Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 2b81a11bda Fixed cone primitive sometimes missing a face, fixed empty space in scene primitive property view %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 35a7999d75 Merge pull request #97 from mcclure/clearMesh %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 81b25fc46c Fixed UVs for VPLANE meshes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) %!s(int64=14) %!d(string=hai) anos
  mcc 6be76b1b21 Repeated calls to Mesh::clearMesh() crash, fix that %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 027d9462f5 UI HSlider fixes and UI Color picker %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart be8f24208d Merge branch 'master' into pxljm %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved %!s(int64=14) %!d(string=hai) anos
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 9caa40dca6 Fixed Sphere mesh generation. TYPE_SPHERE primitives will now work. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 69b72fe5a4 Vehicle physics, default shaders and material %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 7a37c48787 Code clean up and documentation %!s(int64=14) %!d(string=hai) anos