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@@ -712,9 +712,7 @@ EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
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iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
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bBoxVis = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
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- bBoxVis->overlayWireframe = true;
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- bBoxVis->wireFrameColor = Color(0.3, 0.5, 1.0, 0.5);
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- bBoxVis->color.a = 0.0;
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+ bBoxVis->color = Color(0.3, 0.5, 1.0, 0.5);
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bBoxVis->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
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mainScene->addChild(bBoxVis);
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@@ -995,10 +993,10 @@ void EntityEditorMainView::Update() {
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if(selectedEntities.size() > 0) {
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setBBox();
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- bBoxVis->wireFrameColor = Color(0.3, 0.5, 1.0, 0.5);
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+ bBoxVis->color = Color(0.3, 0.5, 1.0, 0.5);
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} else {
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setBBox(getObjectRoot());
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- bBoxVis->wireFrameColor = Color(0.5, 1.0, 0.3, 0.5);
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+ bBoxVis->color = Color(0.5, 1.0, 0.3, 0.5);
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}
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}
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@@ -1049,7 +1047,8 @@ void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *pa
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entity->editorOnly = true;
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if(sceneMesh && !emitter) {
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- sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
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+ // RENDERER_TODO
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+// sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
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sceneMesh->useGeometryHitDetection = true;
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}
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@@ -1068,7 +1067,8 @@ void EntityEditorMainView::setEditorProps(Entity *entity) {
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SceneSprite *sprite = dynamic_cast<SceneSprite*>(entity);
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if(sceneMesh && !emitter && !sprite) {
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- sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
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+ // RENDERER_TODO
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+// sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
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// sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
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sceneMesh->useGeometryHitDetection = true;
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}
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@@ -1750,7 +1750,8 @@ Scene *EntityEditorMainView::getMainScene() {
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void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
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SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
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if(sceneMesh) {
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- sceneMesh->overlayWireframe = false;
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+ // RENDERER_TODO
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+ //sceneMesh->overlayWireframe = false;
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}
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if(targetEntity == dummyEntity) {
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@@ -1777,7 +1778,8 @@ void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
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void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
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SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
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if(sceneMesh) {
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- sceneMesh->overlayWireframe = val;
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+ // RENDERER_TODO
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+ //sceneMesh->overlayWireframe = val;
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}
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for(int i=0; i < targetEntity->getNumChildren(); i++) {
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setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
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@@ -1789,7 +1791,8 @@ void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
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SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
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if(sceneMesh && ! emitter) {
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- sceneMesh->overlayWireframe = true;
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+ // RENDERER_TODO
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+// sceneMesh->overlayWireframe = true;
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}
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if(targetEntity == dummyEntity) {
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