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@@ -72,38 +72,68 @@
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</material>
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</material>
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<material name="Default">
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<material name="Default">
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<shader name="DefaultUntexturedShader">
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<shader name="DefaultUntexturedShader">
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+ <params>
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+ <param name="entityColor" value="1.0 1.0 1.0 1.0" />
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+ <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
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+ </params>
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</shader>
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</shader>
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</material>
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</material>
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<material name="DefaultTextured">
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<material name="DefaultTextured">
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<shader name="DefaultShader">
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<shader name="DefaultShader">
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+ <params>
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+ <param name="entityColor" value="1.0 1.0 1.0 1.0" />
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+ <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
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+ </params>
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</shader>
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</shader>
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</material>
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</material>
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<material name="DefaultTexturedShadows">
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<material name="DefaultTexturedShadows">
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<shader name="DefaultShaderShadows">
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<shader name="DefaultShaderShadows">
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+ <params>
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+ <param name="entityColor" value="1.0 1.0 1.0 1.0" />
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+ <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
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+ </params>
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</shader>
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</shader>
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</material>
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</material>
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<material name="Unlit">
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<material name="Unlit">
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<shader name="Unlit">
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<shader name="Unlit">
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+ <params>
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+ <param name="entityColor" value="1.0 1.0 1.0 1.0" />
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+ </params>
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</shader>
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</shader>
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</material>
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</material>
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<material name="UnlitAdditive" blendingMode="2">
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<material name="UnlitAdditive" blendingMode="2">
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<shader name="Unlit">
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<shader name="Unlit">
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+ <params>
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+ <param name="entityColor" value="1.0 1.0 1.0 1.0" />
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+ </params>
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</shader>
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</shader>
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</material>
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</material>
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<material name="UnlitPointUntextured">
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<material name="UnlitPointUntextured">
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<shader name="UnlitPointUntextured">
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<shader name="UnlitPointUntextured">
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+ <params>
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+ <param name="entityColor" value="1.0 1.0 1.0 1.0" />
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+ </params>
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</shader>
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</shader>
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</material>
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</material>
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<material name="UnlitUntextured">
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<material name="UnlitUntextured">
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<shader name="UnlitUntextured">
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<shader name="UnlitUntextured">
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+ <params>
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+ <param name="entityColor" value="1.0 1.0 1.0 1.0" />
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+ </params>
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</shader>
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</shader>
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</material>
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</material>
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<material name="UnlitUntexturedVertexColor">
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<material name="UnlitUntexturedVertexColor">
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<shader name="UnlitUntexturedVertexColor">
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<shader name="UnlitUntexturedVertexColor">
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+ <params>
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+ <param name="entityColor" value="1.0 1.0 1.0 1.0" />
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+ </params>
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</shader>
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</shader>
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</material>
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</material>
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<material name="UnlitWireframe">
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<material name="UnlitWireframe">
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<shader name="UnlitWireframe" wireframe="true">
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<shader name="UnlitWireframe" wireframe="true">
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+ <params>
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+ <param name="entityColor" value="1.0 1.0 1.0 1.0" />
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+ </params>
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</shader>
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</shader>
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</material>
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</material>
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</materials>
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</materials>
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