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Screenshot support and image saving

Added renderScreenToImage() to Renderer and saveImage() to Image
Ivan Safrin %!s(int64=14) %!d(string=hai) anos
pai
achega
7bb90f1f18
Modificáronse 62 ficheiros con 87 adicións e 826 borrados
  1. 0 150
      Assets/Default asset pack/default/NorColSpecHDR.frag
  2. 2 3
      Core/Contents/Include/PolyGLRenderer.h
  3. 9 0
      Core/Contents/Include/PolyImage.h
  4. 2 3
      Core/Contents/Include/PolyRenderer.h
  5. 6 11
      Core/Contents/Source/PolyGLRenderer.cpp
  6. 68 0
      Core/Contents/Source/PolyImage.cpp
  7. 0 28
      Examples/Lua/2DAudio/2DAudio.lua
  8. 0 7
      Examples/Lua/2DAudio/2DAudio.xml
  9. BIN=BIN
      Examples/Lua/2DAudio/test.wav
  10. 0 34
      Examples/Lua/2DParticles/2DParticles.lua
  11. 0 7
      Examples/Lua/2DParticles/2DParticles.xml
  12. BIN=BIN
      Examples/Lua/2DParticles/particle.png
  13. 0 12
      Examples/Lua/2DPhysics_Basic/2DPhysics_Basic.lua
  14. 0 7
      Examples/Lua/2DPhysics_Basic/2DPhysics_Basic.xml
  15. 0 44
      Examples/Lua/2DPhysics_CollisionOnly/2DPhysics_CollisionOnly.lua
  16. 0 7
      Examples/Lua/2DPhysics_CollisionOnly/2DPhysics_CollisionOnly.xml
  17. 0 34
      Examples/Lua/2DPhysics_Contacts/2DPhysics_Contacts.lua
  18. 0 10
      Examples/Lua/2DPhysics_Contacts/2DPhysics_Contacts.xml
  19. BIN=BIN
      Examples/Lua/2DPhysics_Contacts/collision.wav
  20. 0 36
      Examples/Lua/2DPhysics_Joints/2DPhysics_Joints.lua
  21. 0 7
      Examples/Lua/2DPhysics_Joints/2DPhysics_Joints.xml
  22. 0 20
      Examples/Lua/2DPhysics_PointCollision/2DPhysics_PointCollision.lua
  23. 0 7
      Examples/Lua/2DPhysics_PointCollision/2DPhysics_PointCollision.xml
  24. 0 9
      Examples/Lua/2DTransforms/2DTransforms.lua
  25. 0 7
      Examples/Lua/2DTransforms/2DTransforms.xml
  26. BIN=BIN
      Examples/Lua/2DTransforms/polycode_logo.png
  27. 0 26
      Examples/Lua/3DAudio/3DAudio.lua
  28. 0 7
      Examples/Lua/3DAudio/3DAudio.xml
  29. BIN=BIN
      Examples/Lua/3DAudio/test.wav
  30. 0 13
      Examples/Lua/3DBasics/3DBasics.lua
  31. 0 8
      Examples/Lua/3DBasics/3DBasics.xml
  32. BIN=BIN
      Examples/Lua/3DBasics/green_texture.png
  33. BIN=BIN
      Examples/Lua/3DBasics/pink_texture.png
  34. 0 50
      Examples/Lua/AdvancedLighting/AdvancedLighting.lua
  35. 0 7
      Examples/Lua/AdvancedLighting/AdvancedLighting.xml
  36. 0 26
      Examples/Lua/AdvancedLighting/Resources/example.mat
  37. BIN=BIN
      Examples/Lua/AdvancedLighting/Resources/green_texture.png
  38. BIN=BIN
      Examples/Lua/AdvancedLighting/Resources/pink_texture.png
  39. 0 3
      Examples/Lua/BasicImage/BasicImage.lua
  40. 0 7
      Examples/Lua/BasicImage/BasicImage.xml
  41. BIN=BIN
      Examples/Lua/BasicImage/polycode_logo.png
  42. 0 18
      Examples/Lua/BasicLighting/BasicLighting.lua
  43. 0 7
      Examples/Lua/BasicLighting/BasicLighting.xml
  44. 0 26
      Examples/Lua/BasicLighting/Resources/example.mat
  45. BIN=BIN
      Examples/Lua/BasicLighting/Resources/green_texture.png
  46. BIN=BIN
      Examples/Lua/BasicLighting/Resources/pink_texture.png
  47. 0 3
      Examples/Lua/BasicText/BasicText.lua
  48. 0 4
      Examples/Lua/BasicText/BasicText.xml
  49. 0 22
      Examples/Lua/EventHandling/EventHandling.lua
  50. 0 7
      Examples/Lua/EventHandling/EventHandling.xml
  51. BIN=BIN
      Examples/Lua/EventHandling/polycode_logo.png
  52. 0 46
      Examples/Lua/KeyboardInput/KeyboardInput.lua
  53. 0 7
      Examples/Lua/KeyboardInput/KeyboardInput.xml
  54. BIN=BIN
      Examples/Lua/KeyboardInput/polycode_logo.png
  55. 0 33
      Examples/Lua/MouseInput/MouseInput.lua
  56. 0 7
      Examples/Lua/MouseInput/MouseInput.xml
  57. BIN=BIN
      Examples/Lua/MouseInput/polycode_logo.png
  58. 0 17
      Examples/Lua/PlayingSounds/PlayingSounds.lua
  59. 0 7
      Examples/Lua/PlayingSounds/PlayingSounds.xml
  60. BIN=BIN
      Examples/Lua/PlayingSounds/test.wav
  61. 0 28
      Examples/Lua/ScreenEntities/ScreenEntities.lua
  62. 0 4
      Examples/Lua/ScreenEntities/ScreenEntities.xml

+ 0 - 150
Assets/Default asset pack/default/NorColSpecHDR.frag

@@ -1,150 +0,0 @@
-varying vec3 normal;
-varying vec3 tangent;
-varying vec3 binormal;
-varying vec4 pos;
-varying vec4 vertexColor;
-uniform sampler2D diffuse;
-uniform sampler2D normal_map;
-uniform sampler2D specular_map;
-
-float calculateAttenuation(in int i, in float dist)
-{
-    return(1.0 / (gl_LightSource[i].constantAttenuation +
-                  gl_LightSource[i].linearAttenuation * dist +
-                  gl_LightSource[i].quadraticAttenuation * dist * dist));
-}
-
-void pointLight(in int i, in vec3 bump, in vec3 normal, in vec3 tangent, in vec3 binormal, in vec4 pos, inout vec4 diffuse, inout vec4 specular) {
-	vec4 color = gl_FrontMaterial.diffuse;
-	vec4 matspec = gl_FrontMaterial.specular;
-	float shininess = gl_FrontMaterial.shininess;
-	vec4 lightspec = gl_LightSource[i].specular;
-	vec4 lpos = gl_LightSource[i].position;
-	
-	vec3 tmpVec = lpos.xyz - pos.xyz;	
-	lpos.x = dot(tmpVec, tangent);
-	lpos.y = dot(tmpVec, binormal);
-	lpos.z = dot(tmpVec, normal);	
-	
-	float distSqr = dot(lpos.xyz, lpos.xyz);
-	vec3 lVec = lpos.xyz * inversesqrt(distSqr);
-	
-	tmpVec = -pos.xyz;
-	vec3 v;
-	v.x = dot(tmpVec, tangent);
-	v.y = dot(tmpVec, binormal);
-	v.z = dot(tmpVec, normal);	
-	
-	v = normalize(v);
-
-	float nDotL = dot(lVec, bump);
-	if(nDotL > 0.0) {
-		float dist = length(lpos.xyz);    
-		float attenuation = calculateAttenuation(i, dist);
-
-		diffuse  += color * max(0.0, nDotL) * gl_LightSource[i].diffuse * attenuation;
-
-	  if (shininess != 0.0) {
-    	specular += lightspec * matspec * pow(clamp(dot(reflect(-lVec, bump), v),0.0,1.0), shininess) * attenuation;
-	  }
-	}
-}
-
-
-void spotLight(in int i, in vec3 bump, in vec3 normal, in vec3 tangent, in vec3 binormal, in vec4 pos, inout vec4 diffuse, inout vec4 specular) {
-	vec4 color = gl_FrontMaterial.diffuse;
-	vec4 matspec = gl_FrontMaterial.specular;
-	float shininess = gl_FrontMaterial.shininess;
-	vec4 lightspec = gl_LightSource[i].specular;
-	vec4 lpos = gl_LightSource[i].position;
-	
-	vec3 tmpVec = lpos.xyz - pos.xyz;	
-	lpos.x = dot(tmpVec, tangent);
-	lpos.y = dot(tmpVec, binormal);
-	lpos.z = dot(tmpVec, normal);	
-	
-	float distSqr = dot(lpos.xyz, lpos.xyz);
-	vec3 lVec = lpos.xyz * inversesqrt(distSqr);
-	
-	tmpVec = -pos.xyz;
-	vec3 v;
-	v.x = dot(tmpVec, tangent);
-	v.y = dot(tmpVec, binormal);
-	v.z = dot(tmpVec, normal);	
-	
-	v = normalize(v);
-	
-	tmpVec = gl_LightSource[i].spotDirection.xyz;
-	vec3 lDir;
-	lDir.x = dot(tmpVec, tangent);
-	lDir.y = dot(tmpVec, binormal);
-	lDir.z = dot(tmpVec, normal);	
-	
-	lDir = normalize(lDir);
-
-	
-	float cos_outer_cone_angle = gl_LightSource[i].spotExponent;
-	float cos_cur_angle = dot(-lDir, lVec);
-	float cos_inner_cone_angle = gl_LightSource[i].spotCosCutoff;
-
-	float cos_inner_minus_outer_angle = cos_inner_cone_angle - cos_outer_cone_angle;
-	float spot = clamp((cos_cur_angle - cos_outer_cone_angle) / cos_inner_minus_outer_angle, 0.0, 1.0);
-	       	
-
-	float nDotL = dot(lVec, bump);
-	if(nDotL > 0.0) {
-		float dist = length(lpos.xyz);    
-		float attenuation = calculateAttenuation(i, dist);
-
-		diffuse  += color * max(0.0, nDotL) * gl_LightSource[i].diffuse * attenuation * spot;
-
-	  if (shininess != 0.0) {
-    	specular += lightspec * matspec * pow(clamp(dot(reflect(-lVec, bump), v),0.0,1.0), shininess) * attenuation * spot;
-	  }
-	}}
-
-void doLights(in int numLights, in vec3 bump, in vec3 normal, in vec3 tangent, in vec3 binormal, in vec4 pos, inout vec4 diffuse, inout vec4 specular) {
-	for (int i = 0; i < numLights; i++) {
-		if (gl_LightSource[i].spotCutoff == 180.0) {
-			pointLight(i, bump, normal, tangent, binormal, pos, diffuse, specular);
-		} else {
-			spotLight(i, bump, normal, tangent, binormal, pos, diffuse, specular);
-		}
-    }
-}
-
-
-void main()
-{
-	vec4 diffuse_val  = vec4(0.0);
-	vec4 specular_val = vec4(0.0);
-	
-	vec3 bump = normalize( texture2D(normal_map, gl_TexCoord[0].st).xyz * 2.0 - 1.0);
-		
-	doLights(6, bump, normal, tangent, binormal, pos, diffuse_val, specular_val);
-	
-	specular_val.xyz *= texture2D(specular_map, gl_TexCoord[0].st).xyz * gl_FrontMaterial.specular.a;
-	
-	diffuse_val.a = 1.0;
-	specular_val.a = 1.0;
-		
-	vec4 texColor = texture2D(diffuse, gl_TexCoord[0].st);		
-		
-    vec4 color = (diffuse_val  * texColor * vertexColor) +
-                 (specular_val * 1.0)+
-                 (gl_FrontMaterial.ambient * texColor * vertexColor);
-//    color = clamp(color, 0.0, 1.0);
-    
-    // fog
-	const float LOG2 = 1.442695;
-	float z = gl_FragCoord.z / gl_FragCoord.w;
-	float fogFactor = exp2( -gl_Fog.density * 
-				   gl_Fog.density * 
-				   z * 
-				   z * 
-				   LOG2 );
-
-	fogFactor = clamp(fogFactor, 0.0, 1.0);
-	gl_FragColor = mix(gl_Fog.color, color, fogFactor );    
-	gl_FragColor.a = 1.0;
-}

+ 2 - 3
Core/Contents/Include/PolyGLRenderer.h

@@ -151,9 +151,8 @@ namespace Polycode {
 		void setClearColor(Number r, Number g, Number b);
 		
 		void setTexture(Texture *texture);		
-		
-		void renderToTexture(Texture *targetTexture);		
-		void renderZBufferToTexture(Texture *targetTexture);
+
+		Image *renderScreenToImage();
 		void clearScreen();	
 		
 		void translate2D(Number x, Number y);

+ 9 - 0
Core/Contents/Include/PolyImage.h

@@ -73,6 +73,15 @@ namespace Polycode {
 			bool loadImage(const String& fileName);
 			bool loadPNG(const String& fileName);
 			
+			/**
+			* Saves the image to a file. Currently only PNG files are supported.
+			* @param fileName Path to image file to load.	
+			* @return True if successfully loaded, false otherwise.	
+			*/
+			bool saveImage(const String &fileName);
+			bool savePNG(const String &fileName);
+			
+			
 			/**
 			* Recreate the image as an empty image of specified size. The image type stays the same.
 			* @param width Width of the image to create.

+ 2 - 3
Core/Contents/Include/PolyRenderer.h

@@ -93,9 +93,8 @@ namespace Polycode {
 		virtual Texture *createFramebufferTexture(unsigned int width, unsigned int height) = 0;
 		virtual void bindFrameBufferTexture(Texture *texture) = 0;
 		virtual void unbindFramebuffers() = 0;
-		
-		virtual void renderToTexture(Texture *targetTexture) = 0;
-		virtual void renderZBufferToTexture(Texture *targetTexture) = 0;
+
+		virtual Image *renderScreenToImage() = 0;
 		
 		void setFOV(Number fov);		
 		void setViewportSize(int w, int h);

+ 6 - 11
Core/Contents/Source/PolyGLRenderer.cpp

@@ -446,17 +446,12 @@ Matrix4 OpenGLRenderer::getModelviewMatrix() {
 	return Matrix4(m);
 }
 
-void OpenGLRenderer::renderZBufferToTexture(Texture *targetTexture) {
-//	OpenGLTexture *glTexture = (OpenGLTexture*)targetTexture;
-//	glBindTexture (GL_TEXTURE_2D, glTexture->getTextureID());
-//	glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 0, 0, targetTexture->getWidth(), targetTexture->getHeight(), 0);	
-}
-
-void OpenGLRenderer::renderToTexture(Texture *targetTexture) {
-	OpenGLTexture *glTexture = (OpenGLTexture*)targetTexture;
-	glBindTexture (GL_TEXTURE_2D, glTexture->getTextureID());
-	glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, targetTexture->getWidth(), targetTexture->getHeight(), 0);	
-
+Image *OpenGLRenderer::renderScreenToImage() {
+	char *imageBuffer = (char*)malloc(xRes * yRes * 4);
+	glReadPixels(0, 0, xRes, yRes, GL_RGBA, GL_UNSIGNED_BYTE, imageBuffer);
+	Image *retImage = new Image(imageBuffer, xRes, yRes, Image::IMAGE_RGBA);	
+	free(imageBuffer);
+	return retImage;
 }
 
 void OpenGLRenderer::setFogProperties(int fogMode, Color color, Number density, Number startDepth, Number endDepth) {

+ 68 - 0
Core/Contents/Source/PolyImage.cpp

@@ -454,6 +454,74 @@ void Image::fill(Number r, Number g, Number b, Number a) {
 	}
 }
 
+bool Image::saveImage(const String &fileName) {
+	savePNG(fileName);
+}
+
+
+
+bool Image::savePNG(const String &fileName) {
+
+	printf("Saving %dx%d image\n", width, height);
+
+   FILE *fp;
+   png_structp png_ptr;
+   png_infop info_ptr;
+   
+   fp = fopen(fileName.c_str(), "wb");
+   if (fp == NULL)
+      return false;
+
+   png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0);
+
+   if (png_ptr == NULL)
+   {
+      fclose(fp);
+      return false;
+   }
+
+   info_ptr = png_create_info_struct(png_ptr);
+   if (info_ptr == NULL)
+   {
+      fclose(fp);
+      png_destroy_write_struct(&png_ptr,  NULL);
+      return false;
+   }
+
+   if (setjmp(png_jmpbuf(png_ptr)))
+   {
+      /* If we get here, we had a problem writing the file */
+      fclose(fp);
+      png_destroy_write_struct(&png_ptr, &info_ptr);
+      return false;
+   }
+
+   png_init_io(png_ptr, fp);
+   png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA,
+      PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
+ 
+	png_write_info(png_ptr, info_ptr);
+
+   png_uint_32 k;
+   png_bytep row_pointers[height];
+
+   if (height > PNG_UINT_32_MAX/png_sizeof(png_bytep))
+     png_error (png_ptr, "Image is too tall to process in memory");
+
+   for (k = 0; k < height; k++)
+     row_pointers[height-k-1] = (png_byte*)(imageData + k*width*4);
+
+   /* One of the following output methods is REQUIRED */
+
+   png_write_image(png_ptr, row_pointers);
+
+   png_free(png_ptr, 0);
+   png_destroy_write_struct(&png_ptr, &info_ptr);
+   fclose(fp);
+   return true;
+}
+
+
 bool Image::loadImage(const String& fileName) {
 	return loadPNG(fileName);
 }

+ 0 - 28
Examples/Lua/2DAudio/2DAudio.lua

@@ -1,28 +0,0 @@
-screen = Screen()
-
-sourceEntity = ScreenEntity()
-testSound = ScreenSound("test.wav", 200, 600)
-testSound:getSound():Play(true)
-sourceEntity:addChild(testSound)
-soundShape = ScreenShape(SHAPE_CIRCLE, 20,20,10)
-sourceEntity:addChild(soundShape)
-screen:addChild(sourceEntity)
-
-listenerEntity = ScreenEntity()
-soundListener = ScreenSoundListener()
-listenerEntity:addChild(soundListener)
-soundShape = ScreenShape(SHAPE_CIRCLE, 20,20,10)
-soundShape:setColor(0.0, 1.0, 0.0, 1.0)
-listenerEntity:addChild(soundShape)
-screen:addChild(listenerEntity)
-
-listenerPositionValue = 0
-positionValue = 0
-
-function Update(elapsed)
-        positionValue = positionValue + elapsed
-        listenerPositionValue = listenerPositionValue + elapsed * 0.3
-
-        sourceEntity:setPosition(300 + (sin(positionValue) * 300), 250 + cos(positionValue) * 100)
-        listenerEntity:setPosition(300 + (sin(listenerPositionValue) * 300), 250)
-end

+ 0 - 7
Examples/Lua/2DAudio/2DAudio.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>2DAudio.lua</entryPoint>
-	<packedItems>
-		<item path="test.wav" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/2DAudio/test.wav


+ 0 - 34
Examples/Lua/2DParticles/2DParticles.lua

@@ -1,34 +0,0 @@
-screen = Screen()
-emitter = ScreenParticleEmitter("particle.png", screen, BILLBOARD_PARTICLE,
-	CONTINUOUS_EMITTER, 4, 200, Vector3(0.0,-50.0,0.0), Vector3(0.0,0.0,0.0),
-	Vector3(20.5, 40.0, 0.0))
-
-emitter:getEmitter().useScaleCurves = true
-emitter:getEmitter().scaleCurve:addControlPoint2d(0, 0.3)
-emitter:getEmitter().scaleCurve:addControlPoint2d(0.5, 1)
-emitter:getEmitter().scaleCurve:addControlPoint2d(1, 0)
-
-emitter:getEmitter().useColorCurves = true
-emitter:getEmitter().colorCurveR:addControlPoint2d(0, 0.3)
-emitter:getEmitter().colorCurveR:addControlPoint2d(0.1, 1)
-emitter:getEmitter().colorCurveR:addControlPoint2d(0.4, 1)
-emitter:getEmitter().colorCurveR:addControlPoint2d(0.5, 0)
-emitter:getEmitter().colorCurveR:addControlPoint2d(1, 0)
-
-emitter:getEmitter().colorCurveG:addControlPoint2d(0, 0.3)
-emitter:getEmitter().colorCurveG:addControlPoint2d(0.1, 0.6)
-emitter:getEmitter().colorCurveG:addControlPoint2d(0.4, 0.6)
-emitter:getEmitter().colorCurveG:addControlPoint2d(0.5, 0)
-emitter:getEmitter().colorCurveG:addControlPoint2d(1, 0.0)
-
-emitter:getEmitter().colorCurveB:addControlPoint2d(0, 1)
-emitter:getEmitter().colorCurveB:addControlPoint2d(0.1, 0)
-emitter:getEmitter().colorCurveB:addControlPoint2d(1, 0)
-
-emitter:getEmitter().colorCurveA:addControlPoint2d(0, 0)
-emitter:getEmitter().colorCurveA:addControlPoint2d(0.05, 1)
-emitter:getEmitter().colorCurveA:addControlPoint2d(0.6, 1)
-emitter:getEmitter().colorCurveA:addControlPoint2d(1, 0)
-
-emitter:setPosition(640/2, 400)
-screen:addChild(emitter)

+ 0 - 7
Examples/Lua/2DParticles/2DParticles.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>2DParticles.lua</entryPoint>
-	<packedItems>
-		<item path="particle.png" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/2DParticles/particle.png


+ 0 - 12
Examples/Lua/2DPhysics_Basic/2DPhysics_Basic.lua

@@ -1,12 +0,0 @@
-screen = PhysicsScreen(10, 60)
-shape = ScreenShape(SHAPE_RECT, 600,30)
-shape:setColor(0.0,0.0,0.0,1.0)
-shape:setPosition(640/2, 400)
-screen:addPhysicsChild(shape, ENTITY_RECT, true)
-
-for i=0,200 do
-        shape = ScreenShape(SHAPE_RECT, 20,5)
-        shape:setRotation(random(360))
-        shape:setPosition(random(640), random(300))
-        screen:addPhysicsChild(shape, ENTITY_RECT, false);
-end

+ 0 - 7
Examples/Lua/2DPhysics_Basic/2DPhysics_Basic.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>2DPhysics_Basic.lua</entryPoint>
-	<modules>
-		<module>Physics2D</module>
-	</modules>
-</PolycodeProject>

+ 0 - 44
Examples/Lua/2DPhysics_CollisionOnly/2DPhysics_CollisionOnly.lua

@@ -1,44 +0,0 @@
-class "Detector" (EventHandler)
-
-function Detector:Detector(shape)
-        self.shape = shape
-        self:EventHandler()
-end
-
-function Detector:handleEvent(e)
-        if e:getDispatcher() == screen then
-                local pe = PhysicsScreenEvent(e)
-                if e:getEventCode() == EVENT_NEW_SHAPE_COLLISION then
-                        if pe:getFirstEntity() == self.shape or pe:getSecondEntity() == self.shape then
-                                pe:getFirstEntity():setColor(1.0, 0.0, 0.0, 1.0)
-                                pe:getSecondEntity():setColor(1.0, 0.0, 0.0, 1.0)
-                        end
-                elseif e:getEventCode() == EVENT_END_SHAPE_COLLISION then
-                        pe:getFirstEntity():setColor(1.0, 1.0, 1.0, 1.0)
-                        pe:getSecondEntity():setColor(1.0, 1.0, 1.0, 1.0)
-                end
-        end
-end
-
-screen = PhysicsScreen(10, 60)
-
-checkShape = ScreenShape(SHAPE_RECT, 90,10)
-screen:addCollisionChild(checkShape, ENTITY_RECT)
-
-for i=0,50 do
-        shape = ScreenShape(SHAPE_RECT, 30,15)
-        shape:setRotation(random(360))
-        shape:setPosition(random(640), random(480))
-        screen:addCollisionChild(shape, ENTITY_RECT)
-end
-
-detector = Detector(checkShape)
-screen:addEventListener(detector, EVENT_NEW_SHAPE_COLLISION)
-screen:addEventListener(detector, EVENT_END_SHAPE_COLLISION)
-
-function Update(e)
-        local mouse = Services.Core:getInput():getMousePosition()
-        checkShape:setPosition(mouse.x, mouse.y)
-        checkShape:setRotation(checkShape:getRotation() + (e*100))
-        delete(mouse)
-end

+ 0 - 7
Examples/Lua/2DPhysics_CollisionOnly/2DPhysics_CollisionOnly.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>2DPhysics_CollisionOnly.lua</entryPoint>
-	<modules>
-		<module>Physics2D</module>
-	</modules>
-</PolycodeProject>

+ 0 - 34
Examples/Lua/2DPhysics_Contacts/2DPhysics_Contacts.lua

@@ -1,34 +0,0 @@
-class "ImpactNoise" (EventHandler)
-
-function ImpactNoise:ImpactNoise()
-        self.collisionSound = Sound("collision.wav")
-        self:EventHandler()
-end
-
-function ImpactNoise:handleEvent(e)
-        if e:getDispatcher() == screen then
-                local pe = PhysicsScreenEvent(e)
-                if e:getEventCode() == EVENT_NEW_SHAPE_COLLISION then
-                        if pe.impactStrength > 5 then
-                                self.collisionSound:Play()
-                        end
-                end
-        end
-end
-
-screen = PhysicsScreen(10, 60)
-shape = ScreenShape(SHAPE_RECT, 600,30)
-shape:setColor(0.0,0.0,0.0,1.0)
-shape:setPosition(640/2, 400)
-screen:addPhysicsChild(shape, ENTITY_RECT, true)
-
-for i=0,50 do
-        shape = ScreenShape(SHAPE_RECT, 20,5)
-        shape:setRotation(random(360))
-        shape:setPosition(random(640), random(300))
-        screen:addPhysicsChild(shape, ENTITY_RECT, false)
-end
-
-noiseMaker = ImpactNoise()
-
-screen:addEventListener(noiseMaker, EVENT_NEW_SHAPE_COLLISION)

+ 0 - 10
Examples/Lua/2DPhysics_Contacts/2DPhysics_Contacts.xml

@@ -1,10 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>2DPhysics_Contacts.lua</entryPoint>
-	<modules>
-		<module>Physics2D</module>
-	</modules>
-	<packedItems>
-		<item path="collision.wav" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/2DPhysics_Contacts/collision.wav


+ 0 - 36
Examples/Lua/2DPhysics_Joints/2DPhysics_Joints.lua

@@ -1,36 +0,0 @@
-screen = PhysicsScreen(10, 50)
-
-ceiling = ScreenShape(SHAPE_RECT, 640, 20)
-ceiling:setColor(0.0, 0.0, 0.0, 1.0)
-ceiling:setPosition(640/2, 10)
-screen:addPhysicsChild(ceiling, ENTITY_RECT, true)
-
--- Revolute Joint
-shape = ScreenShape(SHAPE_RECT, 10, 30)
-shape:setPosition(150, 20+15)
-screen:addPhysicsChild(shape, ENTITY_RECT, false)
-screen:createRevoluteJoint(shape, ceiling, 0, -15)
-screen:applyImpulse(shape, 10, 0)
-
--- Distance Joint
-shape = ScreenShape(SHAPE_RECT, 10, 30)
-shape:setPosition(250, 20+25)
-screen:addPhysicsChild(shape, ENTITY_RECT, false)
-screen:createDistanceJoint(shape, ceiling, false)
-screen:applyImpulse(shape, 200, 0)
-
-line = ScreenLine(shape, ceiling)
-line:setColor(1.0, 0.0, 0.0, 1.0)
-screen:addChild(line)
-
--- Prismatic Joint
-shape = ScreenShape(SHAPE_RECT, 10, 30)
-shape:setPosition(450, 20+25)
-screen:addPhysicsChild(shape, ENTITY_RECT, false)
-screen:createPrismaticJoint(ceiling, shape, Vector2(0,1), 0,0, false, 100, 0, true)
-
-lineAnchor = ScreenEntity()
-lineAnchor:setPosition(450,10)
-line = ScreenLine(shape, lineAnchor)
-line:setColor(0.0, 1.0, 0.0, 1.0)
-screen:addChild(line)

+ 0 - 7
Examples/Lua/2DPhysics_Joints/2DPhysics_Joints.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>2DPhysics_Joints.lua</entryPoint>
-	<modules>
-		<module>Physics2D</module>
-	</modules>
-</PolycodeProject>

+ 0 - 20
Examples/Lua/2DPhysics_PointCollision/2DPhysics_PointCollision.lua

@@ -1,20 +0,0 @@
-screen = PhysicsScreen(10, 60)
-lastEntity = nil
-
-for i=0,50 do
-        shape = ScreenShape(SHAPE_RECT, 30,15)
-        shape:setRotation(random(360))
-        shape:setPosition(random(640), random(480))
-        screen:addCollisionChild(shape, ENTITY_RECT)
-end
-
-function Update(e)
-        if lastEntity ~= nil then lastEntity:setColor(1.0,1.0,1.0,1.0) end
-        local mouse = Services.Core:getInput():getMousePosition()
-        local entity = screen:getEntityAtPosition(mouse.x, mouse.y)
-        if entity ~= nil then
-                entity:setColor(1.0, 0.0, 0.0, 1.0)
-                lastEntity = entity
-        end
-        delete(mouse)
-end

+ 0 - 7
Examples/Lua/2DPhysics_PointCollision/2DPhysics_PointCollision.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>2DPhysics_PointCollision.lua</entryPoint>
-	<modules>
-		<module>Physics2D</module>
-	</modules>
-</PolycodeProject>

+ 0 - 9
Examples/Lua/2DTransforms/2DTransforms.lua

@@ -1,9 +0,0 @@
-screen = Screen()
-for i=0,9 do
-        image = ScreenImage("polycode_logo.png")
-        screen:addChild(image)
-        image:setPosition(160+(42*i), 230)
-        image:setPositionMode(POSITION_CENTER)
-        image:setRotation(45*i)
-        image:setScale(1.0-(0.1*i),1.0-(0.1*i))
-end

+ 0 - 7
Examples/Lua/2DTransforms/2DTransforms.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>2DTransforms.lua</entryPoint>
-	<packedItems>
-		<item path="polycode_logo.png" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/2DTransforms/polycode_logo.png


+ 0 - 26
Examples/Lua/3DAudio/3DAudio.lua

@@ -1,26 +0,0 @@
-scene = Scene()
-
-sourceEntity = SceneEntity()
-testSound = SceneSound("test.wav", 20, 50)
-testSound:getSound():Play(true)
-sourceEntity:addChild(testSound)
-soundShape = ScenePrimitive(TYPE_BOX, 1,1,1)
-soundShape:setMaterialByName("Default")
-sourceEntity:addChild(soundShape)
-scene:addEntity(sourceEntity)
-
-light = SceneLight(AREA_LIGHT, scene, 300, 0,0)
-scene:addLight(light)
-soundListener = SceneSoundListener()
-scene:addEntity(soundListener)
-
-positionValue = 0
-
-
-function Update(elapsed)
-        positionValue = positionValue + elapsed
-
-        sourceEntity:setPosition((sin(positionValue) * 20), 0, cos(positionValue) * 50)
-        sourceEntity:Roll(elapsed * 120)
-        sourceEntity:Pitch(elapsed * 120)
-end

+ 0 - 7
Examples/Lua/3DAudio/3DAudio.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>3DAudio.lua</entryPoint>
-	<packedItems>
-		<item path="test.wav" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/3DAudio/test.wav


+ 0 - 13
Examples/Lua/3DBasics/3DBasics.lua

@@ -1,13 +0,0 @@
-scene = Scene()
-ground = ScenePrimitive(TYPE_PLANE, 5,5)
-ground:loadTexture("green_texture.png")
-scene:addEntity(ground)
-
-box =  ScenePrimitive(TYPE_BOX, 1,1,1)
-box:loadTexture("pink_texture.png")
-box:setPosition(0.0, 0.5, 0.0)
-scene:addEntity(box)
-
-scene:getDefaultCamera():setPosition(7,7,7)
-scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0))
-

+ 0 - 8
Examples/Lua/3DBasics/3DBasics.xml

@@ -1,8 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>3DBasics.lua</entryPoint>
-	<packedItems>
-		<item path="pink_texture.png" type="file"/>
-		<item path="green_texture.png" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/3DBasics/green_texture.png


BIN=BIN
Examples/Lua/3DBasics/pink_texture.png


+ 0 - 50
Examples/Lua/AdvancedLighting/AdvancedLighting.lua

@@ -1,50 +0,0 @@
-Services.ResourceManager:addDirResource("Resources", false)
-
-scene = Scene()
-ground = ScenePrimitive(TYPE_PLANE, 5,5)
-ground:setMaterialByName("GroundMaterial")
-scene:addEntity(ground)
-
-box =  ScenePrimitive(TYPE_TORUS, 0.8,0.3,30,20)
-box:setMaterialByName("CubeMaterial")
-box:setPosition(0.0, 0.5, 0.0)
-scene:addEntity(box)
-
-light = SceneLight(AREA_LIGHT, scene, 20)
-light:setPosition(3,2,7)
-light:setLightColor(1,0,0)
-scene:addLight(light)
-
-light = SceneLight(AREA_LIGHT, scene, 20)
-light:setPosition(-3,2,7)
-light:setLightColor(0,1,0)
-scene:addLight(light)
-
-light = SceneLight(AREA_LIGHT, scene, 20)
-light:setPosition(-3,2,-7)
-light:setLightColor(0,0,1)
-scene:addLight(light)
-
-light = SceneLight(AREA_LIGHT, scene, 20)
-light:setPosition(3,2,-7)
-light:setLightColor(1,0,1)
-scene:addLight(light)
-
-light = SceneLight(SPOT_LIGHT, scene, 5)
-light:setPosition(0,2,2)
-light:setSpotlightProperties(30,6)
-light:setLightColor(1,1,0)
-scene:addLight(light)
-light:lookAt(Vector3(0,0,0), Vector3(0,1,0))
-light:enableShadows(true)
-
-light = SceneLight(SPOT_LIGHT, scene, 5)
-light:setPosition(0,2,-2)
-light:setSpotlightProperties(30,6)
-light:setLightColor(0,1,1)
-scene:addLight(light)
-light:lookAt(Vector3(0,0,0), Vector3(0,1,0))
-light:enableShadows(true)
-
-scene:getDefaultCamera():setPosition(7,7,7)
-scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0))

+ 0 - 7
Examples/Lua/AdvancedLighting/AdvancedLighting.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>AdvancedLighting.lua</entryPoint>
-	<packedItems>
-		<item path="Resources" type="folder"/>
-        </packedItems>
-</PolycodeProject>

+ 0 - 26
Examples/Lua/AdvancedLighting/Resources/example.mat

@@ -1,26 +0,0 @@
-<?xml version="1.0" ?>
-<polycode>	
-	<materials>
-		<material name="TestParticle">
-			<shader name="DefaultParticleShader">
-				<textures>
-					<texture name="diffuse">particle.png</texture>
-				</textures>
-			</shader>
-		</material>	
-		<material name="CubeMaterial">
-			<shader name="DefaultShaderShadows">
-				<textures>
-					<texture name="diffuse">pink_texture.png</texture>
-				</textures>
-			</shader>
-		</material>			
-		<material name="GroundMaterial">
-			<shader name="DefaultShaderShadows">
-				<textures>
-					<texture name="diffuse">green_texture.png</texture>
-				</textures>
-			</shader>
-		</material>					
-	</materials>
-</polycode>

BIN=BIN
Examples/Lua/AdvancedLighting/Resources/green_texture.png


BIN=BIN
Examples/Lua/AdvancedLighting/Resources/pink_texture.png


+ 0 - 3
Examples/Lua/BasicImage/BasicImage.lua

@@ -1,3 +0,0 @@
-screen = Screen()
-image = ScreenImage("polycode_logo.png")
-screen:addChild(image)

+ 0 - 7
Examples/Lua/BasicImage/BasicImage.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>BasicImage.lua</entryPoint>
-	<packedItems>
-		<item path="polycode_logo.png" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/BasicImage/polycode_logo.png


+ 0 - 18
Examples/Lua/BasicLighting/BasicLighting.lua

@@ -1,18 +0,0 @@
-Services.ResourceManager:addDirResource("Resources", false)
-
-scene = Scene()
-ground = ScenePrimitive(TYPE_PLANE, 5,5)
-ground:setMaterialByName("GroundMaterial")
-scene:addEntity(ground)
-
-box =  ScenePrimitive(TYPE_TORUS, 0.8,0.3,30,20)
-box:setMaterialByName("CubeMaterial")
-box:setPosition(0.0, 0.5, 0.0)
-scene:addEntity(box)
-
-light = SceneLight(AREA_LIGHT, scene, 6)
-light:setPosition(1,2,1)
-scene:addLight(light)
-
-scene:getDefaultCamera():setPosition(7,7,7)
-scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0))

+ 0 - 7
Examples/Lua/BasicLighting/BasicLighting.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>BasicLighting.lua</entryPoint>
-	<packedItems>
-		<item path="Resources" type="folder"/>
-        </packedItems>
-</PolycodeProject>

+ 0 - 26
Examples/Lua/BasicLighting/Resources/example.mat

@@ -1,26 +0,0 @@
-<?xml version="1.0" ?>
-<polycode>	
-	<materials>
-		<material name="TestParticle">
-			<shader name="DefaultParticleShader">
-				<textures>
-					<texture name="diffuse">particle.png</texture>
-				</textures>
-			</shader>
-		</material>	
-		<material name="CubeMaterial">
-			<shader name="DefaultShaderShadows">
-				<textures>
-					<texture name="diffuse">pink_texture.png</texture>
-				</textures>
-			</shader>
-		</material>			
-		<material name="GroundMaterial">
-			<shader name="DefaultShaderShadows">
-				<textures>
-					<texture name="diffuse">green_texture.png</texture>
-				</textures>
-			</shader>
-		</material>					
-	</materials>
-</polycode>

BIN=BIN
Examples/Lua/BasicLighting/Resources/green_texture.png


BIN=BIN
Examples/Lua/BasicLighting/Resources/pink_texture.png


+ 0 - 3
Examples/Lua/BasicText/BasicText.lua

@@ -1,3 +0,0 @@
-screen = Screen()
-label = ScreenLabel("Hello, Polycode!", 32)
-screen:addChild(label)

+ 0 - 4
Examples/Lua/BasicText/BasicText.xml

@@ -1,4 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>BasicText.lua</entryPoint>
-</PolycodeProject>

+ 0 - 22
Examples/Lua/EventHandling/EventHandling.lua

@@ -1,22 +0,0 @@
-class "ImageRotator" (EventHandler)
-
-timer = Timer(true, 1000)
-
-function ImageRotator:ImageRotator(image)
-        self.image = image
-        self:EventHandler()
-end
-
-function ImageRotator:handleEvent(e)
-        if e:getDispatcher() == timer and e:getEventCode() == EVENT_TRIGGER then
-                self.image:setRotation(self.image:getRotation()+90)
-        end
-end
-
-screen = Screen()
-image = ScreenImage("polycode_logo.png")
-screen:addChild(image)
-
-rotator = ImageRotator(image)
-timer:addEventListener(rotator, EVENT_TRIGGER)
-

+ 0 - 7
Examples/Lua/EventHandling/EventHandling.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>EventHandling.lua</entryPoint>
-	<packedItems>
-		<item path="polycode_logo.png" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/EventHandling/polycode_logo.png


+ 0 - 46
Examples/Lua/KeyboardInput/KeyboardInput.lua

@@ -1,46 +0,0 @@
-
-class "ImageRotator" (EventHandler)
-
-function ImageRotator:ImageRotator(image)
-        self.image = image
-        self.rotationSpeed = 0
-        self:EventHandler()
-end
-
-function ImageRotator:rotate(e)
-        self.image:setRotation(self.image:getRotation() + e * self.rotationSpeed)
-end
-
-function ImageRotator:handleEvent(e)
-        if e:getDispatcher() == Services.Core:getInput() then
-                local inputEvent = InputEvent(e)
-                local key = inputEvent:keyCode()
-                if e:getEventCode() == EVENT_KEYDOWN then
-                        if key == KEY_LEFT then
-                                self.rotationSpeed = -200
-                        elseif key == KEY_RIGHT then
-                                self.rotationSpeed = 200
-                        end
-                elseif e:getEventCode() == EVENT_KEYUP then
-                        if key == KEY_LEFT or key == KEY_RIGHT then
-                                self.rotationSpeed = 0
-                        end
-                end
-        end
-end
-
-screen = Screen()
-image = ScreenImage("polycode_logo.png")
-image:setPositionMode(POSITION_CENTER)
-image:setPosition(640/2,480/2)
-screen:addChild(image)
-
-
-imageRotator = ImageRotator(image)
-
-Services.Core:getInput():addEventListener(imageRotator, EVENT_KEYDOWN)
-Services.Core:getInput():addEventListener(imageRotator, EVENT_KEYUP)
-
-function Update(elapsed)
-        imageRotator:rotate(elapsed)
-end

+ 0 - 7
Examples/Lua/KeyboardInput/KeyboardInput.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>KeyboardInput.lua</entryPoint>
-	<packedItems>
-		<item path="polycode_logo.png" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/KeyboardInput/polycode_logo.png


+ 0 - 33
Examples/Lua/MouseInput/MouseInput.lua

@@ -1,33 +0,0 @@
-class "MouseImage" (EventHandler)
-
-function MouseImage:MouseImage(image)
-        self.image = image
-        self:EventHandler()
-end
-
-function MouseImage:handleEvent(e)
-        if e:getDispatcher() == Services.Core:getInput() then
-                local inputEvent = InputEvent(e)
-                if e:getEventCode() == EVENT_MOUSEMOVE then
-                        local pos = inputEvent:getMousePosition()
-                        self.image:setPosition(pos.x, pos.y)
-                        delete(pos)
-                elseif e:getEventCode() == EVENT_MOUSEDOWN then
-                        self.image:setColor(1,0,0,1)
-                elseif e:getEventCode() == EVENT_MOUSEUP then
-                        self.image:setColor(1,1,1,1)
-                end
-        end
-end
-
-screen = Screen()
-image = ScreenImage("polycode_logo.png")
-image:setPositionMode(POSITION_CENTER)
-screen:addChild(image)
-
-mouseImage = MouseImage(image)
-
-
-Services.Core:getInput():addEventListener(mouseImage, EVENT_MOUSEMOVE)
-Services.Core:getInput():addEventListener(mouseImage, EVENT_MOUSEDOWN)
-Services.Core:getInput():addEventListener(mouseImage, EVENT_MOUSEUP)

+ 0 - 7
Examples/Lua/MouseInput/MouseInput.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>MouseInput.lua</entryPoint>
-	<packedItems>
-		<item path="polycode_logo.png" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/MouseInput/polycode_logo.png


+ 0 - 17
Examples/Lua/PlayingSounds/PlayingSounds.lua

@@ -1,17 +0,0 @@
-class "SoundApp" (EventHandler)
-
-function SoundApp:SoundApp(image)
-        self.sound = Sound("test.wav")
-        self:EventHandler()
-end
-
-function SoundApp:handleEvent(e)
-        if e:getDispatcher() == Services.Core:getInput() then
-               if e:getEventCode() == EVENT_MOUSEDOWN then
-                        self.sound:Play(false)
-                end
-        end
-end
-
-app = SoundApp()
-Services.Core:getInput():addEventListener(app, EVENT_MOUSEDOWN)

+ 0 - 7
Examples/Lua/PlayingSounds/PlayingSounds.xml

@@ -1,7 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>PlayingSounds.lua</entryPoint>
-	<packedItems>
-		<item path="test.wav" type="file"/>
-        </packedItems>
-</PolycodeProject>

BIN=BIN
Examples/Lua/PlayingSounds/test.wav


+ 0 - 28
Examples/Lua/ScreenEntities/ScreenEntities.lua

@@ -1,28 +0,0 @@
-screen = Screen()
-
-sun = ScreenShape(SHAPE_CIRCLE, 100,100, 30)
-sun:setPosition(640/2, 480/2)
-sun:setColor(1.0, 0.0, 0, 1)
-sun.colorAffectsChildren = false
-screen:addChild(sun)
-
-planet = ScreenShape(SHAPE_CIRCLE, 50,50, 30)
-planet:setPosition(150,0)
-planet:setColor(0.2, 0.8, 0, 1)
-planet.colorAffectsChildren = false
-sun:addChild(planet)
-
-moon = ScreenShape(SHAPE_CIRCLE, 20,20, 30)
-moon:setPosition(50,0)
-moon:setColor(1, 1, 0.6, 1)
-planet:addChild(moon)
-
-planetRotation = 0
-moonRotation = 0
-
-function Update(elapsed)
-        planetRotation = planetRotation + elapsed
-        moonRotation = moonRotation + (elapsed * 6)
-        planet:setPosition(cos(planetRotation)*150, sin(planetRotation)*150)
-        moon:setPosition(cos(moonRotation)*50, sin(moonRotation)*50)
-end

+ 0 - 4
Examples/Lua/ScreenEntities/ScreenEntities.xml

@@ -1,4 +0,0 @@
-<PolycodeProject defaultWidth="640" defaultHeight="480" antiAliasingLevel="0">
-	<backgroundColor red="0.25" green="0.25" blue="0.25" />
-	<entryPoint>ScreenEntities.lua</entryPoint>
-</PolycodeProject>