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@@ -1,42 +1,26 @@
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#include "HelloPolycodeApp.h"
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-HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
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+HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
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core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
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-
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- CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
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- CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
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- screen = new PhysicsScreen(10, 60);
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- ScreenShape *shape = new ScreenShape(ScreenShape::SHAPE_RECT, 600,30);
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- shape->setColor(0.0,0.0,0.0,1.0);
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- shape->setPosition(640/2, 400);
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- screen->addPhysicsChild(shape, PhysicsScreenEntity::ENTITY_RECT, true);
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+ PhysicsScene2D *scene = new PhysicsScene2D(10, 60);
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+
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+ ScenePrimitive *shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 600,30);
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+ shape->setColor(0.0,0.0,0.1,1.0);
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+ shape->setPosition(640/2, 40);
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+ scene->addPhysicsChild(shape, PhysicsScreenEntity::ENTITY_RECT, true);
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- for(int i=0; i < 50; i++) {
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- shape = new ScreenShape(ScreenShape::SHAPE_RECT, 20,5);
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- shape->setRotation(rand() % 360);
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+ for(int i=0; i < 200; i++) {
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+ shape = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 20,5);
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+ shape->setPitch(rand() % 360);
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shape->setPosition(rand() % 640, rand() % 300);
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- screen->addPhysicsChild(shape, PhysicsScreenEntity::ENTITY_RECT, false);
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+ scene->addPhysicsChild(shape, PhysicsScreenEntity::ENTITY_RECT, false);
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}
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- collisionSound = new Sound("Resources/hit.wav");
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- screen->addEventListener(this, PhysicsScreenEvent::EVENT_SOLVE_SHAPE_COLLISION);
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-}
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-void HelloPolycodeApp::handleEvent(Event *e) {
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- if(e->getDispatcher() == screen) {
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- switch(e->getEventCode()) {
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- case PhysicsScreenEvent::EVENT_SOLVE_SHAPE_COLLISION:
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- PhysicsScreenEvent *pe = (PhysicsScreenEvent*)e;
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- if(pe->impactStrength > 5)
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- collisionSound->Play();
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- break;
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- }
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- }
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}
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HelloPolycodeApp::~HelloPolycodeApp() {
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-
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}
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bool HelloPolycodeApp::Update() {
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