Nur Monson
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4565c409f9
Add "const" to a number of methods
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12 anos atrás |
Nur Monson
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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12 anos atrás |
Nur Monson
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a1fb468f61
Add missing variable assignment in applyClone method
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12 anos atrás |
Ivan Safrin
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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12 anos atrás |
Ivan Safrin
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09d26a02f1
Merge pull request #276 from CIB/windows-compilefix
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12 anos atrás |
cib
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b220a781fc
Fixed a bug with scissor box "inheritance"
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12 anos atrás |
Ivan Safrin
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ff83244f8b
Merge pull request #269 from CIB/cleanup
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12 anos atrás |
Ivan Safrin
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 anos atrás |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 anos atrás |
cib
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ccf895f6f0
Converted Entity::tags to a pointer.
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12 anos atrás |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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12 anos atrás |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 anos atrás |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 anos atrás |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anos atrás |
Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 anos atrás |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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13 anos atrás |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 anos atrás |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 anos atrás |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 anos atrás |
Ivan Safrin
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e998cf2e27
Fixed VPLANE primitive, minor tweaks (forgot exactly what)
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14 anos atrás |
Ivan Safrin
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 anos atrás |
Ivan Safrin
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3f300899cd
Some more IDE work
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14 anos atrás |
Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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14 anos atrás |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 anos atrás |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 anos atrás |
Ivan Safrin
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a4af1a3f84
Added a flag for an entity to render children even if invisible.
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14 anos atrás |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 anos atrás |
Cameron Hart
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7fe8f5c173
Made a lot of read only methods const and parameters const reference where possible to avoid copies.
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14 anos atrás |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 anos atrás |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 anos atrás |