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@@ -66,11 +66,10 @@ void OpenGLTexture::recreateFromImageData() {
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Number anisotropy = CoreServices::getInstance()->getRenderer()->getAnisotropyAmount();
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- if(glTextureLoaded) {
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- glDeleteTextures(1, &textureID);
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+ if (!glTextureLoaded) {
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+ glGenTextures(1, &textureID);
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}
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- glGenTextures(1, &textureID);
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glBindTexture(GL_TEXTURE_2D, textureID);
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if(clamp) {
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