Commit History

Autor SHA1 Mensaxe Data
  mcc 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows %!s(int64=13) %!d(string=hai) anos
  mcc 286943b14b Fix new mingw compile issues (except OpenAL) %!s(int64=13) %!d(string=hai) anos
  mcc acd72adcf6 Merge mingw branch with 6/28 Ivan Polycode %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 687c75ee22 Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 29c653a2e6 Native Windows multi-touch support and fixes %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics %!s(int64=13) %!d(string=hai) anos
  mcc e15ae329af Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already) %!s(int64=14) %!d(string=hai) anos
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin e39113166b Winsock and GLSL fixes for Windows %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support %!s(int64=14) %!d(string=hai) anos
  Cameron Hart 94c4d628d1 Win32 compile fixes. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart be8f24208d Merge branch 'master' into pxljm %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved %!s(int64=14) %!d(string=hai) anos
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 87483bd9d8 Merge pull request #20 from bitshifter/master %!s(int64=14) %!d(string=hai) anos
  Cameron Hart 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c5ab22c40c Windows fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos