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glReadPixels(0, 0, xRes, yRes, GL_RGBA, GL_UNSIGNED_BYTE, imageBuffer);
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glReadPixels(0, 0, xRes, yRes, GL_RGBA, GL_UNSIGNED_BYTE, imageBuffer);
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Image *retImage = new Image(imageBuffer, xRes, yRes, Image::IMAGE_RGBA);
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Image *retImage = new Image(imageBuffer, xRes, yRes, Image::IMAGE_RGBA);
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