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@@ -1024,6 +1024,7 @@ int luaopen_Polycode(lua_State *L) {
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{"Shader_setName", Polycore_Shader_setName},
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{"Shader_setName", Polycore_Shader_setName},
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{"Shader_getName", Polycore_Shader_getName},
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{"Shader_getName", Polycore_Shader_getName},
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{"Shader_createBinding", Polycore_Shader_createBinding},
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{"Shader_createBinding", Polycore_Shader_createBinding},
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+ {"Shader_reload", Polycore_Shader_reload},
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{"delete_Shader", Polycore_delete_Shader},
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{"delete_Shader", Polycore_delete_Shader},
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{"ShaderBinding", Polycore_ShaderBinding},
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{"ShaderBinding", Polycore_ShaderBinding},
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{"ShaderBinding_clearTexture", Polycore_ShaderBinding_clearTexture},
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{"ShaderBinding_clearTexture", Polycore_ShaderBinding_clearTexture},
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