- Found on OS X.
@@ -196,7 +196,6 @@ void GLSLShader::linkProgram() {
char name[128];
glGetActiveUniform(shader_id, GLuint(i), sizeof(name)-1, &name_len, &num, &type, name );
name[name_len] = 0;
- GLuint location = glGetUniformLocation( shader_id, name );
if(!(String(name).find("gl_") == 0)) {
switch(type) {
@@ -132,7 +132,7 @@ Shader *GLSLShaderModule::createShader(String name, String vpName, String fpName
}
Shader *GLSLShaderModule::createShader(TiXmlNode *node) {
- TiXmlNode* pChild, *pChild2, *pChild3;
+ TiXmlNode* pChild;
GLSLProgram *vp = NULL;
GLSLProgram *fp = NULL;
GLSLShader *retShader = NULL;