Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 年之前 |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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12 年之前 |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 年之前 |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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12 年之前 |
Nur Monson
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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12 年之前 |
Nur Monson
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a1fb468f61
Add missing variable assignment in applyClone method
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12 年之前 |
Ivan Safrin
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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12 年之前 |
Ivan Safrin
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09d26a02f1
Merge pull request #276 from CIB/windows-compilefix
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12 年之前 |
cib
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b220a781fc
Fixed a bug with scissor box "inheritance"
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12 年之前 |
Ivan Safrin
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ff83244f8b
Merge pull request #269 from CIB/cleanup
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12 年之前 |
Ivan Safrin
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 年之前 |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 年之前 |
cib
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ccf895f6f0
Converted Entity::tags to a pointer.
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12 年之前 |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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12 年之前 |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 年之前 |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 年之前 |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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13 年之前 |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 年之前 |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 年之前 |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
Ivan Safrin
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e998cf2e27
Fixed VPLANE primitive, minor tweaks (forgot exactly what)
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14 年之前 |
Ivan Safrin
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 年之前 |
Ivan Safrin
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3f300899cd
Some more IDE work
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14 年之前 |
Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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14 年之前 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 年之前 |
Ivan Safrin
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a4af1a3f84
Added a flag for an entity to render children even if invisible.
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14 年之前 |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 年之前 |