Ivan Safrin
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 лет назад |
Ivan Safrin
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34e47016f3
LocalShaderParam data setters and getters will no longer crash if incorrect type is used
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11 лет назад |
bagobor
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6ce695a414
-added explicit keywords
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11 лет назад |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 лет назад |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 лет назад |
Ivan Safrin
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 лет назад |
Ivan Safrin
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 лет назад |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 лет назад |
Ivan Safrin
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 лет назад |
Ivan Safrin
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 лет назад |
Nur Monson
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a5c7f2947f
Fix warning about copying vtable
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12 лет назад |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 лет назад |
Ivan Safrin
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 лет назад |
Ivan Safrin
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53710dcae0
Windows fixes
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13 лет назад |
Ivan Safrin
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2ced7d55e6
Merge pull request #143 from mcclure/shaderbinding
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13 лет назад |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
mcc
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238a8c5e60
Fix LocalShaderParam access from LUA: Add typed getters and setters for void * field, incidentally re-triggering the 'at least two methods' rule for create_lua_library
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13 лет назад |
mcc
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a0a7c109b6
ShaderBinding::addLocalParam should return the newly created LocalShaderParam
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13 лет назад |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 лет назад |
mcc
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f64acadc1c
Fix Windows build broken by 4fc918057f2f
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14 лет назад |
mcc
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4fc918057f
Add methods so that shader binding params can be used with Lua
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14 лет назад |
mcc
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f9e5bf72fb
Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this.
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14 лет назад |
Ivan Safrin
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d12e6c475a
Fixes for Xcode 4.2 and Lion.
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14 лет назад |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 лет назад |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 лет назад |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 лет назад |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 лет назад |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 лет назад |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 лет назад |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 лет назад |