Ivan Safrin
|
0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
|
há 11 anos atrás |
bagobor
|
6ce695a414
-added explicit keywords
|
há 11 anos atrás |
Ivan Safrin
|
7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
|
há 11 anos atrás |
Ivan Safrin
|
42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
|
há 11 anos atrás |
Ivan Safrin
|
5345dbe0f1
Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance
|
há 12 anos atrás |
Ivan Safrin
|
be5e070c9b
Adjusted doxygen web templates for the new Polycode site, added trackPhysicsChild to PhysicsScene
|
há 12 anos atrás |
Ivan Safrin
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
há 12 anos atrás |
Ivan Safrin
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
há 12 anos atrás |
Ivan Safrin
|
fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
|
há 12 anos atrás |
Ivan Safrin
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
há 12 anos atrás |