Ivan Safrin
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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98be7cb3be
Fixed some potential skeletal animation bugs
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Ivan Safrin
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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d916c1df43
Made some string parameters const reference that got lost in the merge.
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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Ivan Safrin
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3f22489bf4
Various bugfixes across the board
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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67e5654afc
Changed private members to protected in non-manager classes.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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Ivan Safrin
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7a37c48787
Code clean up and documentation
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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40b5da3e8d
Removed GenericScene in favor of just Scene, improved LUA bindings.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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%!s(int64=15) %!d(string=hai) anos |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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%!s(int64=15) %!d(string=hai) anos |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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%!s(int64=15) %!d(string=hai) anos |