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Added UIMenuItem to inheritInModule hack, removed check for modified files in bindings build script.

Ivan Safrin %!s(int64=12) %!d(string=hai) anos
pai
achega
ae315fb205

+ 0 - 7
Bindings/Scripts/create_lua_library/CMakeLists.txt

@@ -6,19 +6,12 @@ IF(NOT PY_PLY)
 	MESSAGE(SEND_ERROR "The Python PLY (Python Lex-Yacc) module is required to generate Lua bindings.")
 ENDIF(NOT PY_PLY)
 
-FILE(GLOB HEADER_DEPENDENCIES_CORE ../../../Core/Contents/Include/*.h)
-FILE(GLOB HEADER_DEPENDENCIES_2DPHYSICS ../../../Modules/Contents/2DPhysics/Include/*.h)
-FILE(GLOB HEADER_DEPENDENCIES_3DPHYSICS ../../../Modules/Contents/3DPhysics/Include/*.h)
-FILE(GLOB HEADER_DEPENDENCIES_UI ../../../Modules/Contents/UI/Include/*.h)
-
 ADD_CUSTOM_COMMAND(
 OUTPUT luaGenerateCmd
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Core/Contents/Include Polycode Polycode.h polycore Polycore ../../Contents/LUA/API ../../Contents/LUA/API/Polycode ../../Contents/LUA/Include ../../Contents/LUA/Source
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Modules/Contents/2DPhysics/Include/ Physics2D Polycode2DPhysics.h physics2d Physics2D ../../../Modules/Bindings/2DPhysics/API ../../../Modules/Bindings/2DPhysics/API/Physics2D ../../../Modules/Bindings/2DPhysics/Include ../../../Modules/Bindings/2DPhysics/Source
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Modules/Contents/3DPhysics/Include/ Physics3D Polycode3DPhysics.h physics3d Physics3D ../../../Modules/Bindings/3DPhysics/API ../../../Modules/Bindings/3DPhysics/API/Physics3D ../../../Modules/Bindings/3DPhysics/Include ../../../Modules/Bindings/3DPhysics/Source 
 COMMAND ${PYTHON_EXECUTABLE} create_lua_library.py ../../../Modules/Contents/UI/Include/ UI PolycodeUI.h UI UI ../../../Modules/Bindings/UI/API ../../../Modules/Bindings/UI/API/UI ../../../Modules/Bindings/UI/Include ../../../Modules/Bindings/UI/Source
-COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/luaGenerateCmd # Generate the given output file(empty file), to keep track of whether we need to rebuild.
-DEPENDS ${HEADER_DEPENDENCIES_CORE} ${HEADER_DEPENDENCIES_2DPHYSICS} ${HEADER_DEPENDENCIES_3DPHYSICS} ${HEADER_DEPENDENCIES_UI} 
 WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
 )
 

+ 1 - 1
Bindings/Scripts/create_lua_library/create_lua_library.py

@@ -148,7 +148,7 @@ def createLUABindings(inputPath, prefix, mainInclude, libSmallName, libName, api
 	# Iterate, process each input file
 	for fileName in filteredFiles:
 		# "Package owned" classes that ship with Polycode
-		inheritInModule = ["PhysicsSceneEntity", "CollisionScene", "CollisionSceneEntity", "UIElement", "UIWindow"]
+		inheritInModule = ["PhysicsSceneEntity", "CollisionScene", "CollisionSceneEntity", "UIElement", "UIWindow", "UIMenuItem"]
 		
 		# A file or comma-separated list of files can be given to specify classes which are "package owned"
 		# and should not be inherited out of Polycode/. The files should contain one class name per line,