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Rebased 3D Physics Character Example on Screenrewrite

Joachim Meyer před 12 roky
rodič
revize
e6c0cc2815

+ 3 - 3
Examples/C++/Contents/3DPhysics_Character/HelloPolycodeApp.cpp

@@ -7,10 +7,10 @@ HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
 	CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
 	CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
 
-	Screen *hud = new Screen();
-	onGroundLabel = new ScreenLabel("Arrow keys to control, spacebar to jump, press R to reset", 16);
+	Scene *hud = new Scene();
+	onGroundLabel = new SceneLabel("Arrow keys to control, spacebar to jump, press R to reset", 16);
 	hud->addChild(onGroundLabel);	
-	onGroundLabel = new ScreenLabel("On Ground:", 16);
+	onGroundLabel = new SceneLabel("On Ground:", 16);
 	onGroundLabel->setPosition(0,20);
 	hud->addChild(onGroundLabel);
 	

+ 1 - 1
Examples/C++/Contents/3DPhysics_Character/HelloPolycodeApp.h

@@ -16,7 +16,7 @@ private:
 	PhysicsScene *scene;	
 	PhysicsCharacter *playerController;
 	ScenePrimitive *player;
-	ScreenLabel *onGroundLabel;	
+	SceneLabel *onGroundLabel;	
 	Number walkSpeed;
 	Number rotateSpeed;
 	Number playerDirection;