Ivan Safrin
|
7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
|
11 yıl önce |
Bill Robinson
|
f4b9dbfe73
Added Matrix multiplyWithPerspective method, as opposed to the
|
11 yıl önce |
Ivan Safrin
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 yıl önce |
cib
|
be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
|
12 yıl önce |
Ivan Safrin
|
56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
|
12 yıl önce |
Ivan Safrin
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 yıl önce |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
mcc
|
025f56124e
Matrix4 now has determinant and transpose functions.
|
13 yıl önce |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 yıl önce |
Cameron Hart
|
6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
|
14 yıl önce |
Cameron Hart
|
7fe8f5c173
Made a lot of read only methods const and parameters const reference where possible to avoid copies.
|
14 yıl önce |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 yıl önce |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
14 yıl önce |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
|
15 yıl önce |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
15 yıl önce |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
15 yıl önce |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
15 yıl önce |