Ivan Safrin
|
04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
|
12 jaren geleden |
Ivan Safrin
|
20165c8eca
Slight performance fixes
|
12 jaren geleden |
Ivan Safrin
|
d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
|
12 jaren geleden |
Ivan Safrin
|
56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
|
12 jaren geleden |
Ivan Safrin
|
dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
|
14 jaren geleden |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
|
14 jaren geleden |
Ivan Safrin
|
971106bb55
Fixed texture destruction and render to texture
|
14 jaren geleden |
Ivan Safrin
|
5f7eea2457
Added a way to switch cameras in a scene
|
14 jaren geleden |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 jaren geleden |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
14 jaren geleden |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 jaren geleden |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
14 jaren geleden |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
|
15 jaren geleden |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
15 jaren geleden |