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OpenGLTexture::OpenGLTexture(unsigned int width, unsigned int height, char *textureData, bool clamp, bool createMipmaps, int filteringMode, int type) : Texture(width, height, textureData,clamp, createMipmaps, type) {
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OpenGLTexture::OpenGLTexture(unsigned int width, unsigned int height, char *textureData, bool clamp, bool createMipmaps, int filteringMode, int type) : Texture(width, height, textureData,clamp, createMipmaps, type) {
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glDeleteFramebuffersEXT(1, &frameBufferID);
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glDeleteFramebuffersEXT(1, &frameBufferID);
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