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@@ -444,6 +444,10 @@ void Entity::transformAndRender() {
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if(!renderer || !enabled)
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if(!renderer || !enabled)
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return;
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return;
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+ if(matrixDirty) {
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+ rebuildTransformMatrix();
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+ }
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+
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if(depthOnly) {
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if(depthOnly) {
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renderer->drawToColorBuffer(false);
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renderer->drawToColorBuffer(false);
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}
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}
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