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@@ -46,7 +46,7 @@ def createLUABindings(inputPath, prefix, mainInclude, libSmallName, libName, api
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files = os.listdir(inputPath)
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for fileName in files:
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inheritInModule = ["PhysicsSceneEntity", "CollisionScene", "CollisionSceneEntity"]
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- ignore = ["PolyGLSLProgram", "PolyGLSLShader", "PolyGLSLShaderModule", "PolyWinCore", "PolyCocoaCore", "PolyAGLCore", "PolyGLES1Renderer", "PolyGLRenderer", "tinyxml", "tinystr", "OpenGLCubemap", "PolyiPhoneCore", "PolyGLES1Texture", "PolyGLTexture", "PolyGLVertexBuffer", "PolyThreaded"]
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+ ignore = ["PolyGLSLProgram", "PolyGLSLShader", "PolyGLSLShaderModule", "PolyWinCore", "PolyCocoaCore", "PolyAGLCore", "PolySDLCore", "PolyGLES1Renderer", "PolyGLRenderer", "tinyxml", "tinystr", "OpenGLCubemap", "PolyiPhoneCore", "PolyGLES1Texture", "PolyGLTexture", "PolyGLVertexBuffer", "PolyThreaded"]
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if fileName.split(".")[1] == "h" and fileName.split(".")[0] not in ignore:
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headerFile = "%s/%s" % (inputPath, fileName)
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print "Parsing %s" % fileName
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