Nur Monson
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 tahun lalu |
Ethan M
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caaa0c85ad
Setup UITrees and UITreeContainers to differentiate between node selection by keyboard and by mouse. Removed ability to optionally select a node in UITreeContainer::scrollToNode() method. Removed ability to travel to first child node via right arrow key (use down).
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12 tahun lalu |
Ivan Safrin
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ceaad6bee0
Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow.
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12 tahun lalu |
Ivan Safrin
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f76540fd9a
Merged in TheCosmotect's arrow navigation pull request
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12 tahun lalu |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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12 tahun lalu |
mcc
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73035453bb
Rewrite of ALL the destructors in the UI module; destructor safety in Polycore Tween object.
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13 tahun lalu |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
Ivan Safrin
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c21ab8e6bb
processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks
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13 tahun lalu |
Ivan Safrin
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296c0dee49
Numerous UI tweaks, fixed Cocoa core hanging when opening file dialogs
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13 tahun lalu |
Ivan Safrin
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059ea5cac4
Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers
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13 tahun lalu |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 tahun lalu |
Ivan Safrin
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40ee2aafec
Revisiting UI Module and IDE
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14 tahun lalu |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 tahun lalu |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 tahun lalu |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 tahun lalu |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 tahun lalu |