source 
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Modules/Contents/UI/Include/ UI PolycodeUI.h UI UI ../../../Modules/Bindings/UI/API ../../../Modules/Bindings/UI/API/UI ../../../Modules/Bindings/UI/Include ../../../Modules/Bindings/UI/Source
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Modules/Contents/UI/Include/ UI PolycodeUI.h UI UI ../../../Modules/Bindings/UI/API ../../../Modules/Bindings/UI/API/UI ../../../Modules/Bindings/UI/Include ../../../Modules/Bindings/UI/Source
+COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/luaGenerateCmd # Generate the given output file(empty file), to keep track of whether we need to rebuild.
+DEPENDS ${HEADER_DEPENDENCIES_CORE} ${HEADER_DEPENDENCIES_2DPHYSICS} ${HEADER_DEPENDENCIES_3DPHYSICS} ${HEADER_DEPENDENCIES_UI} 
 WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
 WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
 )
 )
 
 

+ 7 - 0
Documentation/CMakeLists.txt

@@ -4,12 +4,19 @@ FIND_PACKAGE(Doxygen)
 
 
 IF(DOXYGEN_FOUND)
 IF(DOXYGEN_FOUND)
 
 
+FILE(GLOB HEADER_DEPENDENCIES_CORE ${Polycode_SOURCE_DIR}/Core/Contents/Include/*.h)
+FILE(GLOB HEADER_DEPENDENCIES_2DPHYSICS ${Polycode_SOURCE_DIR}/Modules/Contents/2DPhysics/Include/*.h)
+FILE(GLOB HEADER_DEPENDENCIES_3DPHYSICS ${Polycode_SOURCE_DIR}/Modules/Contents/3DPhysics/Include/*.h)
+FILE(GLOB HEADER_DEPENDENCIES_UI ${Polycode_SOURCE_DIR}/Modules/Contents/UI/Include/*.h)
+
 ADD_CUSTOM_COMMAND(
 ADD_CUSTOM_COMMAND(
 OUTPUT doc_cmd
 OUTPUT doc_cmd
 COMMAND ${DOXYGEN_EXECUTABLE} ${Polycode_SOURCE_DIR}/Documentation/Doxygen/Polycode.doxygen
 COMMAND ${DOXYGEN_EXECUTABLE} ${Polycode_SOURCE_DIR}/Documentation/Doxygen/Polycode.doxygen
 COMMAND ${DOXYGEN_EXECUTABLE} ${Polycode_SOURCE_DIR}/Documentation/Doxygen/Physics2D.doxygen
 COMMAND ${DOXYGEN_EXECUTABLE} ${Polycode_SOURCE_DIR}/Documentation/Doxygen/Physics2D.doxygen
 COMMAND ${DOXYGEN_EXECUTABLE} ${Polycode_SOURCE_DIR}/Documentation/Doxygen/Physics3D.doxygen
 COMMAND ${DOXYGEN_EXECUTABLE} ${Polycode_SOURCE_DIR}/Documentation/Doxygen/Physics3D.doxygen
+COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/doc_cmd # Generate the given output file(empty file), to keep track of whether we need to rebuild.
 WORKING_DIRECTORY ${Polycode_SOURCE_DIR}/Documentation/Doxygen/
 WORKING_DIRECTORY ${Polycode_SOURCE_DIR}/Documentation/Doxygen/
+DEPENDS ${HEADER_DEPENDENCIES_CORE} ${HEADER_DEPENDENCIES_2DPHYSICS} ${HEADER_DEPENDENCIES_3DPHYSICS} ${HEADER_DEPENDENCIES_UI}
 COMMENT "Generating Polycode API documentation with Doxygen" VERBATIM
 COMMENT "Generating Polycode API documentation with Doxygen" VERBATIM
 )
 )
 
 

+ 1 - 1
Documentation/Doxygen/Physics2D.doxygen

@@ -619,7 +619,7 @@ WARN_LOGFILE           =
 # directories like "/usr/src/myproject". Separate the files or directories 
 # directories like "/usr/src/myproject". Separate the files or directories 
 # with spaces.
 # with spaces.
 
 
-INPUT                  = ../../Modules/Contents/2DPhysics
+INPUT                  = ../../Modules/Contents/2DPhysics  index.dox
 
 
 # This tag can be used to specify the character encoding of the source files 
 # This tag can be used to specify the character encoding of the source files 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 

+ 1 - 1
Documentation/Doxygen/Physics3D.doxygen

@@ -619,7 +619,7 @@ WARN_LOGFILE           =
 # directories like "/usr/src/myproject". Separate the files or directories 
 # directories like "/usr/src/myproject". Separate the files or directories 
 # with spaces.
 # with spaces.
 
 
-INPUT                  = ../../Modules/Contents/3DPhysics
+INPUT                  = ../../Modules/Contents/3DPhysics index.dox
 
 
 # This tag can be used to specify the character encoding of the source files 
 # This tag can be used to specify the character encoding of the source files 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 

+ 1 - 1
Documentation/Doxygen/Polycode.doxygen

@@ -619,7 +619,7 @@ WARN_LOGFILE           =
 # directories like "/usr/src/myproject". Separate the files or directories 
 # directories like "/usr/src/myproject". Separate the files or directories 
 # with spaces.
 # with spaces.
 
 
-INPUT                  = ../../Core/Contents
+INPUT                  = ../../Core/Contents index.dox
 
 
 # This tag can be used to specify the character encoding of the source files 
 # This tag can be used to specify the character encoding of the source files 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 

+ 1 - 1
Documentation/Doxygen/Polycode_ui.doxygen

@@ -619,7 +619,7 @@ WARN_LOGFILE           =
 # directories like "/usr/src/myproject". Separate the files or directories 
 # directories like "/usr/src/myproject". Separate the files or directories 
 # with spaces.
 # with spaces.
 
 
-INPUT                  = ../../Modules/Contents/UI
+INPUT                  = ../../Modules/Contents/UI index.dox
 
 
 # This tag can be used to specify the character encoding of the source files 
 # This tag can be used to specify the character encoding of the source files 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 

+ 12 - 0
Documentation/Doxygen/index.dox

@@ -0,0 +1,12 @@
+// This file defines the index page for the doxygen documentation generated.
+
+/**
+\mainpage Polycode
+
+\section Modules
+<a href="../../Polycode/html/index.html">Core</a> <br>
+<a href="../../PolycodeUI/html/index.html">UI Module</a> <br> 
+<a href="../../Physics2D/html/index.html">Physics2D</a> <br>
+<a href="../../Physics3D/html/index.html">Physics3D</a> <br>
+
+*/

+ 4 - 0
Documentation/Lua/scripts/CMakeLists.txt

@@ -2,9 +2,13 @@ INCLUDE(FindPythonModule)
 
 
 FIND_PACKAGE(PythonInterp REQUIRED)
 FIND_PACKAGE(PythonInterp REQUIRED)
 
 
+FILE(GLOB XML_DEPENDENCIES ${CMAKE_CURRENT_SOURCE_DIR}/../xml/*.xml)
+
 ADD_CUSTOM_COMMAND(
 ADD_CUSTOM_COMMAND(
 OUTPUT luaGenerateDocsCmd
 OUTPUT luaGenerateDocsCmd
 COMMAND ${PYTHON_EXECUTABLE} make_html.py
 COMMAND ${PYTHON_EXECUTABLE} make_html.py
+COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/luaGenerateDocsCmd # Generate the given output file(empty file), to keep track of whether we need to rebuild.
+DEPENDS ${XML_DEPENDENCIES}
 WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
 WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
 )
 )
 
 

+ 76 - 24
Modules/Contents/UI/Include/PolyUIScrollContainer.h

@@ -1,16 +1,16 @@
 /*
 /*
  Copyright (C) 2012 by Ivan Safrin
  Copyright (C) 2012 by Ivan Safrin
- 
+
  Permission is hereby granted, free of charge, to any person obtaining a copy
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  furnished to do so, subject to the following conditions:
- 
+
  The above copyright notice and this permission notice shall be included in
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  all copies or substantial portions of the Software.
- 
+
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -27,45 +27,97 @@
 #include "PolyUIElement.h"
 #include "PolyUIElement.h"
 
 
 namespace Polycode {
 namespace Polycode {
-	
+
+	/**
+	 * A container for UI elements that adds scroll bars if necessary.
+	 *
+	 * Internally, this class simply moves the scrolled child, and uses scissorBox
+	 * to cut off the parts going over the edges.
+	 */
 	class _PolyExport UIScrollContainer : public UIElement {
 	class _PolyExport UIScrollContainer : public UIElement {
 	public:
 	public:
+        /**
+        * Create a scroll container.
+        * @param scrolledEntity The ScreenEntity that should be scrolled using this element.
+        * @param hScroll Whether the child should be scrolled horizontally.
+        * @param vScroll Whether the child should be scrolled vertically.
+        * @param width The width of the scroll container.
+        * @param height The height of the scroll container.
+        */
 		UIScrollContainer(ScreenEntity *scrolledEntity, bool hScroll, bool vScroll, Number width, Number height);
 		UIScrollContainer(ScreenEntity *scrolledEntity, bool hScroll, bool vScroll, Number width, Number height);
 		~UIScrollContainer();
 		~UIScrollContainer();
-		
+
+        /**
+        * Update what size the content child is expected to have.
+        *
+        * This doesn't do anything to the child, it just updates scroll bar
+        * positions etc.
+        *
+        * @param newContentWidth Width of the content.
+        * @param newContentHeight Height of the content.
+        */
 		void setContentSize(Number newContentWidth, Number newContentHeight);
 		void setContentSize(Number newContentWidth, Number newContentHeight);
-		
-		void Resize(Number width, Number height);		
-		
+
+		void Resize(Number width, Number height);
+
+        /**
+        * Set how far the content child should be scrolled.
+        *
+        * @param xScroll New horizontal scroll position.
+        * @param yScroll New vertical scroll position.
+        */
 		void setScrollValue(Number xScroll, Number yScroll);
 		void setScrollValue(Number xScroll, Number yScroll);
+
+        /**
+        * Set how far the content child should be scrolled.
+        *
+        * @param amount New vertical scroll position.
+        */
 		void scrollVertical(Number amount);
 		void scrollVertical(Number amount);
+
+        /**
+        * Set how far the content child should be scrolled.
+        *
+        * @param amount New horizontal scroll position.
+        */
 		void scrollHorizontal(Number amount);
 		void scrollHorizontal(Number amount);
-				
+
 		void Update();
 		void Update();
-		
+
+        /** Get the assumed size of the content.
+        *
+        * Note that this doesn't actually look at the contained
+        * element, but rather just returns what was earlier set
+        * by setContentSize()
+        *
+        * @return The currently assumed size of the content.
+        */
 		Vector2 getContentSize();
 		Vector2 getContentSize();
-		
+
 		void onMouseWheelDown(Number x, Number y);
 		void onMouseWheelDown(Number x, Number y);
-		void onMouseWheelUp(Number x, Number y);	
-				
+		void onMouseWheelUp(Number x, Number y);
+
 		void handleEvent(Event *event);
 		void handleEvent(Event *event);
-		
+
+        /**
+        * Get the width of the vertical scroll bar.
+        */
 		Number getVScrollWidth();
 		Number getVScrollWidth();
-		
-	private:		
-		
+
+	private:
+
 		Number defaultScrollSize;
 		Number defaultScrollSize;
-		
+
 		Number contentWidth;
 		Number contentWidth;
 		Number contentHeight;
 		Number contentHeight;
-		
-		ScreenEntity *scrollChild;		
-		
+
+		ScreenEntity *scrollChild;
+
 		bool hasHScroll;
 		bool hasHScroll;
 		bool hasVScroll;
 		bool hasVScroll;
-		
+
 		UIVScrollBar *vScrollBar;
 		UIVScrollBar *vScrollBar;
 		UIHScrollBar *hScrollBar;
 		UIHScrollBar *hScrollBar;
 	};
 	};
-	
-}
+
+}