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Merge branch 'master' into pxljm

Conflicts:
Cameron Hart 14 lat temu
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2 zmienionych plików z 30 dodań i 171 usunięć
  1. 30 13
      BUILD.md
  2. 0 158
      BUILD.txt

+ 30 - 13
BUILD.md

@@ -18,17 +18,18 @@ recommended.
 
 
 Polycode depends on a number of third party packages that are not
 Polycode depends on a number of third party packages that are not
 included in the Polycode source tree:
 included in the Polycode source tree:
- * [Lua](http://www.lua.org/)
- * [Freetype](http://www.freetype.org/)
- * [zlib](http://www.zlib.net/)
- * [libpng](http://www.libpng.org/pub/png/libpng.html)
- * [PhysicsFS](http://icculus.org/physfs/)
- * [Ogg Vorbis](http://www.vorbis.com/)
- * [OpenAL](http://www.openal.org/)
- * [SDL](http://www.libsdl.org/)
- * [Box2D](http://www.box2d.org/)
- * [Bullet Physics](http://bulletphysics.org/)
- * [Assimp](http://assimp.sourceforge.net/)
+
+* [Lua](http://www.lua.org/)
+* [Freetype](http://www.freetype.org/)
+* [zlib](http://www.zlib.net/)
+* [libpng](http://www.libpng.org/pub/png/libpng.html)
+* [PhysicsFS](http://icculus.org/physfs/)
+* [Ogg Vorbis](http://www.vorbis.com/)
+* [OpenAL](http://www.openal.org/)
+* [SDL](http://www.libsdl.org/)
+* [Box2D](http://www.box2d.org/)
+* [Bullet Physics](http://bulletphysics.org/)
+* [Assimp](http://assimp.sourceforge.net/)
 
 
 Depending on your platform, some of these dependencies will already be
 Depending on your platform, some of these dependencies will already be
 installed on your system. For the rest, they can be automatically 
 installed on your system. For the rest, they can be automatically 
@@ -83,8 +84,8 @@ Linux users should ensure available dependencies for their platform are
 installed before running the Polycode dependency build. 
 installed before running the Polycode dependency build. 
 
 
 On a Debian system run:
 On a Debian system run:
-    sudo apt-get install zlib1g-dev libpng12-dev libfreetype6-dev \
-    libphysfs-dev libogg-dev libvorbis-dev libopenal-dev libsdl1.2-dev \
+    sudo apt-get install zlib1g-dev libpng12-dev libfreetype6-dev
+    libphysfs-dev libogg-dev libvorbis-dev libopenal-dev libsdl1.2-dev
     liblua5.1-0-dev
     liblua5.1-0-dev
 
 
 To generate and build Debug and Release builds with Unix Makefiles 
 To generate and build Debug and Release builds with Unix Makefiles 
@@ -108,6 +109,22 @@ perform the following steps in the Polycode directory from a terminal:
 The Polycode CMake build will look for dependencies installed on the 
 The Polycode CMake build will look for dependencies installed on the 
 system and by the above dependency build step.
 system and by the above dependency build step.
 
 
+### CMake variables ###
+
+There are a number of CMake variables that can be used to control what is
+built. These can be passed into CMake on the comment line as -D<name>=<value> 
+or edited in the CMake GUI.
+
+* POLYCODE_BUILD_BINDINGS 
+* POLYCODE_BUILD_EXAMPLES
+* POLYCODE_BUILD_MODULES
+* POLYCODE_BUILD_PLAYER
+* POLYCODE_BUILD_SHARED
+* POLYCODE_BUILD_STATIC
+* POLYCODE_BUILD_TOOLS
+* POLYCODE_INSTALL_FRAMEWORK
+* POLYCODE_INSTALL_PLAYER
+ 
 ### Mac OS X and Xcode ###
 ### Mac OS X and Xcode ###
 
 
 **Note: the Mac CMake build does not compile and link yet.**
 **Note: the Mac CMake build does not compile and link yet.**

+ 0 - 158
BUILD.txt

@@ -1,158 +0,0 @@
-# Building Polycode and dependencies #
-
-Polycode comes with hand maintained XCode and Visual Studio 2010 
-projects which may be found in Build subdirectories under the Bindings,
-Core, IDE, Modules, Player and Tools directories.
-
-There is also a CMake build generator for automatically downloading and
-building required 3rd party packages and Polycode itself.
-
-This document describes the CMake build system for Polycode.
-
-The first dependency is CMake. It can be downloaded from 
-http://cmake.org/cmake/resources/software.html or installed using apt
-or rpm on most Linux distributions. CMake 2.8.4 or greater is 
-recommended.
-
-## Building dependencies ##
-
-Polycode depends on a number of third party packages that are not
-included in the Polycode source tree:
- * [Lua](http://www.lua.org/)
- * [Freetype](http://www.freetype.org/)
- * [zlib](http://www.zlib.net/)
- * [libpng](http://www.libpng.org/pub/png/libpng.html)
- * [PhysicsFS](http://icculus.org/physfs/)
- * [Ogg Vorbis](http://www.vorbis.com/)
- * [OpenAL](http://www.openal.org/)
- * [SDL](http://www.libsdl.org/)
- * [Box2D](http://www.box2d.org/)
- * [Bullet Physics](http://bulletphysics.org/)
- * [Assimp](http://assimp.sourceforge.net/)
-
-Depending on your platform, some of these dependencies will already be
-installed on your system. For the rest, they can be automatically 
-downloaded and compiled using the CMakeLists.txt build in the 
-Dependencies directory. 
-
-The CMake dependency build will check for the existance
-of dependencies and build anything that is not already installed on your
-system.
-
-All dependenices will be installed into the Polycode source tree under
-    Release/<Platform>/Framework/
-
-Instructions describe using CMake on the command line, you
-may prefer to use the CMake GUI if unfamiliar with CMake.
-
-
-### Mac OS X and Xcode ###
-
-To generate an Xcode project for building Polycode dependencies, perform
-the following steps in the Polycode directory from a terminal:
-
-    cd Dependencies
-    mkdir Build
-    cd Build
-    cmake -G Xcode ..
-    
-This generates a PolycodeDependencies Xcode project in the Build 
-directory. Building this project in Xcode will download, build and 
-install the dependencies. Note that you need to build both Debug and
-Release in Xcode.
-
-### Windows and Visual Studio ###
-
-To generate a Microsoft Visual Studio (any version) project for building
-Polycode dependencies, perform the following steps in the Polycode 
-directory from a command prompt (for VS2010):
-
-    cd Dependencies
-    mkdir Build
-    cd Build
-    cmake -G "Visual Studio 10" ..
-    
-This generates a PolycodeDependencies.sln in the Build directory. 
-Building this project in Visual Studio will download, build and 
-install the dependencies. Note that you need to build both Debug and
-Release in Visual Studio. 
-
-### Unix Makefiles ###
-
-Linux users should ensure available dependencies for their platform are
-installed before running the Polycode dependency build. 
-
-On a Debian system run:
-    sudo apt-get install zlib1g-dev libpng12-dev libfreetype6-dev \
-    libphysfs-dev libogg-dev libvorbis-dev libopenal-dev libsdl1.2-dev \
-    liblua5.1-0-dev
-
-To generate and build Debug and Release builds with Unix Makefiles 
-perform the following steps in the Polycode directory from a terminal:
-
-    cd Dependencies
-    mkdir Build
-    cd Build
-    mkdir Debug
-    cd Debug
-    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug ../..
-    make
-    cd ..
-    mkdir Release
-    cd Release
-    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ../..
-    make
-    
-## Building Polycode ##
-
-The Polycode CMake build will look for dependencies installed on the 
-system and by the above dependency build step.
-
-### Mac OS X and Xcode ###
-
-**Note: the Mac CMake build does not compile and link yet.**
-
-To generate an Xcode project for building Polycode, perform the
-following steps in the Polycode directory from a terminal:
-
-    mkdir Build
-    cd Build
-    cmake -G Xcode ..
-
-This generates a Polycode Xcode project in the Build directory.
-
-### Windows and Visual Studio ###
-
-To generate a Microsoft Visual Studio project for building Polycode, 
-perform the following steps in the Polycode directory from a 
-command prompt:
-
-    mkdir Build
-    cd Build
-    cmake -G "Visual Studio 10" ..
-    
-This generates a Polycode.sln in the Build directory.
-
-### Unix Makefiles ###
-
-To generate and build Debug and Release builds with Unix Makefiles 
-perform the following steps in the Polycode directory from a terminal:
-
-    mkdir Build
-    cd Build
-    mkdir Debug
-    cd Debug
-    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug ../..
-    make
-    cd ..
-    mkdir Release
-    cd Release
-    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ../..
-    make
-
-## TODO ##
-
-It would be good to create a CMake build template for people to create
-new Polycode applications with.
-
-Fix Mac OS X compilation and linking.