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Ignore PolySDLCore when creating Lua library.

Cameron Hart 14 лет назад
Родитель
Сommit
90321bd417
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      Bindings/Scripts/create_lua_library/create_lua_library.py

+ 1 - 1
Bindings/Scripts/create_lua_library/create_lua_library.py

@@ -46,7 +46,7 @@ def createLUABindings(inputPath, prefix, mainInclude, libSmallName, libName, api
 	files = os.listdir(inputPath)
 	for fileName in files:
 		inheritInModule = ["PhysicsSceneEntity", "CollisionScene", "CollisionSceneEntity"]
-		ignore = ["PolyGLSLProgram", "PolyGLSLShader", "PolyGLSLShaderModule", "PolyWinCore", "PolyCocoaCore", "PolyAGLCore", "PolyGLES1Renderer", "PolyGLRenderer", "tinyxml", "tinystr", "OpenGLCubemap", "PolyiPhoneCore", "PolyGLES1Texture", "PolyGLTexture", "PolyGLVertexBuffer", "PolyThreaded"]
+		ignore = ["PolyGLSLProgram", "PolyGLSLShader", "PolyGLSLShaderModule", "PolyWinCore", "PolyCocoaCore", "PolyAGLCore", "PolySDLCore", "PolyGLES1Renderer", "PolyGLRenderer", "tinyxml", "tinystr", "OpenGLCubemap", "PolyiPhoneCore", "PolyGLES1Texture", "PolyGLTexture", "PolyGLVertexBuffer", "PolyThreaded"]
 		if fileName.split(".")[1] == "h" and fileName.split(".")[0] not in ignore:
 			headerFile = "%s/%s" % (inputPath, fileName)
 			print "Parsing %s" % fileName