Previously it'd just give an error message but not actually abort. Now it does the same as loadOGG does.
@@ -441,6 +441,7 @@ ALuint Sound::loadWAV(const String& fileName) {
f = OSBasics::open(fileName.c_str(), "rb");
if (!f)
soundError("LoadWav: Could not load wav from " + fileName);
+ return buffer;
// buffers
char magic[5];