Historia zmian

Autor SHA1 Wiadomość Data
  Ivan Safrin 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools 11 lat temu
  Ivan Safrin ba879693a6 Added global resource autoreload settings 11 lat temu
  Ivan Safrin 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 lat temu
  Ivan Safrin 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 lat temu
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 lat temu
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 lat temu
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 lat temu
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 lat temu
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 lat temu
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 lat temu